1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Val Mikos |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "TeamBaseMatchBase.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "interfaces/PawnListener.h" |
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34 | #include "interfaces/TeamColourable.h" |
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35 | #include "objects/gametypes/TeamBaseMatch.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateFactory(TeamBaseMatchBase); |
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40 | |
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41 | TeamBaseMatchBase::TeamBaseMatchBase(BaseObject* creator) : Pawn(creator) |
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42 | { |
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43 | RegisterObject(TeamBaseMatchBase); |
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44 | |
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45 | this->state_ = BaseState::Uncontrolled; |
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46 | |
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47 | TeamBaseMatch* gametype = dynamic_cast<TeamBaseMatch*>(this->getGametype()); |
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48 | if (gametype) |
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49 | { |
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50 | gametype->addBase(this); |
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51 | } |
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52 | |
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53 | this->setRadarObjectShape(RadarViewable::Triangle); |
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54 | } |
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55 | |
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56 | void TeamBaseMatchBase::changeTeamColour() |
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57 | { |
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58 | this->fireEvent(); |
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59 | |
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60 | TeamDeathmatch* gametype = dynamic_cast<TeamDeathmatch*>(this->getGametype()); |
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61 | if (!gametype) |
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62 | return; |
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63 | |
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64 | ColourValue colour; |
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65 | |
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66 | switch (this->state_) |
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67 | { |
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68 | case BaseState::ControlTeam1: |
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69 | colour = gametype->getTeamColour(0); |
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70 | break; |
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71 | case BaseState::ControlTeam2: |
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72 | colour = gametype->getTeamColour(1); |
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73 | break; |
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74 | case BaseState::Uncontrolled: |
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75 | default: |
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76 | colour = ColourValue(0.5, 0.5, 0.5, 1.0); |
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77 | break; |
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78 | } |
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79 | |
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80 | |
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81 | std::set<WorldEntity*> attachments = this->getAttachedObjects(); |
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82 | for (std::set<WorldEntity*>::iterator it = attachments.begin(); it != attachments.end(); ++it) |
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83 | { |
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84 | if ((*it)->isA(Class(TeamColourable))) |
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85 | { |
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86 | TeamColourable* tc = dynamic_cast<TeamColourable*>(*it); |
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87 | tc->setTeamColour(colour); |
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88 | } |
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89 | } |
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90 | |
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91 | this->setRadarObjectColour(colour); |
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92 | |
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93 | // Call this so bots stop shooting at the base after they converted it |
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94 | for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it) |
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95 | it->destroyedPawn(this); |
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96 | } |
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97 | } |
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98 | |
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