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source: code/trunk/src/orxonox/overlays/OverlayGroup.cc @ 1801

Last change on this file since 1801 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OverlayGroup.h"
36
37#include "util/Debug.h"
38#include "core/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/Iterator.h"
41#include "core/XMLPort.h"
42#include "OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    CreateFactory(OverlayGroup);
47
48    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
50    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
51
52    OverlayGroup::OverlayGroup()
53    {
54        RegisterObject(OverlayGroup);
55    }
56
57    /**
58    @brief
59        Loads the group and all its children OrxonoxOverlays.
60    @copydoc
61        BaseObject::XMLPort()
62    */
63    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
64    {
65        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
66
67        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode).defaultValues(Vector2(1.0, 1.0));
68        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode).defaultValues(Vector2(0.0, 0.0));
69        // loads all the child elements
70        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode, false, true);
71    }
72
73    //! Scales every element in the map.
74    void OverlayGroup::setScale(const Vector2& scale)
75    {
76        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
77            (*it).second->scale(scale / this->scale_);
78        this->scale_ = scale;
79    }
80
81    //! Scrolls every element in the map.
82    void OverlayGroup::setScroll(const Vector2& scroll)
83    {
84        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
85            (*it).second->scroll(scroll - this->scroll_);
86        this->scroll_ = scroll;
87    }
88
89    /**
90    @brief
91        Adds an element to the map (used when loading with XMLPort).
92    @remarks
93        The names of the OrxonoxOverlays have to be unique!
94    */
95    void OverlayGroup::addElement(OrxonoxOverlay* element)
96    {
97        if (hudElements_.find(element->getName()) != hudElements_.end())
98        {
99            COUT(1) << "Ambiguous names encountered while load the HUD overlays" << std::endl;
100        }
101        else
102            hudElements_[element->getName()] = element;
103    }
104
105    //! Returns a different element as long as index < hudElements_.size().
106    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
107    {
108        if (index < this->hudElements_.size())
109        {
110            std::map<std::string, OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
111            for (unsigned int i = 0; i != index; ++it, ++i)
112                ;
113            return (*it).second;
114        }
115        else
116            return 0;
117    }
118
119    //! Changes the visibility of all elements
120    void OverlayGroup::changedVisibility()
121    {
122        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
123            (*it).second->setVisible(this->isVisible());
124    }
125
126
127    //########### Console commands ############
128
129    /**
130    @brief
131        Hides/shows an overlay group by its name.
132    @param name
133        The name of the group defined BaseObject::setName() (usually done with the "name"
134        attribute in the xml file).
135    */
136    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
137    {
138        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
139        {
140            if ((*it)->getName() == name)
141                (*it)->setVisible(!((*it)->isVisible()));
142        }
143    }
144
145    /**
146    @brief
147        Scales an overlay group by its name.
148    @param name
149        The name of the group defined BaseObject::setName() (usually done with the "name"
150        attribute in the xml file).
151    */
152    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
153    {
154        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
155        {
156            if ((*it)->getName() == name)
157                (*it)->scale(Vector2(scale, scale));
158        }
159    }
160
161    /**
162    @brief
163        Scrolls an overlay group by its name.
164    @param name
165        The name of the group defined BaseObject::setName() (usually done with the "name"
166        attribute in the xml file).
167    */
168    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
169    {
170        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
171        {
172            if ((*it)->getName() == name)
173                (*it)->scroll(scroll);
174        }
175    }
176}
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