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source: code/trunk/src/orxonox/overlays/InGameConsole.cc @ 12189

Last change on this file since 12189 was 11811, checked in by landauf, 7 years ago

fixed some warnings with gcc 7

  • Property svn:eol-style set to native
File size: 24.5 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29
30#include "InGameConsole.h"
31
[3280]32#include <algorithm>
[1505]33#include <string>
[11795]34#include <OgrePrerequisites.h>
35#if OGRE_VERSION >= 0x010900
36#   include <Overlay/OgreOverlay.h>
37#   include <Overlay/OgreOverlayElement.h>
38#   include <Overlay/OgreOverlayManager.h>
39#   include <Overlay/OgreOverlayContainer.h>
40#   include <Overlay/OgreBorderPanelOverlayElement.h>
41#   include <Overlay/OgreTextAreaOverlayElement.h>
42#   include <Overlay/OgreFontManager.h>
43#   include <Overlay/OgreFont.h>
44#else
45#   include <OgreOverlay.h>
46#   include <OgreOverlayElement.h>
47#   include <OgreOverlayManager.h>
48#   include <OgreOverlayContainer.h>
49#   include <OgreBorderPanelOverlayElement.h>
50#   include <OgreTextAreaOverlayElement.h>
51#   include <OgreFontManager.h>
52#   include <OgreFont.h>
53#endif
[1505]54
[5929]55#include "util/Clock.h"
56#include "util/Convert.h"
[1633]57#include "util/Math.h"
[6417]58#include "util/DisplayStringConversions.h"
[8858]59#include "util/output/MemoryWriter.h"
[9550]60#include "util/output/OutputManager.h"
[1505]61#include "core/CoreIncludes.h"
[9667]62#include "core/config/ConfigValueIncludes.h"
[10624]63#include "core/command/ConsoleCommandIncludes.h"
64#include "core/singleton/ScopedSingletonIncludes.h"
[7689]65#include "core/GUIManager.h"
[1535]66#include "core/input/InputManager.h"
[3327]67#include "core/input/InputState.h"
[1755]68#include "core/input/InputBuffer.h"
[7689]69#include "core/LuaState.h"
[1505]70
71namespace orxonox
72{
[1784]73    const int LINES = 30;
[11811]74    const float HARDCODED_CHAR_WIDTH = 8.0f; // fix this please - determine the char-width dynamically
[1784]75
[8079]76    SetConsoleCommand("InGameConsole", "openConsole", &InGameConsole::openConsole);
77    SetConsoleCommand("InGameConsole", "closeConsole", &InGameConsole::closeConsole);
[1505]78
[10624]79    ManageScopedSingleton(InGameConsole, ScopeID::GRAPHICS, false);
[1755]80
[10624]81    RegisterAbstractClass(InGameConsole).inheritsFrom<WindowEventListener>().inheritsFrom<UpdateListener>();
82
[1505]83    /**
84        @brief Constructor: Creates and initializes the InGameConsole.
85    */
[1755]86    InGameConsole::InGameConsole()
[6417]87        : shell_(new Shell("InGameConsole", true))
88        , bShowCursor_(false)
[11071]89        , consoleOverlay_(nullptr)
90        , consoleOverlayContainer_(nullptr)
91        , consoleOverlayNoise_(nullptr)
92        , consoleOverlayCursor_(nullptr)
93        , consoleOverlayBorder_(nullptr)
94        , consoleOverlayTextAreas_(nullptr)
95        , inputState_(nullptr)
[1505]96    {
97        RegisterObject(InGameConsole);
98
[1540]99        this->bActive_ = false;
[1577]100        this->cursor_ = 0.0f;
[1505]101        this->cursorSymbol_ = '|';
102        this->inputWindowStart_ = 0;
103        this->numLinesShifted_ = LINES - 1;
[1577]104        // for the beginning, don't scroll
105        this->scroll_ = 0;
[1505]106
107        this->setConfigValues();
[5929]108        this->initialise();
[8729]109
110        // Output buffering is not anymore needed. Not the best solution to do
111        // this here, but there isn't much of another way.
[9550]112        OutputManager::getInstance().getMemoryWriter()->disable();
[1505]113    }
114
115    /**
116        @brief Destructor: Destroys the TextAreas.
117    */
[3301]118    InGameConsole::~InGameConsole()
[1505]119    {
[1755]120        this->deactivate();
[1505]121
[1755]122        // destroy the input state previously created (InputBuffer gets destroyed by the Shell)
[3327]123        InputManager::getInstance().destroyState("console");
[1755]124
[6105]125        // destroy the underlaying shell
[9667]126        delete this->shell_;
[6105]127
[1755]128        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
129        if (ovMan)
130        {
131            if (this->consoleOverlayNoise_)
132                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_);
133            if (this->consoleOverlayCursor_)
134                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_);
[1819]135            Ogre::FontManager::getSingleton().remove("MonofurConsole");
[1755]136            if (this->consoleOverlayBorder_)
137                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_);
138            if (this->consoleOverlayTextAreas_)
139            {
140                for (int i = 0; i < LINES; i++)
141                {
142                    if (this->consoleOverlayTextAreas_[i])
[7689]143                        Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]);
[11071]144                    this->consoleOverlayTextAreas_[i] = nullptr;
[1755]145                }
146
147            }
148            if (this->consoleOverlayContainer_)
149                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_);
150        }
151        if (this->consoleOverlayTextAreas_)
152        {
153            delete[] this->consoleOverlayTextAreas_;
[11071]154            this->consoleOverlayTextAreas_ = nullptr;
[1755]155        }
156
[1819]157        if (this->consoleOverlay_)
158            Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_);
[1505]159    }
160
161    /**
162        @brief Sets the config values, describing the size of the console.
163    */
164    void InGameConsole::setConfigValues()
165    {
[1577]166        SetConfigValue(relativeWidth, 0.8);
167        SetConfigValue(relativeHeight, 0.4);
168        SetConfigValue(blinkTime, 0.5);
169        SetConfigValue(scrollSpeed_, 3.0f);
170        SetConfigValue(noiseSize_, 1.0f);
[1578]171        SetConfigValue(cursorSymbol_, '|');
[1878]172        SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged);
[1505]173    }
174
175    /**
[1878]176        @brief Called whenever bHidesAllInput_ changes.
177    */
178    void InGameConsole::bHidesAllInputChanged()
179    {
180        if (inputState_)
181        {
182            if (bHidesAllInput_)
183            {
[3327]184                inputState_->setMouseHandler(&InputHandler::EMPTY);
185                inputState_->setJoyStickHandler(&InputHandler::EMPTY);
[1878]186            }
187            else
188            {
[11071]189                inputState_->setMouseHandler(nullptr);
190                inputState_->setJoyStickHandler(nullptr);
[1878]191            }
192        }
193    }
194
195    /**
[1577]196        @brief Initializes the InGameConsole.
197    */
[3327]198    void InGameConsole::initialise()
[1577]199    {
[1755]200        // create the corresponding input state
[3327]201        inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console);
[6105]202        inputState_->setKeyHandler(this->shell_->getInputBuffer());
[1878]203        bHidesAllInputChanged();
[1755]204
[1577]205        // create overlay and elements
206        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
207
208        // create actual overlay
209        this->consoleOverlay_ = ovMan->create("InGameConsoleConsole");
210
211        // create a container
[1615]212        this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer"));
[1577]213        this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE);
214        this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0);
215        this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight);
216        this->consoleOverlay_->add2D(this->consoleOverlayContainer_);
217
218        // create BorderPanel
[1615]219        this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel"));
[1577]220        this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS);
221        this->consoleOverlayBorder_->setMaterialName("ConsoleCenter");
222        this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16);
223        this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder");
[6502]224        this->consoleOverlayBorder_->setLeftBorderUV(0.0f, 0.49f, 0.5f, 0.51f);
225        this->consoleOverlayBorder_->setRightBorderUV(0.5f, 0.49f, 1.0f, 0.5f);
226        this->consoleOverlayBorder_->setBottomBorderUV(0.49f, 0.5f, 0.51f, 1.0f);
227        this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0f, 0.5f, 0.5f, 1.0f);
228        this->consoleOverlayBorder_->setBottomRightBorderUV(0.5f, 0.5f, 1.0f, 1.0f);
[1577]229        this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_);
230
[1633]231        // create a new font to match the requested size exactly
232        Ogre::FontPtr font = static_cast<Ogre::FontPtr>
233            (Ogre::FontManager::getSingleton().create("MonofurConsole", "General"));
234        font->setType(Ogre::FT_TRUETYPE);
235        font->setSource("Monofur.ttf");
236        font->setTrueTypeSize(18);
237        // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer
238        font->setTrueTypeResolution(192);
239        font->addCodePointRange(Ogre::Font::CodePointRange(33, 126));
240        font->addCodePointRange(Ogre::Font::CodePointRange(161, 255));
241
[6417]242        // create noise
243        this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise"));
244        this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS);
245        this->consoleOverlayNoise_->setPosition(5,0);
246        this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall");
247        // comment following line to disable noise
248        this->consoleOverlayBorder_->addChild(this->consoleOverlayNoise_);
249
[1577]250        // create the text lines
[1615]251        this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES];
[1577]252        for (int i = 0; i < LINES; i++)
253        {
[3280]254            this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i)));
[1577]255            this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS);
[1633]256            this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole");
[1577]257            this->consoleOverlayTextAreas_[i]->setCharHeight(18);
258            this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21");
259            this->consoleOverlayTextAreas_[i]->setLeft(8);
260            this->consoleOverlayTextAreas_[i]->setCaption("");
[6417]261            this->consoleOverlayNoise_->addChild(this->consoleOverlayTextAreas_[i]);
[1577]262        }
263
264        // create cursor (also a text area overlay element)
[1615]265        this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor"));
[1577]266        this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS);
[1633]267        this->consoleOverlayCursor_->setFontName("MonofurConsole");
[1577]268        this->consoleOverlayCursor_->setCharHeight(18);
269        this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21");
270        this->consoleOverlayCursor_->setLeft(7);
[1578]271        this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1));
[6417]272        this->consoleOverlayNoise_->addChild(this->consoleOverlayCursor_);
[1577]273
[3327]274        this->windowResized(this->getWindowWidth(), this->getWindowWidth());
[1577]275
276        // move overlay "above" the top edge of the screen
[5960]277        // we take -1.3 because the border makes the panel bigger
[6502]278        this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight);
[1577]279
[8858]280        orxout(internal_info) << "InGameConsole initialized" << endl;
[1577]281    }
282
283    // ###############################
284    // ###  ShellListener methods  ###
285    // ###############################
286
287    /**
[1505]288        @brief Called if all output-lines have to be redrawn.
289    */
290    void InGameConsole::linesChanged()
291    {
[6417]292        Shell::LineList::const_iterator it = this->shell_->getNewestLineIterator();
[1505]293        int max = 0;
294        for (int i = 1; i < LINES; ++i)
295        {
[6105]296            if (it != this->shell_->getEndIterator())
[1505]297            {
298                ++it;
299                max = i;
300            }
301            else
302                break;
303        }
304
305        for (int i = LINES - 1; i > max; --i)
[11071]306            this->print("", Shell::LineType::DebugOutput, i, true);
[1505]307
308        for (int i = max; i >= 1; --i)
309        {
310            --it;
[6417]311            this->print(it->first, it->second, i, true);
[1505]312        }
313    }
314
315    /**
316        @brief Called if a new output-line was added.
317    */
318    void InGameConsole::lineAdded()
319    {
320        this->numLinesShifted_ = 0;
321        this->shiftLines();
[8858]322        if (LINES > 1)
323            this->print(this->shell_->getNewestLineIterator()->first, this->shell_->getNewestLineIterator()->second, 1);
[1505]324    }
325
326    /**
327        @brief Called if the text in the input-line has changed.
328    */
329    void InGameConsole::inputChanged()
330    {
331        if (LINES > 0)
[11071]332            this->print(this->shell_->getInput(), Shell::LineType::Input, 0);
[1505]333
[6417]334        if (this->shell_->getInput().empty())
[1505]335            this->inputWindowStart_ = 0;
336    }
337
338    /**
339        @brief Called if the position of the cursor in the input-line has changed.
340    */
341    void InGameConsole::cursorChanged()
342    {
[6105]343        unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_;
[1577]344        if (pos > maxCharsPerLine_)
345            pos = maxCharsPerLine_;
346
347        this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_);
[6502]348        this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24.0f);
[1505]349    }
350
351    /**
[6105]352        @brief Called if a command is about to be executed
353    */
354    void InGameConsole::executed()
355    {
[11071]356        this->shell_->addOutput(this->shell_->getInput(), Shell::LineType::Command);
[6105]357    }
358
359    /**
[1505]360        @brief Called if the console gets closed.
361    */
362    void InGameConsole::exit()
363    {
364        this->deactivate();
365    }
366
[1577]367    // ###############################
368    // ###  other external calls   ###
369    // ###############################
370
[1505]371    /**
[1577]372        @brief Used to control the actual scrolling and the cursor.
[1505]373    */
[6417]374    void InGameConsole::preUpdate(const Clock& time)
[1505]375    {
[1577]376        if (this->scroll_ != 0)
377        {
378            float oldTop = this->consoleOverlayContainer_->getTop();
[1505]379
[1577]380            if (this->scroll_ > 0)
381            {
382                // scrolling down
383                // enlarge oldTop a little bit so that this exponential function
384                // reaches 0 before infinite time has passed...
[6502]385                float deltaScroll = (oldTop - 0.01f) * time.getDeltaTime() * this->scrollSpeed_;
[1577]386                if (oldTop - deltaScroll >= 0)
387                {
388                    // window has completely scrolled down
389                    this->consoleOverlayContainer_->setTop(0);
390                    this->scroll_ = 0;
391                }
392                else
393                    this->consoleOverlayContainer_->setTop(oldTop - deltaScroll);
394            }
[1505]395
[1577]396            else
397            {
398                // scrolling up
399                // note: +0.01 for the same reason as when scrolling down
[6502]400                float deltaScroll = (1.3f * this->relativeHeight + 0.01f + oldTop) * time.getDeltaTime() * this->scrollSpeed_;
[5960]401                if (oldTop - deltaScroll <= -1.3 * this->relativeHeight)
[1577]402                {
403                    // window has completely scrolled up
[6502]404                    this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight);
[1577]405                    this->scroll_ = 0;
406                    this->consoleOverlay_->hide();
407                }
408                else
409                    this->consoleOverlayContainer_->setTop(oldTop - deltaScroll);
410            }
411        }
[1505]412
[1577]413        if (this->bActive_)
414        {
[2896]415            this->cursor_ += time.getDeltaTime();
[1577]416            if (this->cursor_ >= this->blinkTime)
417            {
418                this->cursor_ = 0;
419                bShowCursor_ = !bShowCursor_;
420                if (bShowCursor_)
421                    this->consoleOverlayCursor_->show();
422                else
423                    this->consoleOverlayCursor_->hide();
424            }
[1505]425
[1577]426            // this creates a flickering effect (extracts exactly 80% of the texture at a random location)
427            float uRand = (rand() & 1023) / 1023.0f * 0.2f;
428            float vRand = (rand() & 1023) / 1023.0f * 0.2f;
429            this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand);
[1505]430        }
431    }
432
433    /**
434        @brief Resizes the console elements. Call if window size changes.
435    */
[2896]436    void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight)
[1505]437    {
[1590]438        this->windowW_ = newWidth;
439        this->windowH_ = newHeight;
[6502]440        this->consoleOverlayBorder_->setWidth((float)(int)(this->windowW_* this->relativeWidth));
441        this->consoleOverlayBorder_->setHeight((float)(int)(this->windowH_ * this->relativeHeight));
442        this->consoleOverlayNoise_->setWidth((float)(int)(this->windowW_ * this->relativeWidth) - 10.0f);
443        this->consoleOverlayNoise_->setHeight((float)(int)(this->windowH_ * this->relativeHeight) - 5.0f);
[1601]444        this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_));
[1505]445
446        // now adjust the text lines...
[8858]447        this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 24;
[1505]448
449        if (LINES > 0)
[11811]450            this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / HARDCODED_CHAR_WIDTH));
[1505]451        else
452            this->maxCharsPerLine_ = 10;
453
454        for (int i = 0; i < LINES; i++)
455        {
[6502]456            this->consoleOverlayTextAreas_[i]->setWidth((float)this->desiredTextWidth_);
457            this->consoleOverlayTextAreas_[i]->setTop((float)(int)(this->windowH_ * this->relativeHeight) - 24 - 14*i);
[1505]458        }
459
460        this->linesChanged();
[1538]461        this->cursorChanged();
[1505]462    }
463
[1577]464    // ###############################
465    // ###    internal methods     ###
466    // ###############################
467
[1505]468    /**
[1577]469        @brief Prints string to bottom line.
[7401]470        @param text The string to be printed
471        @param type The type of the text, defines the color
472        @param index The index of the text overlay in which the string will be displayed
473        @param alwaysShift If true the ohter lines in the console are always shifted by one line
[1505]474    */
[6417]475    void InGameConsole::print(const std::string& text, Shell::LineType type, int index, bool alwaysShift)
[1505]476    {
[1577]477        std::string output = text;
478        if (LINES > index)
[1505]479        {
[6417]480            this->colourLine(type, index);
[1505]481
[1577]482            if (index > 0)
[1540]483            {
[1577]484                unsigned int linesUsed = 1;
485                while (output.size() > this->maxCharsPerLine_)
486                {
487                    ++linesUsed;
[6417]488                    this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output.substr(0, this->maxCharsPerLine_)));
[1577]489                    output.erase(0, this->maxCharsPerLine_);
490                    output.insert(0, 1, ' ');
491                    if (linesUsed > numLinesShifted_ || alwaysShift)
492                        this->shiftLines();
[6417]493                    this->colourLine(type, index);
[1577]494                }
[6417]495                this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output));
[1577]496                this->displayedText_ = output;
497                this->numLinesShifted_ = linesUsed;
[1540]498            }
[1577]499            else
[1540]500            {
[1577]501                if (output.size() > this->maxCharsPerLine_)
502                {
[6105]503                    if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_)
504                        this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition();
505                    else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1))
506                        this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1;
[1540]507
[1577]508                    output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_);
509                }
510                else
[7689]511                    this->inputWindowStart_ = 0;
[1577]512                this->displayedText_ = output;
[6417]513                this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output));
[1577]514            }
[1505]515        }
516    }
517
518    /**
519        @brief Shows the InGameConsole.
520    */
521    void InGameConsole::activate()
522    {
[1540]523        if (!this->bActive_)
524        {
525            this->bActive_ = true;
[3327]526            InputManager::getInstance().enterState("console");
[6105]527            this->shell_->registerListener(this);
[1505]528
[1590]529            this->windowResized(this->windowW_, this->windowH_);
[1540]530            this->linesChanged();
531            this->cursorChanged();
532            this->consoleOverlay_->show();
533
534            // scroll down
535            this->scroll_ = 1;
536            // the rest is done by tick
537        }
[1505]538    }
539
540    /**
541    @brief Hides the InGameConsole.
542    */
543    void InGameConsole::deactivate()
544    {
[1540]545        if (this->bActive_)
546        {
547            this->bActive_ = false;
[8484]548            GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed.
[3327]549            InputManager::getInstance().leaveState("console");
[6105]550            this->shell_->unregisterListener(this);
[1540]551
552            // scroll up
553            this->scroll_ = -1;
554            // the rest is done by tick
555        }
[1505]556    }
557
558    /**
559        @brief Shifts all output lines one line up
560    */
561    void InGameConsole::shiftLines()
562    {
563        for (unsigned int i = LINES - 1; i > 1; --i)
564        {
565            this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption());
566            this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop());
567            this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom());
568        }
569    }
570
[6417]571    void InGameConsole::colourLine(Shell::LineType type, int index)
[1505]572    {
[6417]573        ColourValue colourTop, colourBottom;
574        switch (type)
[1505]575        {
[11071]576            case Shell::LineType::Message:
577            case Shell::LineType::DebugOutput:     colourTop = ColourValue(0.9f, 0.9f, 0.9f); break;
[6417]578
[11071]579            case Shell::LineType::UserError:       colourTop = ColourValue(0.9f, 0.0f, 0.0f); break;
580            case Shell::LineType::UserWarning:     colourTop = ColourValue(0.9f, 0.5f, 0.0f); break;
581            case Shell::LineType::UserStatus:      colourTop = ColourValue(0.0f, 0.9f, 0.0f); break;
582            case Shell::LineType::UserInfo:        colourTop = ColourValue(0.0f, 0.8f, 0.8f); break;
[6417]583
[11071]584            case Shell::LineType::InternalError:   colourTop = ColourValue(0.5f, 0.0f, 0.0f); break;
585            case Shell::LineType::InternalWarning: colourTop = ColourValue(0.5f, 0.2f, 0.0f); break;
586            case Shell::LineType::InternalStatus:  colourTop = ColourValue(0.0f, 0.5f, 0.0f); break;
587            case Shell::LineType::InternalInfo:    colourTop = ColourValue(0.0f, 0.4f, 0.4f); break;
[6417]588
[11071]589            case Shell::LineType::Verbose:         colourTop = ColourValue(0.3f, 0.3f, 0.9f); break;
590            case Shell::LineType::VerboseMore:     colourTop = ColourValue(0.2f, 0.2f, 0.7f); break;
591            case Shell::LineType::VerboseUltra:    colourTop = ColourValue(0.1f, 0.1f, 0.5f); break;
[6417]592
[11071]593            case Shell::LineType::Command:         colourTop = ColourValue(0.8f, 0.2f, 0.8f); break;
594            case Shell::LineType::Hint:            colourTop = ColourValue(0.4f, 0.0f, 0.4f); break;
595            case Shell::LineType::Input:           colourTop = ColourValue(0.9f, 0.9f, 0.9f); break;
[6417]596
[11071]597            default:                               colourTop = ColourValue(0.5f, 0.5f, 0.5f); break;
[8858]598        }
[6417]599
[8858]600        colourBottom = ColourValue(sqrt(colourTop.r), sqrt(colourTop.g), sqrt(colourTop.b));
[6417]601
602        this->consoleOverlayTextAreas_[index]->setColourTop   (colourTop);
603        this->consoleOverlayTextAreas_[index]->setColourBottom(colourBottom);
[1505]604    }
605
[6105]606    // ################################
607    // ###      static methods      ###
608    // ################################
[1577]609
610    /**
611        @brief Activates the console.
612    */
613    /*static*/ void InGameConsole::openConsole()
[1505]614    {
[1577]615        InGameConsole::getInstance().activate();
[1505]616    }
617
618    /**
[1577]619        @brief Deactivates the console.
[1505]620    */
[1577]621    /*static*/ void InGameConsole::closeConsole()
[1505]622    {
[7689]623        GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()");  // Notify the SheetManager in lua, that the console has been closed, but not by ESC.
[1577]624        InGameConsole::getInstance().deactivate();
[1505]625    }
[7689]626
[1505]627}
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