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source: code/trunk/src/orxonox/overlays/GUIOverlay.cc @ 3081

Last change on this file since 3081 was 3078, checked in by landauf, 15 years ago

added svn:eolstyle native, no codechanges

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2957]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
30#include "OrxonoxStableHeaders.h"
[2958]31#include <string>
32#include <sstream>
33#include "core/input/InputManager.h"
[2957]34
35#include "../gui/GUIManager.h"
36
37namespace orxonox
38{
39    CreateFactory(GUIOverlay);
40
41    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
42    {
43        RegisterObject(GUIOverlay);
44    }
45
46    GUIOverlay::~GUIOverlay()
47    {
48    }
49
50    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
51    {
52        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
53
54        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
[2963]55       
56        GUIManager::getInstancePtr()->registerOverlay(this->guiName_, this);
[2957]57    }
58
59    void GUIOverlay::changedVisibility()
60    {
61        SUPER(GUIOverlay, changedVisibility);
62
63        if (this->isVisible())
[2958]64        {
65            std::string str;
66            std::stringstream out;
67            out << (long)this;
68            str = out.str();
69            GUIManager::getInstancePtr()->executeCode("showCursor()");
70            InputManager::getInstance().requestEnterState("guiMouseOnly");
71            GUIManager::getInstancePtr()->executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
72        }
[2957]73        else
[2958]74        {
[2957]75            GUIManager::getInstancePtr()->executeCode("hideGUI(\"" + this->guiName_ + "\")");
[2958]76            GUIManager::getInstancePtr()->executeCode("hideCursor()");
77            InputManager::getInstance().requestLeaveState("guiMouseOnly");
78        }
[2957]79    }
80
[2958]81}
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