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source: code/trunk/src/orxonox/overlays/OverlayGroup.cc @ 6027

Last change on this file since 6027 was 5980, checked in by scheusso, 15 years ago

fixed a logical error in OverlayGroup/OrxonoxOverlay (visibility of overlays in a overlaygroup could not be configured individually)
changed Scoreboard/CreateLines accordingly
set initial visibility of QuestGUI to false

  • Property svn:eol-style set to native
File size: 6.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OverlayGroup.h"
35
36#include "core/ConsoleCommand.h"
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "OrxonoxOverlay.h"
40
41namespace orxonox
42{
43    CreateFactory(OverlayGroup);
44
45    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
46    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
47    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
48
49    OverlayGroup::OverlayGroup(BaseObject* creator)
50        : BaseObject(creator)
51    {
52        RegisterObject(OverlayGroup);
53
54        this->owner_ = 0;
55
56        setScale(Vector2(1.0, 1.0));
57        setScroll(Vector2(0.0, 0.0));
58    }
59
60    OverlayGroup::~OverlayGroup()
61    {
62        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
63            (*it)->destroy();
64    }
65
66    /**
67    @brief
68        Loads the group and all its children OrxonoxOverlays.
69    @copydoc
70        BaseObject::XMLPort()
71    */
72    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
73    {
74        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
75
76        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode);
77        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode);
78        // loads all the child elements
79        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode);
80    }
81
82    //! Scales every element in the set.
83    void OverlayGroup::setScale(const Vector2& scale)
84    {
85        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
86            (*it)->scale(scale / this->scale_);
87        this->scale_ = scale;
88    }
89
90    //! Scrolls every element in the set.
91    void OverlayGroup::setScroll(const Vector2& scroll)
92    {
93        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
94            (*it)->scroll(scroll - this->scroll_);
95        this->scroll_ = scroll;
96    }
97
98    /**
99    @brief
100        Adds an element to the set (used when loading with XMLPort).
101    @remarks
102        The names of the OrxonoxOverlays have to be unique!
103    */
104    void OverlayGroup::addElement(OrxonoxOverlay* element)
105    {
106        hudElements_.insert(element);
107        element->setOverlayGroup( this );
108        if (this->owner_)
109            element->setOwner(this->owner_);
110    }
111
112    /**
113    @brief
114        Removes an element from the map.
115    @param name
116        The name of the element that is removed.
117    @return
118        Returns true if there was such an element to remove, false if not.
119    */
120    bool OverlayGroup::removeElement(OrxonoxOverlay* element)
121    {
122        if(this->hudElements_.erase(element) == 0)
123            return false;
124        return true;
125    }
126
127    //! Returns a different element as long as index < hudElements_.size().
128    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
129    {
130        if (index < this->hudElements_.size())
131        {
132            std::set<OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
133            for (unsigned int i = 0; i != index; ++it, ++i)
134                ;
135            return (*it);
136        }
137        else
138            return 0;
139    }
140
141    //! Changes the visibility of all elements
142    void OverlayGroup::changedVisibility()
143    {
144        SUPER( OverlayGroup, changedVisibility );
145       
146        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
147            (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed
148    }
149
150    void OverlayGroup::setOwner(BaseObject* owner)
151    {
152        this->owner_ = owner;
153
154        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
155            (*it)->setOwner(owner);
156    }
157
158    //########### Console commands ############
159
160    /**
161    @brief
162        Hides/shows an overlay group by its name.
163    @param name
164        The name of the group defined BaseObject::setName() (usually done with the "name"
165        attribute in the xml file).
166    */
167    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
168    {
169        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
170        {
171            if ((*it)->getName() == name)
172                (*it)->setVisible(!((*it)->isVisible()));
173        }
174    }
175
176    /**
177    @brief
178        Scales an overlay group by its name.
179    @param name
180        The name of the group defined BaseObject::setName() (usually done with the "name"
181        attribute in the xml file).
182    */
183    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
184    {
185        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
186        {
187            if ((*it)->getName() == name)
188                (*it)->scale(Vector2(scale, scale));
189        }
190    }
191
192    /**
193    @brief
194        Scrolls an overlay group by its name.
195    @param name
196        The name of the group defined BaseObject::setName() (usually done with the "name"
197        attribute in the xml file).
198    */
199    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
200    {
201        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
202        {
203            if ((*it)->getName() == name)
204                (*it)->scroll(scroll);
205        }
206    }
207}
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