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source: code/trunk/src/orxonox/overlays/InGameConsole.cc @ 8335

Last change on this file since 8335 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 23.5 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29
30#include "InGameConsole.h"
31
[3280]32#include <algorithm>
[1505]33#include <string>
34#include <OgreOverlay.h>
35#include <OgreOverlayElement.h>
36#include <OgreOverlayManager.h>
37#include <OgreOverlayContainer.h>
[3196]38#include <OgreBorderPanelOverlayElement.h>
39#include <OgreTextAreaOverlayElement.h>
[1633]40#include <OgreFontManager.h>
41#include <OgreFont.h>
[1505]42
[5929]43#include "util/Clock.h"
44#include "util/Convert.h"
[1633]45#include "util/Math.h"
[6417]46#include "util/DisplayStringConversions.h"
[7284]47#include "util/ScopedSingletonManager.h"
[1505]48#include "core/CoreIncludes.h"
49#include "core/ConfigValueIncludes.h"
[7284]50#include "core/command/ConsoleCommand.h"
[7689]51#include "core/GUIManager.h"
[1535]52#include "core/input/InputManager.h"
[3327]53#include "core/input/InputState.h"
[1755]54#include "core/input/InputBuffer.h"
[7689]55#include "core/LuaState.h"
[1505]56
57namespace orxonox
58{
[1784]59    const int LINES = 30;
60    const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically
61
[8079]62    SetConsoleCommand("InGameConsole", "openConsole", &InGameConsole::openConsole);
63    SetConsoleCommand("InGameConsole", "closeConsole", &InGameConsole::closeConsole);
[1505]64
[5929]65    ManageScopedSingleton(InGameConsole, ScopeID::Graphics, false);
[1755]66
[1505]67    /**
68        @brief Constructor: Creates and initializes the InGameConsole.
69    */
[1755]70    InGameConsole::InGameConsole()
[6417]71        : shell_(new Shell("InGameConsole", true))
72        , bShowCursor_(false)
[6105]73        , consoleOverlay_(0)
[1755]74        , consoleOverlayContainer_(0)
75        , consoleOverlayNoise_(0)
76        , consoleOverlayCursor_(0)
77        , consoleOverlayBorder_(0)
78        , consoleOverlayTextAreas_(0)
[1878]79        , inputState_(0)
[1505]80    {
81        RegisterObject(InGameConsole);
82
[1540]83        this->bActive_ = false;
[1577]84        this->cursor_ = 0.0f;
[1505]85        this->cursorSymbol_ = '|';
86        this->inputWindowStart_ = 0;
87        this->numLinesShifted_ = LINES - 1;
[1577]88        // for the beginning, don't scroll
89        this->scroll_ = 0;
[1505]90
91        this->setConfigValues();
[5929]92        this->initialise();
[1505]93    }
94
95    /**
96        @brief Destructor: Destroys the TextAreas.
97    */
[3301]98    InGameConsole::~InGameConsole()
[1505]99    {
[1755]100        this->deactivate();
[1505]101
[1755]102        // destroy the input state previously created (InputBuffer gets destroyed by the Shell)
[3327]103        InputManager::getInstance().destroyState("console");
[1755]104
[6105]105        // destroy the underlaying shell
106        this->shell_->destroy();
107
[1755]108        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
109        if (ovMan)
110        {
111            if (this->consoleOverlayNoise_)
112                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_);
113            if (this->consoleOverlayCursor_)
114                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_);
[1819]115            Ogre::FontManager::getSingleton().remove("MonofurConsole");
[1755]116            if (this->consoleOverlayBorder_)
117                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_);
118            if (this->consoleOverlayTextAreas_)
119            {
120                for (int i = 0; i < LINES; i++)
121                {
122                    if (this->consoleOverlayTextAreas_[i])
[7689]123                        Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]);
[1755]124                    this->consoleOverlayTextAreas_[i] = 0;
125                }
126
127            }
128            if (this->consoleOverlayContainer_)
129                Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_);
130        }
131        if (this->consoleOverlayTextAreas_)
132        {
133            delete[] this->consoleOverlayTextAreas_;
134            this->consoleOverlayTextAreas_ = 0;
135        }
136
[1819]137        if (this->consoleOverlay_)
138            Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_);
[1505]139    }
140
141    /**
142        @brief Sets the config values, describing the size of the console.
143    */
144    void InGameConsole::setConfigValues()
145    {
[1577]146        SetConfigValue(relativeWidth, 0.8);
147        SetConfigValue(relativeHeight, 0.4);
148        SetConfigValue(blinkTime, 0.5);
149        SetConfigValue(scrollSpeed_, 3.0f);
150        SetConfigValue(noiseSize_, 1.0f);
[1578]151        SetConfigValue(cursorSymbol_, '|');
[1878]152        SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged);
[1505]153    }
154
155    /**
[1878]156        @brief Called whenever bHidesAllInput_ changes.
157    */
158    void InGameConsole::bHidesAllInputChanged()
159    {
160        if (inputState_)
161        {
162            if (bHidesAllInput_)
163            {
[3327]164                inputState_->setMouseHandler(&InputHandler::EMPTY);
165                inputState_->setJoyStickHandler(&InputHandler::EMPTY);
[1878]166            }
167            else
168            {
169                inputState_->setMouseHandler(0);
170                inputState_->setJoyStickHandler(0);
171            }
172        }
173    }
174
175    /**
[1577]176        @brief Initializes the InGameConsole.
177    */
[3327]178    void InGameConsole::initialise()
[1577]179    {
[1755]180        // create the corresponding input state
[3327]181        inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console);
[6105]182        inputState_->setKeyHandler(this->shell_->getInputBuffer());
[1878]183        bHidesAllInputChanged();
[1755]184
[1577]185        // create overlay and elements
186        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
187
188        // create actual overlay
189        this->consoleOverlay_ = ovMan->create("InGameConsoleConsole");
190
191        // create a container
[1615]192        this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer"));
[1577]193        this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE);
194        this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0);
195        this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight);
196        this->consoleOverlay_->add2D(this->consoleOverlayContainer_);
197
198        // create BorderPanel
[1615]199        this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel"));
[1577]200        this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS);
201        this->consoleOverlayBorder_->setMaterialName("ConsoleCenter");
202        this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16);
203        this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder");
[6502]204        this->consoleOverlayBorder_->setLeftBorderUV(0.0f, 0.49f, 0.5f, 0.51f);
205        this->consoleOverlayBorder_->setRightBorderUV(0.5f, 0.49f, 1.0f, 0.5f);
206        this->consoleOverlayBorder_->setBottomBorderUV(0.49f, 0.5f, 0.51f, 1.0f);
207        this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0f, 0.5f, 0.5f, 1.0f);
208        this->consoleOverlayBorder_->setBottomRightBorderUV(0.5f, 0.5f, 1.0f, 1.0f);
[1577]209        this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_);
210
[1633]211        // create a new font to match the requested size exactly
212        Ogre::FontPtr font = static_cast<Ogre::FontPtr>
213            (Ogre::FontManager::getSingleton().create("MonofurConsole", "General"));
214        font->setType(Ogre::FT_TRUETYPE);
215        font->setSource("Monofur.ttf");
216        font->setTrueTypeSize(18);
217        // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer
218        font->setTrueTypeResolution(192);
219        font->addCodePointRange(Ogre::Font::CodePointRange(33, 126));
220        font->addCodePointRange(Ogre::Font::CodePointRange(161, 255));
221
[6417]222        // create noise
223        this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise"));
224        this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS);
225        this->consoleOverlayNoise_->setPosition(5,0);
226        this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall");
227        // comment following line to disable noise
228        this->consoleOverlayBorder_->addChild(this->consoleOverlayNoise_);
229
[1577]230        // create the text lines
[1615]231        this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES];
[1577]232        for (int i = 0; i < LINES; i++)
233        {
[3280]234            this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i)));
[1577]235            this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS);
[1633]236            this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole");
[1577]237            this->consoleOverlayTextAreas_[i]->setCharHeight(18);
238            this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21");
239            this->consoleOverlayTextAreas_[i]->setLeft(8);
240            this->consoleOverlayTextAreas_[i]->setCaption("");
[6417]241            this->consoleOverlayNoise_->addChild(this->consoleOverlayTextAreas_[i]);
[1577]242        }
243
244        // create cursor (also a text area overlay element)
[1615]245        this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor"));
[1577]246        this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS);
[1633]247        this->consoleOverlayCursor_->setFontName("MonofurConsole");
[1577]248        this->consoleOverlayCursor_->setCharHeight(18);
249        this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21");
250        this->consoleOverlayCursor_->setLeft(7);
[1578]251        this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1));
[6417]252        this->consoleOverlayNoise_->addChild(this->consoleOverlayCursor_);
[1577]253
[3327]254        this->windowResized(this->getWindowWidth(), this->getWindowWidth());
[1577]255
256        // move overlay "above" the top edge of the screen
[5960]257        // we take -1.3 because the border makes the panel bigger
[6502]258        this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight);
[1577]259
260        COUT(4) << "Info: InGameConsole initialized" << std::endl;
261    }
262
263    // ###############################
264    // ###  ShellListener methods  ###
265    // ###############################
266
267    /**
[1505]268        @brief Called if all output-lines have to be redrawn.
269    */
270    void InGameConsole::linesChanged()
271    {
[6417]272        Shell::LineList::const_iterator it = this->shell_->getNewestLineIterator();
[1505]273        int max = 0;
274        for (int i = 1; i < LINES; ++i)
275        {
[6105]276            if (it != this->shell_->getEndIterator())
[1505]277            {
278                ++it;
279                max = i;
280            }
281            else
282                break;
283        }
284
285        for (int i = LINES - 1; i > max; --i)
[6417]286            this->print("", Shell::None, i, true);
[1505]287
288        for (int i = max; i >= 1; --i)
289        {
290            --it;
[6417]291            this->print(it->first, it->second, i, true);
[1505]292        }
293    }
294
295    /**
296        @brief Called if only the last output-line has changed.
297    */
298    void InGameConsole::onlyLastLineChanged()
299    {
300        if (LINES > 1)
[6417]301            this->print(this->shell_->getNewestLineIterator()->first, this->shell_->getNewestLineIterator()->second, 1);
[1505]302    }
303
304    /**
305        @brief Called if a new output-line was added.
306    */
307    void InGameConsole::lineAdded()
308    {
309        this->numLinesShifted_ = 0;
310        this->shiftLines();
311        this->onlyLastLineChanged();
312    }
313
314    /**
315        @brief Called if the text in the input-line has changed.
316    */
317    void InGameConsole::inputChanged()
318    {
319        if (LINES > 0)
[6417]320            this->print(this->shell_->getInput(), Shell::Input, 0);
[1505]321
[6417]322        if (this->shell_->getInput().empty())
[1505]323            this->inputWindowStart_ = 0;
324    }
325
326    /**
327        @brief Called if the position of the cursor in the input-line has changed.
328    */
329    void InGameConsole::cursorChanged()
330    {
[6105]331        unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_;
[1577]332        if (pos > maxCharsPerLine_)
333            pos = maxCharsPerLine_;
334
335        this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_);
[6502]336        this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24.0f);
[1505]337    }
338
339    /**
[6105]340        @brief Called if a command is about to be executed
341    */
342    void InGameConsole::executed()
343    {
[6417]344        this->shell_->addOutput(this->shell_->getInput() + '\n', Shell::Command);
[6105]345    }
346
347    /**
[1505]348        @brief Called if the console gets closed.
349    */
350    void InGameConsole::exit()
351    {
352        this->deactivate();
353    }
354
[1577]355    // ###############################
356    // ###  other external calls   ###
357    // ###############################
358
[1505]359    /**
[1577]360        @brief Used to control the actual scrolling and the cursor.
[1505]361    */
[6417]362    void InGameConsole::preUpdate(const Clock& time)
[1505]363    {
[1577]364        if (this->scroll_ != 0)
365        {
366            float oldTop = this->consoleOverlayContainer_->getTop();
[1505]367
[1577]368            if (this->scroll_ > 0)
369            {
370                // scrolling down
371                // enlarge oldTop a little bit so that this exponential function
372                // reaches 0 before infinite time has passed...
[6502]373                float deltaScroll = (oldTop - 0.01f) * time.getDeltaTime() * this->scrollSpeed_;
[1577]374                if (oldTop - deltaScroll >= 0)
375                {
376                    // window has completely scrolled down
377                    this->consoleOverlayContainer_->setTop(0);
378                    this->scroll_ = 0;
379                }
380                else
381                    this->consoleOverlayContainer_->setTop(oldTop - deltaScroll);
382            }
[1505]383
[1577]384            else
385            {
386                // scrolling up
387                // note: +0.01 for the same reason as when scrolling down
[6502]388                float deltaScroll = (1.3f * this->relativeHeight + 0.01f + oldTop) * time.getDeltaTime() * this->scrollSpeed_;
[5960]389                if (oldTop - deltaScroll <= -1.3 * this->relativeHeight)
[1577]390                {
391                    // window has completely scrolled up
[6502]392                    this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight);
[1577]393                    this->scroll_ = 0;
394                    this->consoleOverlay_->hide();
395                }
396                else
397                    this->consoleOverlayContainer_->setTop(oldTop - deltaScroll);
398            }
399        }
[1505]400
[1577]401        if (this->bActive_)
402        {
[2896]403            this->cursor_ += time.getDeltaTime();
[1577]404            if (this->cursor_ >= this->blinkTime)
405            {
406                this->cursor_ = 0;
407                bShowCursor_ = !bShowCursor_;
408                if (bShowCursor_)
409                    this->consoleOverlayCursor_->show();
410                else
411                    this->consoleOverlayCursor_->hide();
412            }
[1505]413
[1577]414            // this creates a flickering effect (extracts exactly 80% of the texture at a random location)
415            float uRand = (rand() & 1023) / 1023.0f * 0.2f;
416            float vRand = (rand() & 1023) / 1023.0f * 0.2f;
417            this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand);
[1505]418        }
419    }
420
421    /**
422        @brief Resizes the console elements. Call if window size changes.
423    */
[2896]424    void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight)
[1505]425    {
[1590]426        this->windowW_ = newWidth;
427        this->windowH_ = newHeight;
[6502]428        this->consoleOverlayBorder_->setWidth((float)(int)(this->windowW_* this->relativeWidth));
429        this->consoleOverlayBorder_->setHeight((float)(int)(this->windowH_ * this->relativeHeight));
430        this->consoleOverlayNoise_->setWidth((float)(int)(this->windowW_ * this->relativeWidth) - 10.0f);
431        this->consoleOverlayNoise_->setHeight((float)(int)(this->windowH_ * this->relativeHeight) - 5.0f);
[1601]432        this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_));
[1505]433
434        // now adjust the text lines...
[3300]435        this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 12;
[1505]436
437        if (LINES > 0)
[3300]438            this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / CHAR_WIDTH));
[1505]439        else
440            this->maxCharsPerLine_ = 10;
441
442        for (int i = 0; i < LINES; i++)
443        {
[6502]444            this->consoleOverlayTextAreas_[i]->setWidth((float)this->desiredTextWidth_);
445            this->consoleOverlayTextAreas_[i]->setTop((float)(int)(this->windowH_ * this->relativeHeight) - 24 - 14*i);
[1505]446        }
447
448        this->linesChanged();
[1538]449        this->cursorChanged();
[1505]450    }
451
[1577]452    // ###############################
453    // ###    internal methods     ###
454    // ###############################
455
[1505]456    /**
[1577]457        @brief Prints string to bottom line.
[7401]458        @param text The string to be printed
459        @param type The type of the text, defines the color
460        @param index The index of the text overlay in which the string will be displayed
461        @param alwaysShift If true the ohter lines in the console are always shifted by one line
[1505]462    */
[6417]463    void InGameConsole::print(const std::string& text, Shell::LineType type, int index, bool alwaysShift)
[1505]464    {
[1577]465        std::string output = text;
466        if (LINES > index)
[1505]467        {
[6417]468            this->colourLine(type, index);
[1505]469
[1577]470            if (index > 0)
[1540]471            {
[1577]472                unsigned int linesUsed = 1;
473                while (output.size() > this->maxCharsPerLine_)
474                {
475                    ++linesUsed;
[6417]476                    this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output.substr(0, this->maxCharsPerLine_)));
[1577]477                    output.erase(0, this->maxCharsPerLine_);
478                    output.insert(0, 1, ' ');
479                    if (linesUsed > numLinesShifted_ || alwaysShift)
480                        this->shiftLines();
[6417]481                    this->colourLine(type, index);
[1577]482                }
[6417]483                this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output));
[1577]484                this->displayedText_ = output;
485                this->numLinesShifted_ = linesUsed;
[1540]486            }
[1577]487            else
[1540]488            {
[1577]489                if (output.size() > this->maxCharsPerLine_)
490                {
[6105]491                    if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_)
492                        this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition();
493                    else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1))
494                        this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1;
[1540]495
[1577]496                    output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_);
497                }
498                else
[7689]499                    this->inputWindowStart_ = 0;
[1577]500                this->displayedText_ = output;
[6417]501                this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output));
[1577]502            }
[1505]503        }
504    }
505
506    /**
507        @brief Shows the InGameConsole.
508    */
509    void InGameConsole::activate()
510    {
[1540]511        if (!this->bActive_)
512        {
513            this->bActive_ = true;
[3327]514            InputManager::getInstance().enterState("console");
[6105]515            this->shell_->registerListener(this);
[1505]516
[1590]517            this->windowResized(this->windowW_, this->windowH_);
[1540]518            this->linesChanged();
519            this->cursorChanged();
520            this->consoleOverlay_->show();
521
522            // scroll down
523            this->scroll_ = 1;
524            // the rest is done by tick
525        }
[1505]526    }
527
528    /**
529    @brief Hides the InGameConsole.
530    */
531    void InGameConsole::deactivate()
532    {
[1540]533        if (this->bActive_)
534        {
535            this->bActive_ = false;
[7689]536            GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed.
[3327]537            InputManager::getInstance().leaveState("console");
[6105]538            this->shell_->unregisterListener(this);
[1540]539
540            // scroll up
541            this->scroll_ = -1;
542            // the rest is done by tick
543        }
[1505]544    }
545
546    /**
547        @brief Shifts all output lines one line up
548    */
549    void InGameConsole::shiftLines()
550    {
551        for (unsigned int i = LINES - 1; i > 1; --i)
552        {
553            this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption());
554            this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop());
555            this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom());
556        }
557    }
558
[6417]559    void InGameConsole::colourLine(Shell::LineType type, int index)
[1505]560    {
[6417]561        ColourValue colourTop, colourBottom;
562        switch (type)
[1505]563        {
[6502]564        case Shell::Error:   colourTop = ColourValue(0.95f, 0.25f, 0.25f, 1.00f);
565                          colourBottom = ColourValue(1.00f, 0.50f, 0.50f, 1.00f); break;
[6417]566
[6502]567        case Shell::Warning: colourTop = ColourValue(0.95f, 0.50f, 0.20f, 1.00f);
568                          colourBottom = ColourValue(1.00f, 0.70f, 0.50f, 1.00f); break;
[6417]569
[6502]570        case Shell::Info:    colourTop = ColourValue(0.50f, 0.50f, 0.95f, 1.00f);
571                          colourBottom = ColourValue(0.80f, 0.80f, 1.00f, 1.00f); break;
[6417]572
[6502]573        case Shell::Debug:   colourTop = ColourValue(0.65f, 0.48f, 0.44f, 1.00f);
574                          colourBottom = ColourValue(1.00f, 0.90f, 0.90f, 1.00f); break;
[6417]575
[6502]576        case Shell::Verbose: colourTop = ColourValue(0.40f, 0.20f, 0.40f, 1.00f);
577                          colourBottom = ColourValue(0.80f, 0.60f, 0.80f, 1.00f); break;
[6417]578
[6502]579        case Shell::Ultra:   colourTop = ColourValue(0.21f, 0.69f, 0.21f, 1.00f);
580                          colourBottom = ColourValue(0.80f, 1.00f, 0.80f, 1.00f); break;
[6417]581
[6502]582        case Shell::Command: colourTop = ColourValue(0.80f, 0.80f, 0.80f, 1.00f);
583                          colourBottom = ColourValue(0.90f, 0.90f, 0.90f, 0.90f); break;
[6417]584
[6502]585        case Shell::Hint:    colourTop = ColourValue(0.80f, 0.80f, 0.80f, 1.00f);
586                          colourBottom = ColourValue(0.90f, 0.90f, 0.90f, 1.00f); break;
[6417]587
[6502]588        default:             colourTop = ColourValue(0.90f, 0.90f, 0.90f, 1.00f);
589                          colourBottom = ColourValue(1.00f, 1.00f, 1.00f, 1.00f); break;
[1505]590        }
[6417]591
592        this->consoleOverlayTextAreas_[index]->setColourTop   (colourTop);
593        this->consoleOverlayTextAreas_[index]->setColourBottom(colourBottom);
[1505]594    }
595
[6105]596    // ################################
597    // ###      static methods      ###
598    // ################################
[1577]599
600    /**
601        @brief Activates the console.
602    */
603    /*static*/ void InGameConsole::openConsole()
[1505]604    {
[1577]605        InGameConsole::getInstance().activate();
[1505]606    }
607
608    /**
[1577]609        @brief Deactivates the console.
[1505]610    */
[1577]611    /*static*/ void InGameConsole::closeConsole()
[1505]612    {
[7689]613        GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()");  // Notify the SheetManager in lua, that the console has been closed, but not by ESC.
[1577]614        InGameConsole::getInstance().deactivate();
[1505]615    }
[7689]616
[1505]617}
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