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source: code/trunk/src/orxonox/objects/worldentities/triggers/CheckPoint.h @ 3039

Last change on this file since 3039 was 3033, checked in by landauf, 16 years ago

merged gametypes branch back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#ifndef _CheckPoint_H__
35#define _CheckPoint_H__
36
37#include "DistanceTrigger.h"
38
39namespace orxonox
40{
41  class _OrxonoxExport CheckPoint : public DistanceTrigger
42  {
43    public:
44      CheckPoint(BaseObject* creator);
45      virtual ~CheckPoint();
46
47      virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CheckPoint object through XML.
48
49    private:
50      virtual void triggered(bool bIsTriggered);
51      virtual void notifyMaskUpdate();
52
53      inline void setDestination(bool isDestination)
54        { bIsDestination_ = isDestination; }
55
56      inline bool getDestination()
57        { return bIsDestination_; }
58
59      inline void setFirst(bool isFirst)
60        { this->bIsFirst_ = isFirst; }
61
62      inline bool getFirst()
63        { return this->bIsFirst_; }
64
65      inline void setAddTime(float time)
66        { this->addTime_ = time; }
67
68      inline bool getAddTime()
69        { return this->addTime_; }
70
71      bool bIsFirst_;
72      bool bIsDestination_;
73      float addTime_;
74  };
75}
76
77#endif /* _CheckPoint_H__ */
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