[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Felix Schulthess |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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[1137] | 28 | |
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[1505] | 29 | #ifndef _InGameConsole_H__ |
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| 30 | #define _InGameConsole_H__ |
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[1137] | 31 | |
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[1505] | 32 | |
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[1137] | 33 | #include "OrxonoxPrereqs.h" |
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[1143] | 34 | |
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[3196] | 35 | #include <string> |
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| 36 | #include "util/OgreForwardRefs.h" |
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[1502] | 37 | #include "core/Shell.h" |
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[3327] | 38 | #include "core/WindowEventListener.h" |
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[1505] | 39 | |
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| 40 | namespace orxonox |
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[1137] | 41 | { |
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[3196] | 42 | class _OrxonoxExport InGameConsole : public ShellListener, public WindowEventListener |
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[1143] | 43 | { |
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[1755] | 44 | public: // functions |
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| 45 | InGameConsole(); |
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| 46 | ~InGameConsole(); |
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[1502] | 47 | |
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[3327] | 48 | void initialise(); |
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[1755] | 49 | void destroy(); |
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| 50 | void setConfigValues(); |
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[1505] | 51 | |
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[2896] | 52 | void update(const Clock& time); |
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[1577] | 53 | |
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[1755] | 54 | static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
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| 55 | static InGameConsole* getInstancePtr() { return singletonRef_s; } |
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[1137] | 56 | |
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[1755] | 57 | static void openConsole(); |
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| 58 | static void closeConsole(); |
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[1505] | 59 | |
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[1755] | 60 | private: // functions |
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[1879] | 61 | InGameConsole(const InGameConsole& other); |
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[1540] | 62 | |
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[1755] | 63 | void activate(); |
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| 64 | void deactivate(); |
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[1505] | 65 | |
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[1755] | 66 | void linesChanged(); |
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| 67 | void onlyLastLineChanged(); |
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| 68 | void lineAdded(); |
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| 69 | void inputChanged(); |
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| 70 | void cursorChanged(); |
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| 71 | void exit(); |
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[1577] | 72 | |
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[1755] | 73 | void shiftLines(); |
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| 74 | void colourLine(int colourcode, int index); |
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| 75 | void setCursorPosition(unsigned int pos); |
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| 76 | void print(const std::string& text, int index, bool alwaysShift = false); |
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[1590] | 77 | |
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[2896] | 78 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
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[1505] | 79 | |
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[1878] | 80 | // config value related |
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| 81 | void bHidesAllInputChanged(); |
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| 82 | |
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[1755] | 83 | private: // variables |
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| 84 | bool bActive_; |
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| 85 | int windowW_; |
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| 86 | int windowH_; |
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| 87 | int desiredTextWidth_; |
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| 88 | unsigned int maxCharsPerLine_; |
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| 89 | unsigned int numLinesShifted_; |
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| 90 | int scroll_; |
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| 91 | float cursor_; |
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| 92 | unsigned int inputWindowStart_; |
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| 93 | bool bShowCursor_; |
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| 94 | std::string displayedText_; |
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| 95 | Ogre::Overlay* consoleOverlay_; |
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| 96 | Ogre::OverlayContainer* consoleOverlayContainer_; |
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| 97 | Ogre::PanelOverlayElement* consoleOverlayNoise_; |
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| 98 | Ogre::TextAreaOverlayElement* consoleOverlayCursor_; |
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| 99 | Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; |
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| 100 | Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; |
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| 101 | |
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[1878] | 102 | // input related |
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[3327] | 103 | InputState* inputState_; |
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[1878] | 104 | |
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[1755] | 105 | // config values |
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| 106 | float relativeWidth; |
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| 107 | float relativeHeight; |
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| 108 | float blinkTime; |
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| 109 | float scrollSpeed_; |
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| 110 | float noiseSize_; |
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| 111 | char cursorSymbol_; |
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[1878] | 112 | bool bHidesAllInput_; |
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[1755] | 113 | |
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| 114 | static InGameConsole* singletonRef_s; |
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[1505] | 115 | }; |
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| 116 | } |
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| 117 | |
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| 118 | #endif /* _InGameConsole_H__ */ |
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