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source: code/trunk/src/orxonox/objects/worldentities/triggers/Trigger.h @ 3039

Last change on this file since 3039 was 3033, checked in by landauf, 16 years ago

merged gametypes branch back to trunk

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Trigger_H__
30#define _Trigger_H__
31
32#include <set>
33#include <queue>
34
35#include "OrxonoxPrereqs.h"
36
37#include "objects/Tickable.h"
38#include "objects/worldentities/StaticEntity.h"
39#include "tools/BillboardSet.h"
40
41namespace orxonox
42{
43  enum TriggerMode
44  {
45    TM_EventTriggerAND,
46    TM_EventTriggerOR,
47    TM_EventTriggerXOR,
48  };
49
50  class _OrxonoxExport Trigger : public StaticEntity, public Tickable
51  {
52    public:
53      Trigger(BaseObject* creator);
54      virtual ~Trigger();
55
56      virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57      virtual void tick(float dt);
58
59      inline bool isActive() const
60        { return bActive_; }
61
62      void addTrigger(Trigger* trigger);
63      const Trigger* getTrigger(unsigned int index) const;
64
65      void setMode(const std::string& modeName);
66      inline void setMode(TriggerMode mode)
67        { this->mode_ = mode; }
68      inline TriggerMode getMode() const
69        { return mode_; }
70
71      inline void setInvert(bool bInvert)
72        { this->bInvertMode_ = bInvert; }
73      inline bool getInvert() const
74        { return this->bInvertMode_; }
75
76      inline void setSwitch(bool bSwitch)
77        { this->bSwitch_ = bSwitch; }
78      inline bool getSwitch() const
79        { return this->bSwitch_; }
80
81      inline void setStayActive(bool bStayActive)
82        { this->bStayActive_ = bStayActive; }
83      inline bool getStayActive() const
84        { return this->bStayActive_; }
85
86      inline void setActivations(int activations)
87        { this->remainingActivations_ = activations; }
88      inline int getActivations() const
89        { return this->remainingActivations_; }
90
91      inline void setVisible(bool visibility)
92        { this->debugBillboard_.setVisible(visibility); }
93
94      void setDelay(float delay);
95      inline float getDelay() const
96        { return this->delay_; }
97
98      bool switchState();
99
100      static void debugFlares(bool bVisible);
101      virtual void changedVisibility();
102
103    protected:
104      inline bool isTriggered() { return this->isTriggered(this->mode_); }
105      virtual bool isTriggered(TriggerMode mode);
106      virtual void triggered(bool bIsTriggered);
107
108    private:
109      bool checkAnd();
110      bool checkOr();
111      bool checkXor();
112      void setBillboardColour(const ColourValue& colour);
113      void storeState();
114      std::string getModeString() const;
115
116      bool bActive_;
117      bool bTriggered_;
118      bool bFirstTick_;
119
120      TriggerMode mode_;
121      bool bInvertMode_;
122      bool bSwitch_;
123      bool bStayActive_;
124      float delay_;
125      int remainingActivations_;
126
127      char latestState_;
128      float remainingTime_;
129      float timeSinceLastEvent_;
130
131//      bool bUpdating_;
132      BillboardSet debugBillboard_;
133
134      std::set<Trigger*> children_;
135      std::queue<std::pair<float, char> > stateChanges_;
136  };
137
138}
139
140#endif /* _Trigger_H__ */
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