[2957] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GUIOverlay.h" |
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[2958] | 30 | #include <string> |
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| 31 | #include <sstream> |
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| 32 | #include "core/input/InputManager.h" |
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[2957] | 33 | |
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| 34 | #include "../gui/GUIManager.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | CreateFactory(GUIOverlay); |
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| 39 | |
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| 40 | GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) |
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| 41 | { |
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| 42 | RegisterObject(GUIOverlay); |
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| 43 | } |
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| 44 | |
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| 45 | GUIOverlay::~GUIOverlay() |
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| 46 | { |
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| 47 | } |
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| 48 | |
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| 49 | void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
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| 50 | { |
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| 51 | SUPER(GUIOverlay, XMLPort, xmlElement, mode); |
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| 52 | |
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| 53 | XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode); |
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[2963] | 54 | |
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| 55 | GUIManager::getInstancePtr()->registerOverlay(this->guiName_, this); |
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[2957] | 56 | } |
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| 57 | |
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| 58 | void GUIOverlay::changedVisibility() |
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| 59 | { |
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| 60 | SUPER(GUIOverlay, changedVisibility); |
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| 61 | |
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| 62 | if (this->isVisible()) |
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[2958] | 63 | { |
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| 64 | std::string str; |
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| 65 | std::stringstream out; |
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| 66 | out << (long)this; |
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| 67 | str = out.str(); |
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| 68 | GUIManager::getInstancePtr()->executeCode("showCursor()"); |
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| 69 | InputManager::getInstance().requestEnterState("guiMouseOnly"); |
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| 70 | GUIManager::getInstancePtr()->executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")"); |
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| 71 | } |
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[2957] | 72 | else |
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[2958] | 73 | { |
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[2957] | 74 | GUIManager::getInstancePtr()->executeCode("hideGUI(\"" + this->guiName_ + "\")"); |
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[2958] | 75 | GUIManager::getInstancePtr()->executeCode("hideCursor()"); |
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| 76 | InputManager::getInstance().requestLeaveState("guiMouseOnly"); |
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| 77 | } |
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[2957] | 78 | } |
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| 79 | |
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[2958] | 80 | } |
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