1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Spectator.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "core/ConfigValueIncludes.h" |
---|
33 | #include "core/GameMode.h" |
---|
34 | |
---|
35 | #include "tools/BillboardSet.h" |
---|
36 | #include "objects/Scene.h" |
---|
37 | #include "objects/infos/PlayerInfo.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | CreateFactory(Spectator); |
---|
42 | |
---|
43 | Spectator::Spectator(BaseObject* creator) : ControllableEntity(creator) |
---|
44 | { |
---|
45 | RegisterObject(Spectator); |
---|
46 | |
---|
47 | this->speed_ = 200; |
---|
48 | |
---|
49 | this->yaw_ = 0; |
---|
50 | this->pitch_ = 0; |
---|
51 | this->roll_ = 0; |
---|
52 | this->localVelocity_ = Vector3::ZERO; |
---|
53 | this->setHudTemplate("spectatorhud"); |
---|
54 | this->greetingFlare_ = 0; |
---|
55 | |
---|
56 | this->setDestroyWhenPlayerLeft(true); |
---|
57 | |
---|
58 | if (GameMode::showsGraphics()) |
---|
59 | { |
---|
60 | this->greetingFlare_ = new BillboardSet(); |
---|
61 | this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0f, 1.0f, 0.8f), Vector3(0, 20, 0), 1); |
---|
62 | if (this->greetingFlare_->getBillboardSet()) |
---|
63 | this->attachOgreObject(this->greetingFlare_->getBillboardSet()); |
---|
64 | this->greetingFlare_->setVisible(false); |
---|
65 | } |
---|
66 | |
---|
67 | this->bGreetingFlareVisible_ = false; |
---|
68 | this->bGreeting_ = false; |
---|
69 | |
---|
70 | this->setConfigValues(); |
---|
71 | this->registerVariables(); |
---|
72 | } |
---|
73 | |
---|
74 | Spectator::~Spectator() |
---|
75 | { |
---|
76 | if (this->isInitialized()) |
---|
77 | { |
---|
78 | if (this->greetingFlare_) |
---|
79 | { |
---|
80 | if (this->greetingFlare_->getBillboardSet()) |
---|
81 | this->detachOgreObject(this->greetingFlare_->getBillboardSet()); |
---|
82 | |
---|
83 | delete this->greetingFlare_; |
---|
84 | } |
---|
85 | } |
---|
86 | } |
---|
87 | |
---|
88 | void Spectator::setConfigValues() |
---|
89 | { |
---|
90 | SetConfigValue(speed_, 200.0f); |
---|
91 | } |
---|
92 | |
---|
93 | void Spectator::registerVariables() |
---|
94 | { |
---|
95 | registerVariable(this->bGreetingFlareVisible_, variableDirection::toclient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); |
---|
96 | registerVariable(this->bGreeting_, variableDirection::toserver, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); |
---|
97 | } |
---|
98 | |
---|
99 | void Spectator::changedGreeting() |
---|
100 | { |
---|
101 | this->bGreetingFlareVisible_ = this->bGreeting_; |
---|
102 | this->changedFlareVisibility(); |
---|
103 | } |
---|
104 | |
---|
105 | void Spectator::changedFlareVisibility() |
---|
106 | { |
---|
107 | if (this->greetingFlare_) |
---|
108 | this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); |
---|
109 | } |
---|
110 | |
---|
111 | void Spectator::tick(float dt) |
---|
112 | { |
---|
113 | if (this->hasLocalController()) |
---|
114 | { |
---|
115 | float localSpeedSquared = this->localVelocity_.squaredLength(); |
---|
116 | float localSpeed; |
---|
117 | if (localSpeedSquared > 1.0) |
---|
118 | localSpeed = this->speed_ / sqrtf(localSpeedSquared); |
---|
119 | else |
---|
120 | localSpeed = this->speed_; |
---|
121 | |
---|
122 | this->localVelocity_.x *= localSpeed; |
---|
123 | this->localVelocity_.y *= localSpeed; |
---|
124 | this->localVelocity_.z *= localSpeed; |
---|
125 | this->setVelocity(this->getOrientation() * this->localVelocity_); |
---|
126 | this->localVelocity_.x = 0; |
---|
127 | this->localVelocity_.y = 0; |
---|
128 | this->localVelocity_.z = 0; |
---|
129 | |
---|
130 | if (!this->isInMouseLook()) |
---|
131 | { |
---|
132 | this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed())); |
---|
133 | this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
---|
134 | this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); |
---|
135 | } |
---|
136 | |
---|
137 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
---|
138 | } |
---|
139 | |
---|
140 | SUPER(Spectator, tick, dt); |
---|
141 | } |
---|
142 | |
---|
143 | void Spectator::setPlayer(PlayerInfo* player) |
---|
144 | { |
---|
145 | ControllableEntity::setPlayer(player); |
---|
146 | |
---|
147 | // this->setObjectMode(objectDirection::toclient); |
---|
148 | } |
---|
149 | |
---|
150 | void Spectator::startLocalHumanControl() |
---|
151 | { |
---|
152 | ControllableEntity::startLocalHumanControl(); |
---|
153 | } |
---|
154 | |
---|
155 | void Spectator::moveFrontBack(const Vector2& value) |
---|
156 | { |
---|
157 | this->localVelocity_.z -= value.x; |
---|
158 | } |
---|
159 | |
---|
160 | void Spectator::moveRightLeft(const Vector2& value) |
---|
161 | { |
---|
162 | this->localVelocity_.x += value.x; |
---|
163 | } |
---|
164 | |
---|
165 | void Spectator::moveUpDown(const Vector2& value) |
---|
166 | { |
---|
167 | this->localVelocity_.y += value.x; |
---|
168 | } |
---|
169 | |
---|
170 | void Spectator::rotateYaw(const Vector2& value) |
---|
171 | { |
---|
172 | this->yaw_ += value.y; |
---|
173 | |
---|
174 | ControllableEntity::rotateYaw(value); |
---|
175 | } |
---|
176 | |
---|
177 | void Spectator::rotatePitch(const Vector2& value) |
---|
178 | { |
---|
179 | this->pitch_ += value.y; |
---|
180 | |
---|
181 | ControllableEntity::rotatePitch(value); |
---|
182 | } |
---|
183 | |
---|
184 | void Spectator::rotateRoll(const Vector2& value) |
---|
185 | { |
---|
186 | this->roll_ += value.y; |
---|
187 | |
---|
188 | ControllableEntity::rotateRoll(value); |
---|
189 | } |
---|
190 | |
---|
191 | void Spectator::fire(unsigned int firemode) |
---|
192 | { |
---|
193 | if (this->getPlayer()) |
---|
194 | this->getPlayer()->setReadyToSpawn(true); |
---|
195 | } |
---|
196 | |
---|
197 | void Spectator::greet() |
---|
198 | { |
---|
199 | this->bGreeting_ = !this->bGreeting_; |
---|
200 | |
---|
201 | if (GameMode::isMaster()) |
---|
202 | { |
---|
203 | this->bGreetingFlareVisible_ = this->bGreeting_; |
---|
204 | this->changedFlareVisibility(); |
---|
205 | } |
---|
206 | } |
---|
207 | } |
---|