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source: code/trunk/src/orxonox/overlays/OrxonoxOverlay.cc @ 7335

Last change on this file since 7335 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 12.9 KB
RevLine 
[1588]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1622]29/**
30@file
31@brief Definition of the OrxonoxOverlay class.
32*/
33
[1601]34#include "OrxonoxOverlay.h"
[1588]35
[1615]36#include <cmath>
[1622]37#include <OgreOverlay.h>
[1588]38#include <OgreOverlayManager.h>
[1614]39#include <OgrePanelOverlayElement.h>
[2896]40#include <OgreRenderWindow.h>
[6417]41#include <OgreMaterialManager.h>
42#include <OgreTechnique.h>
43#include <OgrePass.h>
[2896]44
[1588]45#include "util/Convert.h"
[2171]46#include "util/Exception.h"
[2896]47#include "core/GameMode.h"
[1588]48#include "core/CoreIncludes.h"
[1616]49#include "core/XMLPort.h"
[7284]50#include "core/command/ConsoleCommand.h"
[1588]51
[5980]52#include "OverlayGroup.h"
53
[1588]54namespace orxonox
55{
[1615]56    unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0;
57    std::map<std::string, OrxonoxOverlay*> OrxonoxOverlay::overlays_s;
[1588]58
[7284]59    SetConsoleCommand("OrxonoxOverlay", "scaleOverlay",     &OrxonoxOverlay::scaleOverlay);
60    SetConsoleCommand("OrxonoxOverlay", "scrollOverlay",    &OrxonoxOverlay::scrollOverlay);
61    SetConsoleCommand("OrxonoxOverlay", "toggleVisibility", &OrxonoxOverlay::toggleVisibility);
62    SetConsoleCommand("OrxonoxOverlay", "rotateOverlay",    &OrxonoxOverlay::rotateOverlay);
[1588]63
[2087]64    OrxonoxOverlay::OrxonoxOverlay(BaseObject* creator)
65        : BaseObject(creator)
[1615]66    {
67        RegisterObject(OrxonoxOverlay);
[2087]68
[2662]69        this->owner_ = 0;
70        this->group_ = 0;
71
[2896]72        if (!GameMode::showsGraphics())
[2171]73            ThrowException(NoGraphics, "Can't create OrxonoxOverlay, graphics engine not initialized");
74
[2087]75        // create the Ogre::Overlay
76        overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay_overlay_"
[3280]77            + multi_cast<std::string>(hudOverlayCounter_s++));
[2087]78
79        // create background panel (can be used to show any picture)
80        this->background_ = static_cast<Ogre::PanelOverlayElement*>(
81            Ogre::OverlayManager::getSingleton().createOverlayElement("Panel",
[3280]82            "OrxonoxOverlay_background_" + multi_cast<std::string>(hudOverlayCounter_s++)));
[2087]83        this->overlay_->add2D(this->background_);
84
[2896]85        // Get aspect ratio from the render window. Later on, we get informed automatically
[3327]86        this->windowAspectRatio_ = static_cast<float>(this->getWindowWidth()) / this->getWindowHeight();
[2087]87
[6417]88        this->size_ = Vector2(1.0f, 1.0f);
89        this->pickPoint_= Vector2(0.0f, 0.0f);
90        this->position_ = Vector2(0.0f, 0.0f);
91        this->angle_ = Degree(0.0);
92        this->bCorrectAspect_ = false;
93        this->rotState_ = Horizontal;
94        this->angleChanged(); // updates all other values as well
[2087]95
96        setBackgroundMaterial("");
[1615]97    }
[1614]98
[1622]99    /**
100    @brief
101        Make sure everything gets removed/destroyed.
102    @remark
103        We assume that the Ogre::OverlayManager exists (there is an assert in Ogre for that!)
104    */
[1615]105    OrxonoxOverlay::~OrxonoxOverlay()
106    {
[2087]107        if (this->isInitialized())
108        {
109            // erase ourself from the map with all overlays
110            std::map<std::string, OrxonoxOverlay*>::iterator it = overlays_s.find(this->getName());
111            if (it != overlays_s.end())
112                overlays_s.erase(it);
[1622]113
114            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->background_);
115            Ogre::OverlayManager::getSingleton().destroy(this->overlay_);
[2087]116        }
[1615]117    }
118
[1622]119    /**
120    @brief
121        Loads the OrxonoxOverlay.
[1747]122
[1622]123        This has to be called before usage, otherwise strange behaviour is
124        guaranteed! (there should be no segfaults however).
125    @copydoc
126        BaseObject::XMLPort()
127    */
[1615]128    void OrxonoxOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
[1590]129    {
[1747]130        SUPER(OrxonoxOverlay, XMLPort, xmlElement, mode);
[1588]131
[2087]132        XMLPortParam(OrxonoxOverlay, "size",      setSize,      getSize,      xmlElement, mode);
[2662]133        XMLPortParam(OrxonoxOverlay, "pickpoint", setPickPoint, getPickPoint, xmlElement, mode);
[2087]134        XMLPortParam(OrxonoxOverlay, "position",  setPosition,  getPosition,  xmlElement, mode);
135        XMLPortParam(OrxonoxOverlay, "rotation",  setRotation,  getRotation,  xmlElement, mode);
[2662]136        XMLPortParam(OrxonoxOverlay, "correctaspect", setAspectCorrection,   getAspectCorrection,   xmlElement, mode);
[2087]137        XMLPortParam(OrxonoxOverlay, "background",    setBackgroundMaterial, getBackgroundMaterial, xmlElement, mode);
138    }
[1614]139
[2087]140    void OrxonoxOverlay::changedName()
141    {
[2662]142        SUPER(OrxonoxOverlay, changedName);
143
[2087]144        OrxonoxOverlay::overlays_s.erase(this->getOldName());
[1590]145
[2087]146        if (OrxonoxOverlay::overlays_s.find(this->getName()) != OrxonoxOverlay::overlays_s.end())
[6417]147            COUT(1) << "Overlay names should be unique or you cannnot access them via console. Name: \"" << this->getName() << '"' << std::endl;
[1588]148
[2087]149        OrxonoxOverlay::overlays_s[this->getName()] = this;
[1590]150    }
[1588]151
[1622]152    //! Only sets the background material name if not ""
[1615]153    void OrxonoxOverlay::setBackgroundMaterial(const std::string& material)
154    {
[6417]155        if (this->background_ && !material.empty())
[1615]156            this->background_->setMaterialName(material);
157    }
[1588]158
[1622]159    //! Returns the the material name of the background
[1615]160    const std::string& OrxonoxOverlay::getBackgroundMaterial() const
161    {
162        if (this->background_)
163            return this->background_->getMaterialName();
164        else
[2087]165            return BLANKSTRING;
[1615]166    }
[1614]167
[1622]168    //! Called by BaseObject when visibility has changed.
[1615]169    void OrxonoxOverlay::changedVisibility()
[1595]170    {
[5980]171        SUPER( OrxonoxOverlay, changedVisibility );
[6417]172
[1622]173        if (!this->overlay_)
174            return;
175
[5980]176        // only set to visible if corresponding OverlayGroup is also visible
177        if (this->isVisible() && (!this->getOverlayGroup() || this->getOverlayGroup()->isVisible()) )
[1622]178            this->overlay_->show();
179        else
180            this->overlay_->hide();
[1595]181    }
[1588]182
[1622]183    /**
184    @brief
[2896]185        Called by the GraphicsManager whenever the window size changes.
[1622]186        Calculates the aspect ratio only.
187    */
[2896]188    void OrxonoxOverlay::windowResized(unsigned int newWidth, unsigned int newHeight)
[1615]189    {
[3301]190        this->windowAspectRatio_ = static_cast<float>(newWidth) / newHeight;
[1622]191        this->sizeCorrectionChanged();
[1615]192    }
[1590]193
[1622]194    /**
195    @brief
196        Called whenever the rotation angle has changed.
197    */
198    void OrxonoxOverlay::angleChanged()
[1595]199    {
[1622]200        if (!this->overlay_)
201            return;
202
203        this->overlay_->setRotate(this->angle_);
[1615]204        this->sizeCorrectionChanged();
[1595]205    }
[1615]206
[1622]207    /**
208    @brief
209        Called whenever the aspect ratio or the angle has changed.
210        The method calculates a correction factor for the size to compensate
211        for aspect distortion if desired.
212    @remarks
213        This only works when the angle is about 0 or 90 degrees.
214    */
[1615]215    void OrxonoxOverlay::sizeCorrectionChanged()
[1595]216    {
[1615]217        if (this->bCorrectAspect_)
218        {
219            float angle = this->angle_.valueDegrees();
[1618]220            if (angle < 0.0)
221                angle = -angle;
[3301]222            angle -= 180.0f * static_cast<int>(angle / 180.0);
[1618]223
[1622]224            // take the reverse if angle is about 90 degrees
[1615]225            float tempAspect;
[3196]226            if (angle > 89.0f && angle < 91.0f)
[1632]227            {
[6502]228                tempAspect = 1.0f / this->windowAspectRatio_;
[1632]229                rotState_ = Vertical;
230            }
[1618]231            else if (angle > 179 || angle < 1)
[1632]232            {
[1615]233                tempAspect = this->windowAspectRatio_;
[1632]234                rotState_ = Horizontal;
235            }
[1615]236            else
[1632]237            {
[3196]238                tempAspect = 1.0f;
[1632]239                rotState_ = Inbetween;
240            }
[1615]241
242            // note: this is only an approximation that is mostly valid when the
243            // magnitude of the width is about the magnitude of the height.
244            // Correctly we would have to take the square root of width*height
[3196]245            this->sizeCorrection_.x = 2.0f / (tempAspect + 1.0f);
[1615]246            this->sizeCorrection_.y = tempAspect * this->sizeCorrection_.x;
247        }
248        else
249        {
250            this->sizeCorrection_ = Vector2::UNIT_SCALE;
251        }
[1622]252
[1615]253        this->sizeChanged();
[1595]254    }
255
[1615]256    /**
[1622]257    @brief
258        Sets the overlay size using the actual corrected size.
[1615]259    */
260    void OrxonoxOverlay::sizeChanged()
261    {
[1622]262        if (!this->overlay_)
263            return;
264
[1615]265        this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y);
266        positionChanged();
267    }
[1595]268
[1615]269    /**
[1622]270    @brief
271        Determines the position of the overlay.
272        This works also well when a rotation angle is applied. The overlay always
273        gets aligned correctly as well as possible.
[1615]274    */
[1622]275    void OrxonoxOverlay::positionChanged()
[1615]276    {
[1622]277        if (!this->overlay_)
278            return;
[1595]279
[1622]280        // transform the angle to a range of 0 - pi/2 first.
[1617]281        float angle = this->angle_.valueRadians();
282        if (angle < 0.0)
283            angle = -angle;
[7184]284        angle -= math::pi * static_cast<int>(angle / (math::pi));
285        if (angle > math::pi * 0.5)
286            angle = math::pi - angle;
[1747]287
[1622]288        // do some mathematical fiddling for a bounding box
[1615]289        Vector2 actualSize = size_ * sizeCorrection_;
290        float radius = actualSize.length();
291        float phi = atan(actualSize.y / actualSize.x);
292        Vector2 boundingBox(radius * cos(angle - phi), radius * sin(angle + phi));
[1622]293
294        // calculate the scrolling offset
295        Vector2 scroll = (position_ - 0.5 - boundingBox * (pickPoint_ - 0.5)) * 2.0;
[1615]296        this->overlay_->setScroll(scroll.x, -scroll.y);
297    }
[1598]298
[1615]299
[1622]300    //########### Console commands ############
301
302    /**
303    @brief
304        Scales an overlay by its name.
305    @param name
306        The name of the overlay defined BaseObject::setName() (usually done with the "name"
[1623]307        attribute in the xml file).
[1622]308    */
[1615]309    /*static*/ void OrxonoxOverlay::scaleOverlay(const std::string& name, float scale)
310    {
311        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
312        if (it != overlays_s.end())
[6417]313            it->second->scale(Vector2(scale, scale));
[1615]314    }
315
[1622]316    /**
317    @brief
[2993]318        Toggles the visibility of an Overlay by it's name.
319    @param name
320        The name of the overlay defined BaseObject::setName() (usually done with the "name"
321        attribute in the xml file).
322    */
323    /*static*/ void OrxonoxOverlay::toggleVisibility(const std::string& name)
324    {
325        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
326        if (it != overlays_s.end())
327        {
[6417]328            OrxonoxOverlay* overlay= it->second;
[2993]329            if(overlay->isVisible())
[6711]330            {
[2993]331                overlay->hide();
[6799]332                COUT(4) << "HIDE " << name << std::endl;
[6711]333            }
[2993]334            else
[6711]335            {
[2993]336                overlay->show();
[6799]337                COUT(4) << "SHOW " << name << std::endl;
[6711]338            }
[2993]339        }
340    }
341
342    /**
343    @brief
[1622]344        Scrolls an overlay by its name.
345    @param name
346        The name of the overlay defined BaseObject::setName() (usually done with the "name"
[1623]347        attribute in the xml file).
[1622]348    */
[1615]349    /*static*/ void OrxonoxOverlay::scrollOverlay(const std::string& name, const Vector2& scroll)
350    {
351        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
352        if (it != overlays_s.end())
[6417]353            it->second->scroll(scroll);
[1615]354    }
355
[1622]356    /**
357    @brief
358        Rotates an overlay by its name.
359    @param name
360        The name of the overlay defined BaseObject::setName() (usually done with the "name"
[1623]361        attribute in the xml file).
[1622]362    */
[1615]363    /*static*/ void OrxonoxOverlay::rotateOverlay(const std::string& name, const Degree& angle)
364    {
365        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
366        if (it != overlays_s.end())
[6417]367            it->second->rotate(angle);
[1615]368    }
[6057]369
370    void OrxonoxOverlay::setOverlayGroup(OverlayGroup* group)
371    {
372        if (group != this->group_)
373        {
374            if (this->group_)
375                this->group_->removeElement(this);
376            this->group_ = group;
377            this->changedOverlayGroup();
378        }
379    }
[6417]380
381    void OrxonoxOverlay::setBackgroundAlpha(float alpha) {
382        Ogre::MaterialPtr ptr = this->background_->getMaterial();
383        Ogre::TextureUnitState* tempTx = ptr->getTechnique(0)->getPass(0)->getTextureUnitState(0);
384        tempTx->setAlphaOperation(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, alpha);
385    }
[1588]386}
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