[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Spectator_H__ |
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| 30 | #define _Spectator_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[3196] | 34 | #include "util/Math.h" |
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[2072] | 35 | #include "objects/worldentities/ControllableEntity.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport Spectator : public ControllableEntity |
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| 40 | { |
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| 41 | public: |
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| 42 | Spectator(BaseObject* creator); |
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| 43 | virtual ~Spectator(); |
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| 44 | |
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[2662] | 45 | void setConfigValues(); |
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[2072] | 46 | void registerVariables(); |
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| 47 | virtual void tick(float dt); |
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| 48 | |
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| 49 | virtual void moveFrontBack(const Vector2& value); |
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| 50 | virtual void moveRightLeft(const Vector2& value); |
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| 51 | virtual void moveUpDown(const Vector2& value); |
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| 52 | |
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| 53 | virtual void rotateYaw(const Vector2& value); |
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| 54 | virtual void rotatePitch(const Vector2& value); |
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| 55 | virtual void rotateRoll(const Vector2& value); |
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| 56 | |
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[3053] | 57 | virtual void fire(unsigned int firemode); |
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[2072] | 58 | virtual void greet(); |
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| 59 | |
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[3038] | 60 | protected: |
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| 61 | virtual void setPlayer(PlayerInfo* player); |
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| 62 | virtual void startLocalHumanControl(); |
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| 63 | |
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[2072] | 64 | private: |
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| 65 | void changedGreeting(); |
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| 66 | void changedFlareVisibility(); |
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| 67 | |
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| 68 | BillboardSet* greetingFlare_; |
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| 69 | bool bGreetingFlareVisible_; |
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| 70 | bool bGreeting_; |
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| 71 | |
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| 72 | float speed_; |
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| 73 | |
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| 74 | float yaw_; |
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| 75 | float pitch_; |
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| 76 | float roll_; |
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| 77 | |
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[2662] | 78 | Vector3 localVelocity_; |
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[2072] | 79 | }; |
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| 80 | } |
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| 81 | |
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| 82 | #endif /* _Spectator_H__ */ |
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