Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/overlays/InGameConsole.h @ 6486

Last change on this file since 6486 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
[1137]28
[1505]29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
[1137]31
[1505]32
[1137]33#include "OrxonoxPrereqs.h"
[1143]34
[3196]35#include <string>
[3370]36
[3196]37#include "util/OgreForwardRefs.h"
[3370]38#include "util/Singleton.h"
[1502]39#include "core/Shell.h"
[3327]40#include "core/WindowEventListener.h"
[1505]41
42namespace orxonox
[1137]43{
[3370]44    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener
[1143]45    {
[3370]46        friend class Singleton<InGameConsole>;
[1755]47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
[1502]50
[3327]51        void initialise();
[1755]52        void setConfigValues();
[1505]53
[6417]54        void preUpdate(const Clock& time);
[1577]55
[1755]56        static void openConsole();
57        static void closeConsole();
[1505]58
[1755]59    private: // functions
[1879]60        InGameConsole(const InGameConsole& other);
[1540]61
[1755]62        void activate();
63        void deactivate();
[1505]64
[1755]65        void linesChanged();
66        void onlyLastLineChanged();
67        void lineAdded();
68        void inputChanged();
69        void cursorChanged();
[6105]70        void executed();
[1755]71        void exit();
[1577]72
[1755]73        void shiftLines();
[6417]74        void colourLine(Shell::LineType type, int index);
[1755]75        void setCursorPosition(unsigned int pos);
[6417]76        void print(const std::string& text, Shell::LineType type, int index, bool alwaysShift = false);
[1590]77
[2896]78        void windowResized(unsigned int newWidth, unsigned int newHeight);
[1505]79
[1878]80        // config value related
81        void bHidesAllInputChanged();
82
[1755]83    private: // variables
[6105]84        Shell* shell_;
[1755]85        bool bActive_;
86        int windowW_;
87        int windowH_;
88        int desiredTextWidth_;
89        unsigned int maxCharsPerLine_;
90        unsigned int numLinesShifted_;
91        int scroll_;
92        float cursor_;
93        unsigned int inputWindowStart_;
94        bool bShowCursor_;
95        std::string displayedText_;
96        Ogre::Overlay* consoleOverlay_;
97        Ogre::OverlayContainer* consoleOverlayContainer_;
98        Ogre::PanelOverlayElement* consoleOverlayNoise_;
99        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
100        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
101        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
102
[1878]103        // input related
[3327]104        InputState* inputState_;
[1878]105
[1755]106        // config values
107        float relativeWidth;
108        float relativeHeight;
109        float blinkTime;
110        float scrollSpeed_;
111        float noiseSize_;
112        char cursorSymbol_;
[1878]113        bool bHidesAllInput_;
[1755]114
[3370]115        static InGameConsole* singletonPtr_s;
[1505]116    };
117}
118
119#endif /* _InGameConsole_H__ */
Note: See TracBrowser for help on using the repository browser.