1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Aurelian Jaggi |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "CheckPoint.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/XMLPort.h" |
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34 | |
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35 | #include "objects/gametypes/Asteroids.h" |
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36 | #include "orxonox/objects/worldentities/pawns/Pawn.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(CheckPoint); |
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41 | |
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42 | CheckPoint::CheckPoint(BaseObject* creator) : DistanceTrigger(creator) |
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43 | { |
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44 | RegisterObject(CheckPoint); |
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45 | |
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46 | this->setStayActive(true); |
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47 | this->setDistance(50); |
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48 | this->bIsFirst_ = false; |
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49 | this->bIsDestination_ = false; |
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50 | |
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51 | this->setRadarObjectColour(ColourValue::Green); |
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52 | this->setRadarObjectShape(RadarViewable::Dot); |
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53 | this->setRadarVisibility(false); |
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54 | |
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55 | this->notifyMaskUpdate(); |
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56 | } |
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57 | |
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58 | CheckPoint::~CheckPoint() |
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59 | { |
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60 | } |
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61 | |
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62 | void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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63 | { |
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64 | SUPER(CheckPoint, XMLPort, xmlelement, mode); |
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65 | |
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66 | XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); |
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67 | XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); |
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68 | XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); |
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69 | } |
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70 | |
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71 | void CheckPoint::changedActivity() |
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72 | { |
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73 | SUPER(CheckPoint, changedActivity); |
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74 | |
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75 | if (this->BaseObject::isActive()) |
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76 | { |
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77 | COUT(0) << "active " << this << std::endl; |
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78 | this->setRadarVisibility(true); |
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79 | } |
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80 | else |
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81 | { |
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82 | COUT(0) << "inactive " << this << std::endl; |
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83 | this->setRadarVisibility(false); |
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84 | } |
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85 | } |
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86 | |
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87 | void CheckPoint::triggered(bool bIsTriggered) |
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88 | { |
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89 | DistanceTrigger::triggered(bIsTriggered); |
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90 | |
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91 | Asteroids* gametype = dynamic_cast<Asteroids*>(this->getGametype()); |
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92 | if (gametype) |
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93 | { |
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94 | gametype->addTime(addTime_); |
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95 | this->setRadarVisibility(false); |
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96 | |
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97 | if (bIsTriggered && bIsFirst_) |
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98 | { |
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99 | gametype->setTimeLimit(addTime_); |
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100 | gametype->firstCheckpointReached(true); |
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101 | } |
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102 | |
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103 | if (bIsTriggered && bIsDestination_) |
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104 | { |
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105 | gametype->end(); |
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106 | } |
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107 | } |
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108 | } |
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109 | |
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110 | void CheckPoint::notifyMaskUpdate() |
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111 | { |
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112 | this->targetMask_.exclude(Class(BaseObject)); |
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113 | this->targetMask_.include(Class(Pawn)); |
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114 | } |
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115 | } |
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