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source: code/trunk/src/orxonox/overlays/GUIOverlay.cc @ 3159

Last change on this file since 3159 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2957]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
[2958]30#include <string>
31#include <sstream>
32#include "core/input/InputManager.h"
[2957]33
34#include "../gui/GUIManager.h"
35
36namespace orxonox
37{
38    CreateFactory(GUIOverlay);
39
40    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
41    {
42        RegisterObject(GUIOverlay);
43    }
44
45    GUIOverlay::~GUIOverlay()
46    {
47    }
48
49    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
50    {
51        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
52
53        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
[2963]54       
55        GUIManager::getInstancePtr()->registerOverlay(this->guiName_, this);
[2957]56    }
57
58    void GUIOverlay::changedVisibility()
59    {
60        SUPER(GUIOverlay, changedVisibility);
61
62        if (this->isVisible())
[2958]63        {
64            std::string str;
65            std::stringstream out;
66            out << (long)this;
67            str = out.str();
68            GUIManager::getInstancePtr()->executeCode("showCursor()");
69            InputManager::getInstance().requestEnterState("guiMouseOnly");
70            GUIManager::getInstancePtr()->executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
71        }
[2957]72        else
[2958]73        {
[2957]74            GUIManager::getInstancePtr()->executeCode("hideGUI(\"" + this->guiName_ + "\")");
[2958]75            GUIManager::getInstancePtr()->executeCode("hideCursor()");
76            InputManager::getInstance().requestLeaveState("guiMouseOnly");
77        }
[2957]78    }
79
[2958]80}
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