[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Felix Schulthess |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "InGameConsole.h" |
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| 31 | |
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[3280] | 32 | #include <algorithm> |
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[1505] | 33 | #include <string> |
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| 34 | #include <OgreOverlay.h> |
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| 35 | #include <OgreOverlayElement.h> |
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| 36 | #include <OgreOverlayManager.h> |
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| 37 | #include <OgreOverlayContainer.h> |
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[3196] | 38 | #include <OgreBorderPanelOverlayElement.h> |
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| 39 | #include <OgreTextAreaOverlayElement.h> |
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[1633] | 40 | #include <OgreFontManager.h> |
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| 41 | #include <OgreFont.h> |
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[1505] | 42 | |
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[5929] | 43 | #include "util/Clock.h" |
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| 44 | #include "util/Convert.h" |
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[1633] | 45 | #include "util/Math.h" |
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[3196] | 46 | #include "util/UTFStringConversions.h" |
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[1505] | 47 | #include "core/CoreIncludes.h" |
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| 48 | #include "core/ConfigValueIncludes.h" |
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| 49 | #include "core/ConsoleCommand.h" |
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[5929] | 50 | #include "core/ScopedSingletonManager.h" |
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[1535] | 51 | #include "core/input/InputManager.h" |
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[3327] | 52 | #include "core/input/InputState.h" |
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[1755] | 53 | #include "core/input/InputBuffer.h" |
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[1505] | 54 | |
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| 55 | namespace orxonox |
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| 56 | { |
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[1784] | 57 | const int LINES = 30; |
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| 58 | const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically |
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| 59 | |
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[1505] | 60 | SetConsoleCommand(InGameConsole, openConsole, true); |
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| 61 | SetConsoleCommand(InGameConsole, closeConsole, true); |
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| 62 | |
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[3370] | 63 | InGameConsole* InGameConsole::singletonPtr_s = 0; |
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[5929] | 64 | ManageScopedSingleton(InGameConsole, ScopeID::Graphics, false); |
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[1755] | 65 | |
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[1505] | 66 | /** |
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| 67 | @brief Constructor: Creates and initializes the InGameConsole. |
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| 68 | */ |
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[1755] | 69 | InGameConsole::InGameConsole() |
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[6105] | 70 | : shell_(new Shell("InGameConsole", true, true)) |
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| 71 | , consoleOverlay_(0) |
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[1755] | 72 | , consoleOverlayContainer_(0) |
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| 73 | , consoleOverlayNoise_(0) |
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| 74 | , consoleOverlayCursor_(0) |
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| 75 | , consoleOverlayBorder_(0) |
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| 76 | , consoleOverlayTextAreas_(0) |
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[1878] | 77 | , inputState_(0) |
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[1505] | 78 | { |
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| 79 | RegisterObject(InGameConsole); |
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| 80 | |
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[1540] | 81 | this->bActive_ = false; |
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[1577] | 82 | this->cursor_ = 0.0f; |
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[1505] | 83 | this->cursorSymbol_ = '|'; |
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| 84 | this->inputWindowStart_ = 0; |
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| 85 | this->numLinesShifted_ = LINES - 1; |
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[1577] | 86 | // for the beginning, don't scroll |
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| 87 | this->scroll_ = 0; |
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[1505] | 88 | |
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| 89 | this->setConfigValues(); |
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[5929] | 90 | this->initialise(); |
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[1505] | 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | @brief Destructor: Destroys the TextAreas. |
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| 95 | */ |
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[3301] | 96 | InGameConsole::~InGameConsole() |
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[1505] | 97 | { |
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[1755] | 98 | this->deactivate(); |
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[1505] | 99 | |
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[1755] | 100 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) |
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[3327] | 101 | InputManager::getInstance().destroyState("console"); |
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[1755] | 102 | |
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[6105] | 103 | // destroy the underlaying shell |
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| 104 | this->shell_->destroy(); |
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| 105 | |
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[1755] | 106 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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| 107 | if (ovMan) |
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| 108 | { |
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| 109 | if (this->consoleOverlayNoise_) |
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| 110 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); |
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| 111 | if (this->consoleOverlayCursor_) |
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| 112 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); |
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[1819] | 113 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); |
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[1755] | 114 | if (this->consoleOverlayBorder_) |
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| 115 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); |
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| 116 | if (this->consoleOverlayTextAreas_) |
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| 117 | { |
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| 118 | for (int i = 0; i < LINES; i++) |
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| 119 | { |
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| 120 | if (this->consoleOverlayTextAreas_[i]) |
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| 121 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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| 122 | this->consoleOverlayTextAreas_[i] = 0; |
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| 123 | } |
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| 124 | |
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| 125 | } |
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| 126 | if (this->consoleOverlayContainer_) |
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| 127 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); |
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| 128 | } |
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| 129 | if (this->consoleOverlayTextAreas_) |
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| 130 | { |
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| 131 | delete[] this->consoleOverlayTextAreas_; |
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| 132 | this->consoleOverlayTextAreas_ = 0; |
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| 133 | } |
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| 134 | |
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[1819] | 135 | if (this->consoleOverlay_) |
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| 136 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); |
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[1505] | 137 | } |
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| 138 | |
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| 139 | /** |
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| 140 | @brief Sets the config values, describing the size of the console. |
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| 141 | */ |
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| 142 | void InGameConsole::setConfigValues() |
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| 143 | { |
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[1577] | 144 | SetConfigValue(relativeWidth, 0.8); |
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| 145 | SetConfigValue(relativeHeight, 0.4); |
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| 146 | SetConfigValue(blinkTime, 0.5); |
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| 147 | SetConfigValue(scrollSpeed_, 3.0f); |
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| 148 | SetConfigValue(noiseSize_, 1.0f); |
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[1578] | 149 | SetConfigValue(cursorSymbol_, '|'); |
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[1878] | 150 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); |
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[1505] | 151 | } |
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| 152 | |
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| 153 | /** |
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[1878] | 154 | @brief Called whenever bHidesAllInput_ changes. |
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| 155 | */ |
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| 156 | void InGameConsole::bHidesAllInputChanged() |
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| 157 | { |
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| 158 | if (inputState_) |
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| 159 | { |
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| 160 | if (bHidesAllInput_) |
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| 161 | { |
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[3327] | 162 | inputState_->setMouseHandler(&InputHandler::EMPTY); |
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| 163 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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[1878] | 164 | } |
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| 165 | else |
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| 166 | { |
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| 167 | inputState_->setMouseHandler(0); |
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| 168 | inputState_->setJoyStickHandler(0); |
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| 169 | } |
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| 170 | } |
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| 171 | } |
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| 172 | |
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| 173 | /** |
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[1577] | 174 | @brief Initializes the InGameConsole. |
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| 175 | */ |
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[3327] | 176 | void InGameConsole::initialise() |
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[1577] | 177 | { |
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[1755] | 178 | // create the corresponding input state |
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[3327] | 179 | inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console); |
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[6105] | 180 | inputState_->setKeyHandler(this->shell_->getInputBuffer()); |
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[1878] | 181 | bHidesAllInputChanged(); |
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[1755] | 182 | |
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[1577] | 183 | // create overlay and elements |
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| 184 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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| 185 | |
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| 186 | // create actual overlay |
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| 187 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); |
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| 188 | |
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| 189 | // create a container |
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[1615] | 190 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); |
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[1577] | 191 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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| 192 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); |
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| 193 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); |
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| 194 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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| 195 | |
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| 196 | // create BorderPanel |
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[1615] | 197 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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[1577] | 198 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 199 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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| 200 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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| 201 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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| 202 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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| 203 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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| 204 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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| 205 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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| 206 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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| 207 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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| 208 | |
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[1633] | 209 | // create a new font to match the requested size exactly |
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| 210 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> |
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| 211 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); |
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| 212 | font->setType(Ogre::FT_TRUETYPE); |
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| 213 | font->setSource("Monofur.ttf"); |
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| 214 | font->setTrueTypeSize(18); |
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| 215 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer |
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| 216 | font->setTrueTypeResolution(192); |
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| 217 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); |
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| 218 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); |
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| 219 | |
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[1577] | 220 | // create the text lines |
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[1615] | 221 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; |
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[1577] | 222 | for (int i = 0; i < LINES; i++) |
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| 223 | { |
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[3280] | 224 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i))); |
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[1577] | 225 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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[1633] | 226 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); |
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[1577] | 227 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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| 228 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 229 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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| 230 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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| 231 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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| 232 | } |
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| 233 | |
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| 234 | // create cursor (also a text area overlay element) |
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[1615] | 235 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); |
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[1577] | 236 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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[1633] | 237 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); |
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[1577] | 238 | this->consoleOverlayCursor_->setCharHeight(18); |
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| 239 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 240 | this->consoleOverlayCursor_->setLeft(7); |
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[1578] | 241 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); |
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[1577] | 242 | this->consoleOverlayContainer_->addChild(this->consoleOverlayCursor_); |
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| 243 | |
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| 244 | // create noise |
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[1615] | 245 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); |
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[1577] | 246 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 247 | this->consoleOverlayNoise_->setPosition(5,0); |
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| 248 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); |
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| 249 | // comment following line to disable noise |
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| 250 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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| 251 | |
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[3327] | 252 | this->windowResized(this->getWindowWidth(), this->getWindowWidth()); |
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[1577] | 253 | |
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| 254 | // move overlay "above" the top edge of the screen |
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[5960] | 255 | // we take -1.3 because the border makes the panel bigger |
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| 256 | this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight); |
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[1577] | 257 | |
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| 258 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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| 259 | } |
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| 260 | |
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| 261 | // ############################### |
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| 262 | // ### ShellListener methods ### |
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| 263 | // ############################### |
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| 264 | |
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| 265 | /** |
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[1505] | 266 | @brief Called if all output-lines have to be redrawn. |
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| 267 | */ |
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| 268 | void InGameConsole::linesChanged() |
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| 269 | { |
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[6105] | 270 | std::list<std::string>::const_iterator it = this->shell_->getNewestLineIterator(); |
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[1505] | 271 | int max = 0; |
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| 272 | for (int i = 1; i < LINES; ++i) |
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| 273 | { |
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[6105] | 274 | if (it != this->shell_->getEndIterator()) |
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[1505] | 275 | { |
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| 276 | ++it; |
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| 277 | max = i; |
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| 278 | } |
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| 279 | else |
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| 280 | break; |
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| 281 | } |
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| 282 | |
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| 283 | for (int i = LINES - 1; i > max; --i) |
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| 284 | this->print("", i, true); |
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| 285 | |
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| 286 | for (int i = max; i >= 1; --i) |
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| 287 | { |
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| 288 | --it; |
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| 289 | this->print(*it, i, true); |
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| 290 | } |
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| 291 | } |
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| 292 | |
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| 293 | /** |
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| 294 | @brief Called if only the last output-line has changed. |
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| 295 | */ |
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| 296 | void InGameConsole::onlyLastLineChanged() |
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| 297 | { |
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| 298 | if (LINES > 1) |
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[6105] | 299 | this->print(*this->shell_->getNewestLineIterator(), 1); |
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[1505] | 300 | } |
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| 301 | |
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| 302 | /** |
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| 303 | @brief Called if a new output-line was added. |
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| 304 | */ |
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| 305 | void InGameConsole::lineAdded() |
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| 306 | { |
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| 307 | this->numLinesShifted_ = 0; |
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| 308 | this->shiftLines(); |
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| 309 | this->onlyLastLineChanged(); |
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| 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | @brief Called if the text in the input-line has changed. |
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| 314 | */ |
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| 315 | void InGameConsole::inputChanged() |
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| 316 | { |
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| 317 | if (LINES > 0) |
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[6105] | 318 | this->print(this->shell_->getInput(), 0); |
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[1505] | 319 | |
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[6105] | 320 | if (this->shell_->getInput() == "" || this->shell_->getInput().size() == 0) |
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[1505] | 321 | this->inputWindowStart_ = 0; |
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| 322 | } |
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| 323 | |
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| 324 | /** |
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| 325 | @brief Called if the position of the cursor in the input-line has changed. |
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| 326 | */ |
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| 327 | void InGameConsole::cursorChanged() |
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| 328 | { |
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[6105] | 329 | unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_; |
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[1577] | 330 | if (pos > maxCharsPerLine_) |
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| 331 | pos = maxCharsPerLine_; |
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| 332 | |
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| 333 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); |
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[3300] | 334 | this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24); |
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[1505] | 335 | } |
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| 336 | |
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| 337 | /** |
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[6105] | 338 | @brief Called if a command is about to be executed |
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| 339 | */ |
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| 340 | void InGameConsole::executed() |
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| 341 | { |
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| 342 | this->shell_->addOutputLine(this->shell_->getInput()); |
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| 343 | } |
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| 344 | |
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| 345 | /** |
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[1505] | 346 | @brief Called if the console gets closed. |
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| 347 | */ |
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| 348 | void InGameConsole::exit() |
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| 349 | { |
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| 350 | this->deactivate(); |
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| 351 | } |
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| 352 | |
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[1577] | 353 | // ############################### |
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| 354 | // ### other external calls ### |
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| 355 | // ############################### |
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| 356 | |
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[1505] | 357 | /** |
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[1577] | 358 | @brief Used to control the actual scrolling and the cursor. |
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[1505] | 359 | */ |
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[2896] | 360 | void InGameConsole::update(const Clock& time) |
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[1505] | 361 | { |
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[1577] | 362 | if (this->scroll_ != 0) |
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| 363 | { |
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| 364 | float oldTop = this->consoleOverlayContainer_->getTop(); |
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[1505] | 365 | |
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[1577] | 366 | if (this->scroll_ > 0) |
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| 367 | { |
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| 368 | // scrolling down |
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| 369 | // enlarge oldTop a little bit so that this exponential function |
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| 370 | // reaches 0 before infinite time has passed... |
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[2896] | 371 | float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_; |
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[1577] | 372 | if (oldTop - deltaScroll >= 0) |
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| 373 | { |
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| 374 | // window has completely scrolled down |
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| 375 | this->consoleOverlayContainer_->setTop(0); |
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| 376 | this->scroll_ = 0; |
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| 377 | } |
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| 378 | else |
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| 379 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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| 380 | } |
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[1505] | 381 | |
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[1577] | 382 | else |
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| 383 | { |
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| 384 | // scrolling up |
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| 385 | // note: +0.01 for the same reason as when scrolling down |
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[5960] | 386 | float deltaScroll = (1.3 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_; |
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| 387 | if (oldTop - deltaScroll <= -1.3 * this->relativeHeight) |
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[1577] | 388 | { |
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| 389 | // window has completely scrolled up |
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[5960] | 390 | this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight); |
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[1577] | 391 | this->scroll_ = 0; |
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| 392 | this->consoleOverlay_->hide(); |
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| 393 | } |
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| 394 | else |
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| 395 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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| 396 | } |
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| 397 | } |
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[1505] | 398 | |
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[1577] | 399 | if (this->bActive_) |
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| 400 | { |
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[2896] | 401 | this->cursor_ += time.getDeltaTime(); |
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[1577] | 402 | if (this->cursor_ >= this->blinkTime) |
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| 403 | { |
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| 404 | this->cursor_ = 0; |
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| 405 | bShowCursor_ = !bShowCursor_; |
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| 406 | if (bShowCursor_) |
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| 407 | this->consoleOverlayCursor_->show(); |
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| 408 | else |
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| 409 | this->consoleOverlayCursor_->hide(); |
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| 410 | } |
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[1505] | 411 | |
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[1577] | 412 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) |
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| 413 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; |
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| 414 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; |
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| 415 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); |
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[1505] | 416 | } |
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| 417 | } |
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| 418 | |
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| 419 | /** |
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| 420 | @brief Resizes the console elements. Call if window size changes. |
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| 421 | */ |
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[2896] | 422 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) |
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[1505] | 423 | { |
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[1590] | 424 | this->windowW_ = newWidth; |
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| 425 | this->windowH_ = newHeight; |
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[3300] | 426 | this->consoleOverlayBorder_->setWidth(static_cast<int>(this->windowW_* this->relativeWidth)); |
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| 427 | this->consoleOverlayBorder_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight)); |
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| 428 | this->consoleOverlayNoise_->setWidth(static_cast<int>(this->windowW_ * this->relativeWidth) - 10); |
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| 429 | this->consoleOverlayNoise_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight) - 5); |
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[1601] | 430 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); |
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[1505] | 431 | |
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| 432 | // now adjust the text lines... |
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[3300] | 433 | this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 12; |
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[1505] | 434 | |
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| 435 | if (LINES > 0) |
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[3300] | 436 | this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / CHAR_WIDTH)); |
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[1505] | 437 | else |
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| 438 | this->maxCharsPerLine_ = 10; |
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| 439 | |
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| 440 | for (int i = 0; i < LINES; i++) |
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| 441 | { |
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| 442 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); |
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[3300] | 443 | this->consoleOverlayTextAreas_[i]->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24 - 14*i); |
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[1505] | 444 | } |
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| 445 | |
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| 446 | this->linesChanged(); |
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[1538] | 447 | this->cursorChanged(); |
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[1505] | 448 | } |
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| 449 | |
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[1577] | 450 | // ############################### |
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| 451 | // ### internal methods ### |
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| 452 | // ############################### |
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| 453 | |
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[1505] | 454 | /** |
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[1577] | 455 | @brief Prints string to bottom line. |
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| 456 | @param s String to be printed |
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[1505] | 457 | */ |
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[1577] | 458 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) |
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[1505] | 459 | { |
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[1577] | 460 | char level = 0; |
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| 461 | if (text.size() > 0) |
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| 462 | level = text[0]; |
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[1540] | 463 | |
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[1577] | 464 | std::string output = text; |
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[1540] | 465 | |
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[1577] | 466 | if (level >= -1 && level <= 5) |
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| 467 | output.erase(0, 1); |
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[1505] | 468 | |
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[1577] | 469 | if (LINES > index) |
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[1505] | 470 | { |
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[1577] | 471 | this->colourLine(level, index); |
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[1505] | 472 | |
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[1577] | 473 | if (index > 0) |
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[1540] | 474 | { |
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[1577] | 475 | unsigned int linesUsed = 1; |
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| 476 | while (output.size() > this->maxCharsPerLine_) |
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| 477 | { |
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| 478 | ++linesUsed; |
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[3196] | 479 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output.substr(0, this->maxCharsPerLine_))); |
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[1577] | 480 | output.erase(0, this->maxCharsPerLine_); |
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| 481 | output.insert(0, 1, ' '); |
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| 482 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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| 483 | this->shiftLines(); |
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| 484 | this->colourLine(level, index); |
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| 485 | } |
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[3196] | 486 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); |
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[1577] | 487 | this->displayedText_ = output; |
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| 488 | this->numLinesShifted_ = linesUsed; |
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[1540] | 489 | } |
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[1577] | 490 | else |
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[1540] | 491 | { |
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[1577] | 492 | if (output.size() > this->maxCharsPerLine_) |
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| 493 | { |
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[6105] | 494 | if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_) |
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| 495 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition(); |
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| 496 | else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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| 497 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; |
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[1540] | 498 | |
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[1577] | 499 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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| 500 | } |
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| 501 | else |
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| 502 | this->inputWindowStart_ = 0; |
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| 503 | this->displayedText_ = output; |
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[3196] | 504 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); |
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[1577] | 505 | } |
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[1505] | 506 | } |
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| 507 | } |
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| 508 | |
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| 509 | /** |
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| 510 | @brief Shows the InGameConsole. |
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| 511 | */ |
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| 512 | void InGameConsole::activate() |
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| 513 | { |
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[1540] | 514 | if (!this->bActive_) |
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| 515 | { |
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| 516 | this->bActive_ = true; |
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[3327] | 517 | InputManager::getInstance().enterState("console"); |
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[6105] | 518 | this->shell_->registerListener(this); |
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[1505] | 519 | |
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[1590] | 520 | this->windowResized(this->windowW_, this->windowH_); |
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[1540] | 521 | this->linesChanged(); |
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| 522 | this->cursorChanged(); |
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| 523 | this->consoleOverlay_->show(); |
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| 524 | |
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| 525 | // scroll down |
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| 526 | this->scroll_ = 1; |
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| 527 | // the rest is done by tick |
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| 528 | } |
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[1505] | 529 | } |
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| 530 | |
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| 531 | /** |
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| 532 | @brief Hides the InGameConsole. |
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| 533 | */ |
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| 534 | void InGameConsole::deactivate() |
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| 535 | { |
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[1540] | 536 | if (this->bActive_) |
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| 537 | { |
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| 538 | this->bActive_ = false; |
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[3327] | 539 | InputManager::getInstance().leaveState("console"); |
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[6105] | 540 | this->shell_->unregisterListener(this); |
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[1540] | 541 | |
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| 542 | // scroll up |
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| 543 | this->scroll_ = -1; |
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| 544 | // the rest is done by tick |
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| 545 | } |
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[1505] | 546 | } |
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| 547 | |
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| 548 | /** |
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| 549 | @brief Shifts all output lines one line up |
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| 550 | */ |
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| 551 | void InGameConsole::shiftLines() |
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| 552 | { |
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| 553 | for (unsigned int i = LINES - 1; i > 1; --i) |
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| 554 | { |
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| 555 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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| 556 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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| 557 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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| 558 | } |
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| 559 | } |
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| 560 | |
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| 561 | void InGameConsole::colourLine(int colourcode, int index) |
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| 562 | { |
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| 563 | if (colourcode == -1) |
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| 564 | { |
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| 565 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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| 566 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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| 567 | } |
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| 568 | else if (colourcode == 1) |
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| 569 | { |
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| 570 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
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| 571 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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| 572 | } |
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| 573 | else if (colourcode == 2) |
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| 574 | { |
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| 575 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
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| 576 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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| 577 | } |
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| 578 | else if (colourcode == 3) |
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| 579 | { |
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| 580 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
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| 581 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
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| 582 | } |
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| 583 | else if (colourcode == 4) |
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| 584 | { |
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| 585 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
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| 586 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
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| 587 | } |
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| 588 | else if (colourcode == 5) |
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| 589 | { |
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| 590 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
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| 591 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
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| 592 | } |
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| 593 | else |
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| 594 | { |
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| 595 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
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| 596 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
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| 597 | } |
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| 598 | } |
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| 599 | |
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[6105] | 600 | // ################################ |
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| 601 | // ### static methods ### |
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| 602 | // ################################ |
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[1577] | 603 | |
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| 604 | /** |
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| 605 | @brief Activates the console. |
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| 606 | */ |
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| 607 | /*static*/ void InGameConsole::openConsole() |
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[1505] | 608 | { |
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[1577] | 609 | InGameConsole::getInstance().activate(); |
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[1505] | 610 | } |
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| 611 | |
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| 612 | /** |
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[1577] | 613 | @brief Deactivates the console. |
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[1505] | 614 | */ |
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[1577] | 615 | /*static*/ void InGameConsole::closeConsole() |
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[1505] | 616 | { |
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[1577] | 617 | InGameConsole::getInstance().deactivate(); |
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[1505] | 618 | } |
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| 619 | } |
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