[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Felix Schulthess |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "InGameConsole.h" |
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| 31 | |
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[3280] | 32 | #include <algorithm> |
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[1505] | 33 | #include <string> |
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| 34 | #include <OgreOverlay.h> |
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| 35 | #include <OgreOverlayElement.h> |
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| 36 | #include <OgreOverlayManager.h> |
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| 37 | #include <OgreOverlayContainer.h> |
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[3196] | 38 | #include <OgreBorderPanelOverlayElement.h> |
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| 39 | #include <OgreTextAreaOverlayElement.h> |
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[1633] | 40 | #include <OgreFontManager.h> |
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| 41 | #include <OgreFont.h> |
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[1505] | 42 | |
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[5929] | 43 | #include "util/Clock.h" |
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| 44 | #include "util/Convert.h" |
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[1633] | 45 | #include "util/Math.h" |
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[6417] | 46 | #include "util/DisplayStringConversions.h" |
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[7284] | 47 | #include "util/ScopedSingletonManager.h" |
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[8858] | 48 | #include "util/output/MemoryWriter.h" |
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[9550] | 49 | #include "util/output/OutputManager.h" |
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[1505] | 50 | #include "core/CoreIncludes.h" |
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| 51 | #include "core/ConfigValueIncludes.h" |
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[7284] | 52 | #include "core/command/ConsoleCommand.h" |
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[7689] | 53 | #include "core/GUIManager.h" |
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[1535] | 54 | #include "core/input/InputManager.h" |
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[3327] | 55 | #include "core/input/InputState.h" |
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[1755] | 56 | #include "core/input/InputBuffer.h" |
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[7689] | 57 | #include "core/LuaState.h" |
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[1505] | 58 | |
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| 59 | namespace orxonox |
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| 60 | { |
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[1784] | 61 | const int LINES = 30; |
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[8858] | 62 | const float CHAR_WIDTH = 8.0f; // fix this please - determine the char-width dynamically |
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[1784] | 63 | |
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[8079] | 64 | SetConsoleCommand("InGameConsole", "openConsole", &InGameConsole::openConsole); |
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| 65 | SetConsoleCommand("InGameConsole", "closeConsole", &InGameConsole::closeConsole); |
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[1505] | 66 | |
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[5929] | 67 | ManageScopedSingleton(InGameConsole, ScopeID::Graphics, false); |
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[1755] | 68 | |
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[1505] | 69 | /** |
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| 70 | @brief Constructor: Creates and initializes the InGameConsole. |
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| 71 | */ |
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[1755] | 72 | InGameConsole::InGameConsole() |
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[6417] | 73 | : shell_(new Shell("InGameConsole", true)) |
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| 74 | , bShowCursor_(false) |
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[6105] | 75 | , consoleOverlay_(0) |
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[1755] | 76 | , consoleOverlayContainer_(0) |
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| 77 | , consoleOverlayNoise_(0) |
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| 78 | , consoleOverlayCursor_(0) |
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| 79 | , consoleOverlayBorder_(0) |
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| 80 | , consoleOverlayTextAreas_(0) |
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[1878] | 81 | , inputState_(0) |
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[1505] | 82 | { |
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| 83 | RegisterObject(InGameConsole); |
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| 84 | |
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[1540] | 85 | this->bActive_ = false; |
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[1577] | 86 | this->cursor_ = 0.0f; |
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[1505] | 87 | this->cursorSymbol_ = '|'; |
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| 88 | this->inputWindowStart_ = 0; |
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| 89 | this->numLinesShifted_ = LINES - 1; |
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[1577] | 90 | // for the beginning, don't scroll |
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| 91 | this->scroll_ = 0; |
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[1505] | 92 | |
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| 93 | this->setConfigValues(); |
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[5929] | 94 | this->initialise(); |
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[8729] | 95 | |
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| 96 | // Output buffering is not anymore needed. Not the best solution to do |
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| 97 | // this here, but there isn't much of another way. |
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[9550] | 98 | OutputManager::getInstance().getMemoryWriter()->disable(); |
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[1505] | 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | @brief Destructor: Destroys the TextAreas. |
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| 103 | */ |
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[3301] | 104 | InGameConsole::~InGameConsole() |
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[1505] | 105 | { |
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[1755] | 106 | this->deactivate(); |
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[1505] | 107 | |
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[1755] | 108 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) |
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[3327] | 109 | InputManager::getInstance().destroyState("console"); |
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[1755] | 110 | |
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[6105] | 111 | // destroy the underlaying shell |
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| 112 | this->shell_->destroy(); |
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| 113 | |
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[1755] | 114 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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| 115 | if (ovMan) |
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| 116 | { |
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| 117 | if (this->consoleOverlayNoise_) |
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| 118 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); |
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| 119 | if (this->consoleOverlayCursor_) |
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| 120 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); |
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[1819] | 121 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); |
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[1755] | 122 | if (this->consoleOverlayBorder_) |
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| 123 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); |
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| 124 | if (this->consoleOverlayTextAreas_) |
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| 125 | { |
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| 126 | for (int i = 0; i < LINES; i++) |
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| 127 | { |
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| 128 | if (this->consoleOverlayTextAreas_[i]) |
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[7689] | 129 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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[1755] | 130 | this->consoleOverlayTextAreas_[i] = 0; |
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| 131 | } |
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| 132 | |
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| 133 | } |
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| 134 | if (this->consoleOverlayContainer_) |
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| 135 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); |
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| 136 | } |
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| 137 | if (this->consoleOverlayTextAreas_) |
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| 138 | { |
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| 139 | delete[] this->consoleOverlayTextAreas_; |
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| 140 | this->consoleOverlayTextAreas_ = 0; |
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| 141 | } |
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| 142 | |
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[1819] | 143 | if (this->consoleOverlay_) |
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| 144 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); |
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[1505] | 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | @brief Sets the config values, describing the size of the console. |
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| 149 | */ |
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| 150 | void InGameConsole::setConfigValues() |
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| 151 | { |
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[1577] | 152 | SetConfigValue(relativeWidth, 0.8); |
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| 153 | SetConfigValue(relativeHeight, 0.4); |
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| 154 | SetConfigValue(blinkTime, 0.5); |
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| 155 | SetConfigValue(scrollSpeed_, 3.0f); |
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| 156 | SetConfigValue(noiseSize_, 1.0f); |
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[1578] | 157 | SetConfigValue(cursorSymbol_, '|'); |
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[1878] | 158 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); |
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[1505] | 159 | } |
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| 160 | |
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| 161 | /** |
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[1878] | 162 | @brief Called whenever bHidesAllInput_ changes. |
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| 163 | */ |
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| 164 | void InGameConsole::bHidesAllInputChanged() |
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| 165 | { |
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| 166 | if (inputState_) |
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| 167 | { |
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| 168 | if (bHidesAllInput_) |
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| 169 | { |
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[3327] | 170 | inputState_->setMouseHandler(&InputHandler::EMPTY); |
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| 171 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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[1878] | 172 | } |
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| 173 | else |
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| 174 | { |
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| 175 | inputState_->setMouseHandler(0); |
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| 176 | inputState_->setJoyStickHandler(0); |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | /** |
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[1577] | 182 | @brief Initializes the InGameConsole. |
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| 183 | */ |
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[3327] | 184 | void InGameConsole::initialise() |
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[1577] | 185 | { |
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[1755] | 186 | // create the corresponding input state |
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[3327] | 187 | inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console); |
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[6105] | 188 | inputState_->setKeyHandler(this->shell_->getInputBuffer()); |
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[1878] | 189 | bHidesAllInputChanged(); |
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[1755] | 190 | |
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[1577] | 191 | // create overlay and elements |
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| 192 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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| 193 | |
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| 194 | // create actual overlay |
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| 195 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); |
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| 196 | |
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| 197 | // create a container |
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[1615] | 198 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); |
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[1577] | 199 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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| 200 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); |
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| 201 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); |
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| 202 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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| 203 | |
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| 204 | // create BorderPanel |
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[1615] | 205 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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[1577] | 206 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 207 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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| 208 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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| 209 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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[6502] | 210 | this->consoleOverlayBorder_->setLeftBorderUV(0.0f, 0.49f, 0.5f, 0.51f); |
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| 211 | this->consoleOverlayBorder_->setRightBorderUV(0.5f, 0.49f, 1.0f, 0.5f); |
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| 212 | this->consoleOverlayBorder_->setBottomBorderUV(0.49f, 0.5f, 0.51f, 1.0f); |
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| 213 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0f, 0.5f, 0.5f, 1.0f); |
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| 214 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5f, 0.5f, 1.0f, 1.0f); |
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[1577] | 215 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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| 216 | |
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[1633] | 217 | // create a new font to match the requested size exactly |
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| 218 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> |
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| 219 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); |
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| 220 | font->setType(Ogre::FT_TRUETYPE); |
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| 221 | font->setSource("Monofur.ttf"); |
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| 222 | font->setTrueTypeSize(18); |
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| 223 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer |
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| 224 | font->setTrueTypeResolution(192); |
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| 225 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); |
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| 226 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); |
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| 227 | |
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[6417] | 228 | // create noise |
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| 229 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); |
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| 230 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 231 | this->consoleOverlayNoise_->setPosition(5,0); |
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| 232 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); |
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| 233 | // comment following line to disable noise |
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| 234 | this->consoleOverlayBorder_->addChild(this->consoleOverlayNoise_); |
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| 235 | |
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[1577] | 236 | // create the text lines |
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[1615] | 237 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; |
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[1577] | 238 | for (int i = 0; i < LINES; i++) |
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| 239 | { |
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[3280] | 240 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i))); |
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[1577] | 241 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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[1633] | 242 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); |
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[1577] | 243 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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| 244 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 245 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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| 246 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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[6417] | 247 | this->consoleOverlayNoise_->addChild(this->consoleOverlayTextAreas_[i]); |
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[1577] | 248 | } |
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| 249 | |
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| 250 | // create cursor (also a text area overlay element) |
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[1615] | 251 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); |
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[1577] | 252 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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[1633] | 253 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); |
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[1577] | 254 | this->consoleOverlayCursor_->setCharHeight(18); |
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| 255 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 256 | this->consoleOverlayCursor_->setLeft(7); |
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[1578] | 257 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); |
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[6417] | 258 | this->consoleOverlayNoise_->addChild(this->consoleOverlayCursor_); |
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[1577] | 259 | |
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[3327] | 260 | this->windowResized(this->getWindowWidth(), this->getWindowWidth()); |
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[1577] | 261 | |
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| 262 | // move overlay "above" the top edge of the screen |
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[5960] | 263 | // we take -1.3 because the border makes the panel bigger |
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[6502] | 264 | this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight); |
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[1577] | 265 | |
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[8858] | 266 | orxout(internal_info) << "InGameConsole initialized" << endl; |
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[1577] | 267 | } |
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| 268 | |
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| 269 | // ############################### |
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| 270 | // ### ShellListener methods ### |
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| 271 | // ############################### |
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| 272 | |
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| 273 | /** |
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[1505] | 274 | @brief Called if all output-lines have to be redrawn. |
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| 275 | */ |
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| 276 | void InGameConsole::linesChanged() |
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| 277 | { |
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[6417] | 278 | Shell::LineList::const_iterator it = this->shell_->getNewestLineIterator(); |
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[1505] | 279 | int max = 0; |
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| 280 | for (int i = 1; i < LINES; ++i) |
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| 281 | { |
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[6105] | 282 | if (it != this->shell_->getEndIterator()) |
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[1505] | 283 | { |
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| 284 | ++it; |
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| 285 | max = i; |
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| 286 | } |
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| 287 | else |
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| 288 | break; |
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| 289 | } |
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| 290 | |
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| 291 | for (int i = LINES - 1; i > max; --i) |
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[8858] | 292 | this->print("", Shell::DebugOutput, i, true); |
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[1505] | 293 | |
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| 294 | for (int i = max; i >= 1; --i) |
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| 295 | { |
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| 296 | --it; |
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[6417] | 297 | this->print(it->first, it->second, i, true); |
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[1505] | 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | /** |
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| 302 | @brief Called if a new output-line was added. |
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| 303 | */ |
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| 304 | void InGameConsole::lineAdded() |
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| 305 | { |
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| 306 | this->numLinesShifted_ = 0; |
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| 307 | this->shiftLines(); |
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[8858] | 308 | if (LINES > 1) |
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| 309 | this->print(this->shell_->getNewestLineIterator()->first, this->shell_->getNewestLineIterator()->second, 1); |
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[1505] | 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | @brief Called if the text in the input-line has changed. |
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| 314 | */ |
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| 315 | void InGameConsole::inputChanged() |
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| 316 | { |
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| 317 | if (LINES > 0) |
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[6417] | 318 | this->print(this->shell_->getInput(), Shell::Input, 0); |
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[1505] | 319 | |
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[6417] | 320 | if (this->shell_->getInput().empty()) |
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[1505] | 321 | this->inputWindowStart_ = 0; |
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| 322 | } |
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| 323 | |
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| 324 | /** |
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| 325 | @brief Called if the position of the cursor in the input-line has changed. |
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| 326 | */ |
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| 327 | void InGameConsole::cursorChanged() |
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| 328 | { |
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[6105] | 329 | unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_; |
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[1577] | 330 | if (pos > maxCharsPerLine_) |
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| 331 | pos = maxCharsPerLine_; |
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| 332 | |
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| 333 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); |
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[6502] | 334 | this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24.0f); |
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[1505] | 335 | } |
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| 336 | |
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| 337 | /** |
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[6105] | 338 | @brief Called if a command is about to be executed |
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| 339 | */ |
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| 340 | void InGameConsole::executed() |
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| 341 | { |
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[8858] | 342 | this->shell_->addOutput(this->shell_->getInput(), Shell::Command); |
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[6105] | 343 | } |
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| 344 | |
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| 345 | /** |
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[1505] | 346 | @brief Called if the console gets closed. |
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| 347 | */ |
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| 348 | void InGameConsole::exit() |
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| 349 | { |
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| 350 | this->deactivate(); |
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| 351 | } |
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| 352 | |
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[1577] | 353 | // ############################### |
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| 354 | // ### other external calls ### |
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| 355 | // ############################### |
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| 356 | |
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[1505] | 357 | /** |
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[1577] | 358 | @brief Used to control the actual scrolling and the cursor. |
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[1505] | 359 | */ |
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[6417] | 360 | void InGameConsole::preUpdate(const Clock& time) |
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[1505] | 361 | { |
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[1577] | 362 | if (this->scroll_ != 0) |
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| 363 | { |
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| 364 | float oldTop = this->consoleOverlayContainer_->getTop(); |
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[1505] | 365 | |
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[1577] | 366 | if (this->scroll_ > 0) |
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| 367 | { |
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| 368 | // scrolling down |
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| 369 | // enlarge oldTop a little bit so that this exponential function |
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| 370 | // reaches 0 before infinite time has passed... |
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[6502] | 371 | float deltaScroll = (oldTop - 0.01f) * time.getDeltaTime() * this->scrollSpeed_; |
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[1577] | 372 | if (oldTop - deltaScroll >= 0) |
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| 373 | { |
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| 374 | // window has completely scrolled down |
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| 375 | this->consoleOverlayContainer_->setTop(0); |
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| 376 | this->scroll_ = 0; |
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| 377 | } |
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| 378 | else |
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| 379 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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| 380 | } |
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[1505] | 381 | |
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[1577] | 382 | else |
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| 383 | { |
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| 384 | // scrolling up |
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| 385 | // note: +0.01 for the same reason as when scrolling down |
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[6502] | 386 | float deltaScroll = (1.3f * this->relativeHeight + 0.01f + oldTop) * time.getDeltaTime() * this->scrollSpeed_; |
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[5960] | 387 | if (oldTop - deltaScroll <= -1.3 * this->relativeHeight) |
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[1577] | 388 | { |
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| 389 | // window has completely scrolled up |
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[6502] | 390 | this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight); |
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[1577] | 391 | this->scroll_ = 0; |
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| 392 | this->consoleOverlay_->hide(); |
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| 393 | } |
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| 394 | else |
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| 395 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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| 396 | } |
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| 397 | } |
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[1505] | 398 | |
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[1577] | 399 | if (this->bActive_) |
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| 400 | { |
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[2896] | 401 | this->cursor_ += time.getDeltaTime(); |
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[1577] | 402 | if (this->cursor_ >= this->blinkTime) |
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| 403 | { |
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| 404 | this->cursor_ = 0; |
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| 405 | bShowCursor_ = !bShowCursor_; |
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| 406 | if (bShowCursor_) |
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| 407 | this->consoleOverlayCursor_->show(); |
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| 408 | else |
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| 409 | this->consoleOverlayCursor_->hide(); |
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| 410 | } |
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[1505] | 411 | |
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[1577] | 412 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) |
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| 413 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; |
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| 414 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; |
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| 415 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); |
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[1505] | 416 | } |
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| 417 | } |
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| 418 | |
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| 419 | /** |
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| 420 | @brief Resizes the console elements. Call if window size changes. |
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| 421 | */ |
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[2896] | 422 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) |
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[1505] | 423 | { |
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[1590] | 424 | this->windowW_ = newWidth; |
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| 425 | this->windowH_ = newHeight; |
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[6502] | 426 | this->consoleOverlayBorder_->setWidth((float)(int)(this->windowW_* this->relativeWidth)); |
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| 427 | this->consoleOverlayBorder_->setHeight((float)(int)(this->windowH_ * this->relativeHeight)); |
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| 428 | this->consoleOverlayNoise_->setWidth((float)(int)(this->windowW_ * this->relativeWidth) - 10.0f); |
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| 429 | this->consoleOverlayNoise_->setHeight((float)(int)(this->windowH_ * this->relativeHeight) - 5.0f); |
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[1601] | 430 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); |
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[1505] | 431 | |
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| 432 | // now adjust the text lines... |
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[8858] | 433 | this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 24; |
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[1505] | 434 | |
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| 435 | if (LINES > 0) |
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[3300] | 436 | this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / CHAR_WIDTH)); |
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[1505] | 437 | else |
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| 438 | this->maxCharsPerLine_ = 10; |
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| 439 | |
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| 440 | for (int i = 0; i < LINES; i++) |
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| 441 | { |
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[6502] | 442 | this->consoleOverlayTextAreas_[i]->setWidth((float)this->desiredTextWidth_); |
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| 443 | this->consoleOverlayTextAreas_[i]->setTop((float)(int)(this->windowH_ * this->relativeHeight) - 24 - 14*i); |
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[1505] | 444 | } |
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| 445 | |
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| 446 | this->linesChanged(); |
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[1538] | 447 | this->cursorChanged(); |
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[1505] | 448 | } |
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| 449 | |
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[1577] | 450 | // ############################### |
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| 451 | // ### internal methods ### |
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| 452 | // ############################### |
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| 453 | |
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[1505] | 454 | /** |
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[1577] | 455 | @brief Prints string to bottom line. |
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[7401] | 456 | @param text The string to be printed |
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| 457 | @param type The type of the text, defines the color |
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| 458 | @param index The index of the text overlay in which the string will be displayed |
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| 459 | @param alwaysShift If true the ohter lines in the console are always shifted by one line |
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[1505] | 460 | */ |
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[6417] | 461 | void InGameConsole::print(const std::string& text, Shell::LineType type, int index, bool alwaysShift) |
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[1505] | 462 | { |
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[1577] | 463 | std::string output = text; |
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| 464 | if (LINES > index) |
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[1505] | 465 | { |
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[6417] | 466 | this->colourLine(type, index); |
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[1505] | 467 | |
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[1577] | 468 | if (index > 0) |
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[1540] | 469 | { |
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[1577] | 470 | unsigned int linesUsed = 1; |
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| 471 | while (output.size() > this->maxCharsPerLine_) |
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| 472 | { |
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| 473 | ++linesUsed; |
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[6417] | 474 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output.substr(0, this->maxCharsPerLine_))); |
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[1577] | 475 | output.erase(0, this->maxCharsPerLine_); |
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| 476 | output.insert(0, 1, ' '); |
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| 477 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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| 478 | this->shiftLines(); |
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[6417] | 479 | this->colourLine(type, index); |
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[1577] | 480 | } |
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[6417] | 481 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output)); |
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[1577] | 482 | this->displayedText_ = output; |
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| 483 | this->numLinesShifted_ = linesUsed; |
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[1540] | 484 | } |
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[1577] | 485 | else |
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[1540] | 486 | { |
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[1577] | 487 | if (output.size() > this->maxCharsPerLine_) |
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| 488 | { |
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[6105] | 489 | if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_) |
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| 490 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition(); |
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| 491 | else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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| 492 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; |
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[1540] | 493 | |
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[1577] | 494 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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| 495 | } |
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| 496 | else |
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[7689] | 497 | this->inputWindowStart_ = 0; |
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[1577] | 498 | this->displayedText_ = output; |
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[6417] | 499 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output)); |
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[1577] | 500 | } |
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[1505] | 501 | } |
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| 502 | } |
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| 503 | |
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| 504 | /** |
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| 505 | @brief Shows the InGameConsole. |
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| 506 | */ |
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| 507 | void InGameConsole::activate() |
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| 508 | { |
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[1540] | 509 | if (!this->bActive_) |
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| 510 | { |
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| 511 | this->bActive_ = true; |
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[3327] | 512 | InputManager::getInstance().enterState("console"); |
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[6105] | 513 | this->shell_->registerListener(this); |
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[1505] | 514 | |
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[1590] | 515 | this->windowResized(this->windowW_, this->windowH_); |
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[1540] | 516 | this->linesChanged(); |
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| 517 | this->cursorChanged(); |
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| 518 | this->consoleOverlay_->show(); |
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| 519 | |
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| 520 | // scroll down |
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| 521 | this->scroll_ = 1; |
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| 522 | // the rest is done by tick |
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| 523 | } |
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[1505] | 524 | } |
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| 525 | |
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| 526 | /** |
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| 527 | @brief Hides the InGameConsole. |
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| 528 | */ |
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| 529 | void InGameConsole::deactivate() |
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| 530 | { |
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[1540] | 531 | if (this->bActive_) |
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| 532 | { |
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| 533 | this->bActive_ = false; |
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[8484] | 534 | GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed. |
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[3327] | 535 | InputManager::getInstance().leaveState("console"); |
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[6105] | 536 | this->shell_->unregisterListener(this); |
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[1540] | 537 | |
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| 538 | // scroll up |
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| 539 | this->scroll_ = -1; |
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| 540 | // the rest is done by tick |
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| 541 | } |
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[1505] | 542 | } |
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| 543 | |
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| 544 | /** |
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| 545 | @brief Shifts all output lines one line up |
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| 546 | */ |
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| 547 | void InGameConsole::shiftLines() |
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| 548 | { |
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| 549 | for (unsigned int i = LINES - 1; i > 1; --i) |
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| 550 | { |
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| 551 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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| 552 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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| 553 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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| 554 | } |
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| 555 | } |
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| 556 | |
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[6417] | 557 | void InGameConsole::colourLine(Shell::LineType type, int index) |
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[1505] | 558 | { |
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[6417] | 559 | ColourValue colourTop, colourBottom; |
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| 560 | switch (type) |
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[1505] | 561 | { |
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[8858] | 562 | case Shell::Message: |
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| 563 | case Shell::DebugOutput: colourTop = ColourValue(0.9f, 0.9f, 0.9f); break; |
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[6417] | 564 | |
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[8858] | 565 | case Shell::UserError: colourTop = ColourValue(0.9f, 0.0f, 0.0f); break; |
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| 566 | case Shell::UserWarning: colourTop = ColourValue(0.9f, 0.5f, 0.0f); break; |
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| 567 | case Shell::UserStatus: colourTop = ColourValue(0.0f, 0.9f, 0.0f); break; |
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| 568 | case Shell::UserInfo: colourTop = ColourValue(0.0f, 0.8f, 0.8f); break; |
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[6417] | 569 | |
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[8858] | 570 | case Shell::InternalError: colourTop = ColourValue(0.5f, 0.0f, 0.0f); break; |
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| 571 | case Shell::InternalWarning: colourTop = ColourValue(0.5f, 0.2f, 0.0f); break; |
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| 572 | case Shell::InternalStatus: colourTop = ColourValue(0.0f, 0.5f, 0.0f); break; |
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| 573 | case Shell::InternalInfo: colourTop = ColourValue(0.0f, 0.4f, 0.4f); break; |
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[6417] | 574 | |
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[8858] | 575 | case Shell::Verbose: colourTop = ColourValue(0.3f, 0.3f, 0.9f); break; |
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| 576 | case Shell::VerboseMore: colourTop = ColourValue(0.2f, 0.2f, 0.7f); break; |
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| 577 | case Shell::VerboseUltra: colourTop = ColourValue(0.1f, 0.1f, 0.5f); break; |
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[6417] | 578 | |
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[8858] | 579 | case Shell::Command: colourTop = ColourValue(0.8f, 0.2f, 0.8f); break; |
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| 580 | case Shell::Hint: colourTop = ColourValue(0.4f, 0.0f, 0.4f); break; |
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| 581 | case Shell::Input: colourTop = ColourValue(0.9f, 0.9f, 0.9f); break; |
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[6417] | 582 | |
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[8858] | 583 | default: colourTop = ColourValue(0.5f, 0.5f, 0.5f); break; |
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| 584 | } |
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[6417] | 585 | |
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[8858] | 586 | colourBottom = ColourValue(sqrt(colourTop.r), sqrt(colourTop.g), sqrt(colourTop.b)); |
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[6417] | 587 | |
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| 588 | this->consoleOverlayTextAreas_[index]->setColourTop (colourTop); |
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| 589 | this->consoleOverlayTextAreas_[index]->setColourBottom(colourBottom); |
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[1505] | 590 | } |
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| 591 | |
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[6105] | 592 | // ################################ |
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| 593 | // ### static methods ### |
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| 594 | // ################################ |
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[1577] | 595 | |
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| 596 | /** |
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| 597 | @brief Activates the console. |
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| 598 | */ |
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| 599 | /*static*/ void InGameConsole::openConsole() |
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[1505] | 600 | { |
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[1577] | 601 | InGameConsole::getInstance().activate(); |
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[1505] | 602 | } |
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| 603 | |
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| 604 | /** |
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[1577] | 605 | @brief Deactivates the console. |
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[1505] | 606 | */ |
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[1577] | 607 | /*static*/ void InGameConsole::closeConsole() |
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[1505] | 608 | { |
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[7689] | 609 | GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed, but not by ESC. |
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[1577] | 610 | InGameConsole::getInstance().deactivate(); |
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[1505] | 611 | } |
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[7689] | 612 | |
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[1505] | 613 | } |
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