1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Val Mikos |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | |
---|
30 | #include "TeamBaseMatchBase.h" |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "objects/gametypes/TeamBaseMatch.h" |
---|
33 | #include "objects/Teamcolourable.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | CreateFactory(TeamBaseMatchBase); |
---|
38 | |
---|
39 | TeamBaseMatchBase::TeamBaseMatchBase(BaseObject* creator) : Pawn(creator) |
---|
40 | { |
---|
41 | RegisterObject(TeamBaseMatchBase); |
---|
42 | |
---|
43 | this->state_ = BaseState::uncontrolled; |
---|
44 | |
---|
45 | TeamBaseMatch* gametype = dynamic_cast<TeamBaseMatch*>(this->getGametype()); |
---|
46 | if (gametype) |
---|
47 | { |
---|
48 | gametype->addBase(this); |
---|
49 | } |
---|
50 | |
---|
51 | this->setRadarObjectShape(RadarViewable::Triangle); |
---|
52 | } |
---|
53 | |
---|
54 | void TeamBaseMatchBase::changeTeamColour() |
---|
55 | { |
---|
56 | this->fireEvent(); |
---|
57 | |
---|
58 | TeamDeathmatch* gametype = dynamic_cast<TeamDeathmatch*>(this->getGametype()); |
---|
59 | if (!gametype) |
---|
60 | return; |
---|
61 | |
---|
62 | ColourValue colour; |
---|
63 | |
---|
64 | switch (this->state_) |
---|
65 | { |
---|
66 | case BaseState::controlTeam1: |
---|
67 | colour = gametype->getTeamColour(0); |
---|
68 | break; |
---|
69 | case BaseState::controlTeam2: |
---|
70 | colour = gametype->getTeamColour(1); |
---|
71 | break; |
---|
72 | case BaseState::uncontrolled: |
---|
73 | default: |
---|
74 | colour = ColourValue(0.5, 0.5, 0.5, 1.0); |
---|
75 | break; |
---|
76 | } |
---|
77 | |
---|
78 | |
---|
79 | std::set<WorldEntity*> attachments = this->getAttachedObjects(); |
---|
80 | for (std::set<WorldEntity*>::iterator it = attachments.begin(); it != attachments.end(); ++it) |
---|
81 | { |
---|
82 | if ((*it)->isA(Class(Teamcolourable))) |
---|
83 | { |
---|
84 | Teamcolourable* tc = dynamic_cast<Teamcolourable*>(*it); |
---|
85 | tc->setTeamColour(colour); |
---|
86 | } |
---|
87 | } |
---|
88 | |
---|
89 | this->setRadarObjectColour(colour); |
---|
90 | |
---|
91 | // Call this so bots stop shooting at the base after they converted it |
---|
92 | for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it) |
---|
93 | it->destroyedPawn(this); |
---|
94 | } |
---|
95 | } |
---|
96 | |
---|