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source: code/trunk/src/orxonox/overlays/console/InGameConsole.h @ 1855

Last change on this file since 1855 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
[1137]28
[1505]29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
[1137]31
[1505]32
[1137]33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
[1143]37
[1502]38#include "core/Shell.h"
[1755]39#include "core/OrxonoxClass.h"
[1590]40#include "tools/WindowEventListener.h"
[1505]41
42
43namespace orxonox
[1137]44{
[1755]45    class _OrxonoxExport InGameConsole : virtual public OrxonoxClass, public ShellListener, public WindowEventListener
[1143]46    {
[1755]47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
[1502]50
[1755]51        void initialise();
52        void destroy();
53        void setConfigValues();
[1505]54
[1755]55        virtual void tick(float dt);
[1577]56
[1755]57        static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
58        static InGameConsole* getInstancePtr() { return singletonRef_s; }
[1137]59
[1755]60        static void openConsole();
61        static void closeConsole();
[1505]62
[1755]63    private: // functions
64        InGameConsole(const InGameConsole& other) {}
[1540]65
[1755]66        void activate();
67        void deactivate();
[1505]68
[1755]69        void linesChanged();
70        void onlyLastLineChanged();
71        void lineAdded();
72        void inputChanged();
73        void cursorChanged();
74        void exit();
[1577]75
[1755]76        void shiftLines();
77        void colourLine(int colourcode, int index);
78        void setCursorPosition(unsigned int pos);
79        void print(const std::string& text, int index, bool alwaysShift = false);
[1590]80
[1755]81        void windowResized(int newWidth, int newHeight);
[1505]82
[1755]83        static Ogre::UTFString convert2UTF(std::string s);
[1577]84
[1755]85    private: // variables
86        bool bActive_;
87        int windowW_;
88        int windowH_;
89        int desiredTextWidth_;
90        unsigned int maxCharsPerLine_;
91        unsigned int numLinesShifted_;
92        int scroll_;
93        float cursor_;
94        unsigned int inputWindowStart_;
95        bool bShowCursor_;
96        std::string displayedText_;
97        Ogre::Overlay* consoleOverlay_;
98        Ogre::OverlayContainer* consoleOverlayContainer_;
99        Ogre::PanelOverlayElement* consoleOverlayNoise_;
100        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
101        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
102        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
103
104        // config values
105        float relativeWidth;
106        float relativeHeight;
107        float blinkTime;
108        float scrollSpeed_;
109        float noiseSize_;
110        char cursorSymbol_;
111
112        static InGameConsole* singletonRef_s;
[1505]113    };
114}
115
116#endif /* _InGameConsole_H__ */
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