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source: code/trunk/src/orxonox/overlays/OverlayGroup.cc @ 10169

Last change on this file since 10169 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 7.6 KB
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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1604]23 *      Reto Grieder
[1505]24 *   Co-authors:
[1604]25 *      ...
[1505]26 *
27 */
28
[1623]29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
[1601]34#include "OverlayGroup.h"
[1505]35
[1588]36#include "core/CoreIncludes.h"
[1616]37#include "core/XMLPort.h"
[7284]38#include "core/command/ConsoleCommand.h"
[1604]39#include "OrxonoxOverlay.h"
[1505]40
41namespace orxonox
42{
[9667]43    RegisterClass(OverlayGroup);
[1588]44
[7284]45    SetConsoleCommand("OverlayGroup", "toggleVisibility", &OverlayGroup::toggleVisibility);
[8309]46    SetConsoleCommand("OverlayGroup", "show", &OverlayGroup::show);
[7284]47    SetConsoleCommand("OverlayGroup", "scaleGroup",       &OverlayGroup::scaleGroup);
48    SetConsoleCommand("OverlayGroup", "scrollGroup",      &OverlayGroup::scrollGroup);
[1505]49
[9667]50    OverlayGroup::OverlayGroup(Context* context)
51        : BaseObject(context)
[1615]52    {
53        RegisterObject(OverlayGroup);
[2087]54
[2662]55        this->owner_ = 0;
56
[2087]57        setScale(Vector2(1.0, 1.0));
58        setScroll(Vector2(0.0, 0.0));
[1615]59    }
[1505]60
[2087]61    OverlayGroup::~OverlayGroup()
62    {
[6054]63        for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
[5929]64            (*it)->destroy();
[6054]65        this->hudElements_.clear();
[2087]66    }
67
[1623]68    /**
69    @brief
70        Loads the group and all its children OrxonoxOverlays.
71    @copydoc
72        BaseObject::XMLPort()
73    */
[7401]74    void OverlayGroup::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[1615]75    {
[7401]76        SUPER(OverlayGroup, XMLPort, xmlelement, mode);
[1588]77
[7401]78        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlelement, mode);
79        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlelement, mode);
[1623]80        // loads all the child elements
[7401]81        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlelement, mode);
[1615]82    }
[1505]83
[2890]84    //! Scales every element in the set.
[1615]85    void OverlayGroup::setScale(const Vector2& scale)
86    {
[6054]87        for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
[2890]88            (*it)->scale(scale / this->scale_);
[1615]89        this->scale_ = scale;
90    }
[1588]91
[2890]92    //! Scrolls every element in the set.
[1615]93    void OverlayGroup::setScroll(const Vector2& scroll)
94    {
[6054]95        for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
[2890]96            (*it)->scroll(scroll - this->scroll_);
[1615]97        this->scroll_ = scroll;
98    }
[1505]99
[1623]100    /**
101    @brief
[2890]102        Adds an element to the set (used when loading with XMLPort).
[1623]103    @remarks
104        The names of the OrxonoxOverlays have to be unique!
105    */
[1615]106    void OverlayGroup::addElement(OrxonoxOverlay* element)
[1564]107    {
[6054]108        hudElements_.insert(SmartPtr<OrxonoxOverlay>(element));
[5980]109        element->setOverlayGroup( this );
[2890]110        if (this->owner_)
111            element->setOwner(this->owner_);
[1588]112    }
[1564]113
[3034]114    /**
[2911]115    @brief
116        Removes an element from the map.
[7401]117    @param element
118        A pointer to the element that is removed.
[2911]119    @return
120        Returns true if there was such an element to remove, false if not.
121    */
122    bool OverlayGroup::removeElement(OrxonoxOverlay* element)
123    {
[6054]124        if(this->hudElements_.erase(SmartPtr<OrxonoxOverlay>(element)) == 0)
[2911]125            return false;
126        return true;
127    }
128
[1623]129    //! Returns a different element as long as index < hudElements_.size().
[1615]130    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
[1588]131    {
[1615]132        if (index < this->hudElements_.size())
133        {
[6054]134            std::set< SmartPtr<OrxonoxOverlay> >::const_iterator it = hudElements_.begin();
[1615]135            for (unsigned int i = 0; i != index; ++it, ++i)
136                ;
[6054]137            return it->get();
[1615]138        }
139        else
140            return 0;
[1505]141    }
142
[1633]143    //! Changes the visibility of all elements
144    void OverlayGroup::changedVisibility()
145    {
[5980]146        SUPER( OverlayGroup, changedVisibility );
[6417]147
[6054]148        for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
[5980]149            (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed
[1633]150    }
[1614]151
[9667]152    //! Changes the gametype of all elements
153    void OverlayGroup::changedGametype()
154    {
155        SUPER( OverlayGroup, changedGametype );
156
157        for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
158            (*it)->setGametype(this->getGametype());
159    }
160
[2890]161    void OverlayGroup::setOwner(BaseObject* owner)
[2662]162    {
163        this->owner_ = owner;
[1633]164
[6054]165        for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
[2890]166            (*it)->setOwner(owner);
[2662]167    }
168
[1623]169    //########### Console commands ############
170
171    /**
172    @brief
173        Hides/shows an overlay group by its name.
174    @param name
175        The name of the group defined BaseObject::setName() (usually done with the "name"
176        attribute in the xml file).
177    */
[1615]178    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
[1614]179    {
[1747]180        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
[1615]181        {
182            if ((*it)->getName() == name)
[1625]183                (*it)->setVisible(!((*it)->isVisible()));
[1615]184        }
[1614]185    }
[8309]186   
187    /**
188    @brief
189        Shows an overlay group by its name.
190    @param name
191        The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file).
192    */
193    /*static*/ void OverlayGroup::show(const std::string& name)
194    {
195        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
196        {
197            if ((*it)->getName() == name)
198            {
199                if((*it)->isVisible())
200                    (*it)->changedVisibility();
201                else
202                    (*it)->setVisible(!((*it)->isVisible()));
203            }
204        }
205    }
[1505]206
[1623]207    /**
208    @brief
209        Scales an overlay group by its name.
210    @param name
211        The name of the group defined BaseObject::setName() (usually done with the "name"
212        attribute in the xml file).
[7401]213    @param scale
214        The scaling factor
[1623]215    */
[1615]216    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
[1564]217    {
[1747]218        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
[1615]219        {
220            if ((*it)->getName() == name)
221                (*it)->scale(Vector2(scale, scale));
222        }
[1564]223    }
[1615]224
[1623]225    /**
226    @brief
227        Scrolls an overlay group by its name.
228    @param name
229        The name of the group defined BaseObject::setName() (usually done with the "name"
230        attribute in the xml file).
[7401]231    @param scroll
232        The relative translation of the overlay group
[1623]233    */
[1615]234    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
235    {
[1747]236        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
[1615]237        {
238            if ((*it)->getName() == name)
239                (*it)->scroll(scroll);
240        }
241    }
[1505]242}
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