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source: code/trunk/src/orxonox/overlays/OverlayGroup.cc @ 3092

Last change on this file since 3092 was 3034, checked in by landauf, 16 years ago

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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1604]23 *      Reto Grieder
[1505]24 *   Co-authors:
[1604]25 *      ...
[1505]26 *
27 */
28
[1623]29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
[1505]34#include "OrxonoxStableHeaders.h"
[1601]35#include "OverlayGroup.h"
[1505]36
[1747]37#include "util/Debug.h"
[1505]38#include "core/ConsoleCommand.h"
[1588]39#include "core/CoreIncludes.h"
[1747]40#include "core/Iterator.h"
[1616]41#include "core/XMLPort.h"
[1604]42#include "OrxonoxOverlay.h"
[1505]43
44namespace orxonox
45{
[1615]46    CreateFactory(OverlayGroup);
[1588]47
[1747]48    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
50    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
[1505]51
[2087]52    OverlayGroup::OverlayGroup(BaseObject* creator)
53        : BaseObject(creator)
[1615]54    {
55        RegisterObject(OverlayGroup);
[2087]56
[2662]57        this->owner_ = 0;
58
[2087]59        setScale(Vector2(1.0, 1.0));
60        setScroll(Vector2(0.0, 0.0));
[1615]61    }
[1505]62
[2087]63    OverlayGroup::~OverlayGroup()
64    {
[2890]65        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
66            delete (*it);
[2087]67    }
68
[1623]69    /**
70    @brief
71        Loads the group and all its children OrxonoxOverlays.
72    @copydoc
73        BaseObject::XMLPort()
74    */
[1615]75    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
76    {
[1747]77        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
[1588]78
[2087]79        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode);
80        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode);
[1623]81        // loads all the child elements
[1854]82        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode);
[1615]83    }
[1505]84
[2890]85    //! Scales every element in the set.
[1615]86    void OverlayGroup::setScale(const Vector2& scale)
87    {
[2890]88        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
89            (*it)->scale(scale / this->scale_);
[1615]90        this->scale_ = scale;
91    }
[1588]92
[2890]93    //! Scrolls every element in the set.
[1615]94    void OverlayGroup::setScroll(const Vector2& scroll)
95    {
[2890]96        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
97            (*it)->scroll(scroll - this->scroll_);
[1615]98        this->scroll_ = scroll;
99    }
[1505]100
[1623]101    /**
102    @brief
[2890]103        Adds an element to the set (used when loading with XMLPort).
[1623]104    @remarks
105        The names of the OrxonoxOverlays have to be unique!
106    */
[1615]107    void OverlayGroup::addElement(OrxonoxOverlay* element)
[1564]108    {
[2890]109        hudElements_.insert(element);
110        element->setVisible(this->isVisible());
111        if (this->owner_)
112            element->setOwner(this->owner_);
[1588]113    }
[1564]114
[3034]115    /**
[2911]116    @brief
117        Removes an element from the map.
118    @param name
119        The name of the element that is removed.
120    @return
121        Returns true if there was such an element to remove, false if not.
122    */
123    bool OverlayGroup::removeElement(OrxonoxOverlay* element)
124    {
125        if(this->hudElements_.erase(element) == 0)
126            return false;
127        return true;
128    }
129
[1623]130    //! Returns a different element as long as index < hudElements_.size().
[1615]131    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
[1588]132    {
[1615]133        if (index < this->hudElements_.size())
134        {
[2890]135            std::set<OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
[1615]136            for (unsigned int i = 0; i != index; ++it, ++i)
137                ;
[2890]138            return (*it);
[1615]139        }
140        else
141            return 0;
[1505]142    }
143
[1633]144    //! Changes the visibility of all elements
145    void OverlayGroup::changedVisibility()
146    {
[2890]147        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
148            (*it)->setVisible(this->isVisible());
[1633]149    }
[1614]150
[2890]151    void OverlayGroup::setOwner(BaseObject* owner)
[2662]152    {
153        this->owner_ = owner;
[1633]154
[2890]155        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
156            (*it)->setOwner(owner);
[2662]157    }
158
[1623]159    //########### Console commands ############
160
161    /**
162    @brief
163        Hides/shows an overlay group by its name.
164    @param name
165        The name of the group defined BaseObject::setName() (usually done with the "name"
166        attribute in the xml file).
167    */
[1615]168    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
[1614]169    {
[1747]170        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
[1615]171        {
172            if ((*it)->getName() == name)
[1625]173                (*it)->setVisible(!((*it)->isVisible()));
[1615]174        }
[1614]175    }
[1505]176
[1623]177    /**
178    @brief
179        Scales an overlay group by its name.
180    @param name
181        The name of the group defined BaseObject::setName() (usually done with the "name"
182        attribute in the xml file).
183    */
[1615]184    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
[1564]185    {
[1747]186        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
[1615]187        {
188            if ((*it)->getName() == name)
189                (*it)->scale(Vector2(scale, scale));
190        }
[1564]191    }
[1615]192
[1623]193    /**
194    @brief
195        Scrolls an overlay group by its name.
196    @param name
197        The name of the group defined BaseObject::setName() (usually done with the "name"
198        attribute in the xml file).
199    */
[1615]200    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
201    {
[1747]202        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
[1615]203        {
204            if ((*it)->getName() == name)
205                (*it)->scroll(scroll);
206        }
207    }
[1505]208}
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