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source: code/trunk/src/orxonox/overlays/GUIOverlay.cc @ 3803

Last change on this file since 3803 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
30
31#include <string>
32#include <sstream>
33
34#include "core/input/InputManager.h"
35#include "core/CoreIncludes.h"
36#include "core/GUIManager.h"
37#include "core/XMLPort.h"
38
39namespace orxonox
40{
41    CreateFactory(GUIOverlay);
42
43    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
44    {
45        RegisterObject(GUIOverlay);
46    }
47
48    GUIOverlay::~GUIOverlay()
49    {
50    }
51
52    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
53    {
54        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
55
56        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
57    }
58
59    void GUIOverlay::changedVisibility()
60    {
61        SUPER(GUIOverlay, changedVisibility);
62
63        if (this->isVisible())
64        {
65            std::string str;
66            std::stringstream out;
67            out << reinterpret_cast<long>(this);
68            str = out.str();
69            GUIManager::getInstance().executeCode("showCursor()");
70            InputManager::getInstance().enterState("guiMouseOnly");
71            GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
72        }
73        else
74        {
75            GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")");
76            GUIManager::getInstance().executeCode("hideCursor()");
77            InputManager::getInstance().leaveState("guiMouseOnly");
78        }
79    }
80
81}
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