1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "FadeoutText.h" |
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30 | |
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31 | #include <OgreTextAreaOverlayElement.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/XMLPort.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | CreateFactory(FadeoutText); |
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39 | |
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40 | FadeoutText::FadeoutText(BaseObject* creator) : OverlayText(creator) |
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41 | { |
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42 | RegisterObject(FadeoutText); |
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43 | |
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44 | this->delay_ = 3.0f; |
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45 | this->fadeouttime_ = 1.0f; |
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46 | |
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47 | this->bFadingOut_ = false; |
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48 | this->fadeouttimer_.setTimer(3.0f, false, this, createExecutor(createFunctor(&FadeoutText::fadeout))); |
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49 | this->fadeouttimer_.stopTimer(); |
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50 | |
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51 | this->initialAlpha_ = 1.0f; |
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52 | } |
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53 | |
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54 | void FadeoutText::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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55 | { |
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56 | SUPER(FadeoutText, XMLPort, xmlelement, mode); |
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57 | |
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58 | XMLPortParam(FadeoutText, "delay", setDelay, getDelay, xmlelement, mode); |
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59 | XMLPortParam(FadeoutText, "fadeout", setFadeouttime, getFadeouttime, xmlelement, mode); |
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60 | } |
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61 | |
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62 | void FadeoutText::tick(float dt) |
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63 | { |
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64 | if (this->bFadingOut_) |
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65 | { |
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66 | ColourValue colour = this->getColour(); |
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67 | |
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68 | if (colour.a > 0) |
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69 | { |
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70 | float alpha = colour.a; |
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71 | |
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72 | alpha -= dt / this->fadeouttime_; |
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73 | if (alpha < 0) |
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74 | alpha = 0; |
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75 | colour.a = alpha; |
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76 | |
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77 | this->text_->setColour(colour); |
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78 | } |
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79 | else |
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80 | { |
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81 | this->text_->setCaption(""); |
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82 | this->reset(); |
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83 | } |
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84 | } |
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85 | } |
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86 | |
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87 | void FadeoutText::fadeout() |
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88 | { |
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89 | this->bFadingOut_ = true; |
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90 | } |
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91 | |
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92 | void FadeoutText::reset() |
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93 | { |
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94 | this->bFadingOut_ = false; |
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95 | |
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96 | ColourValue colour = this->getColour(); |
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97 | colour.a = this->initialAlpha_; |
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98 | this->text_->setColour(colour); |
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99 | } |
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100 | |
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101 | void FadeoutText::changedColour() |
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102 | { |
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103 | OverlayText::changedColour(); |
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104 | |
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105 | this->initialAlpha_ = this->getColour().a; |
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106 | } |
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107 | |
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108 | void FadeoutText::changedCaption() |
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109 | { |
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110 | OverlayText::changedCaption(); |
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111 | |
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112 | this->reset(); |
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113 | this->fadeouttimer_.setInterval(this->delay_); |
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114 | this->fadeouttimer_.startTimer(); |
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115 | } |
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116 | } |
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