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source: code/trunk/src/orxonox/overlays/console/InGameConsole.h @ 3593

Last change on this file since 3593 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
[1137]28
[1505]29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
[1137]31
[1505]32
[1137]33#include "OrxonoxPrereqs.h"
[1143]34
[3196]35#include <string>
[3370]36
[3196]37#include "util/OgreForwardRefs.h"
[3370]38#include "util/Singleton.h"
[1502]39#include "core/Shell.h"
[3327]40#include "core/WindowEventListener.h"
[1505]41
42namespace orxonox
[1137]43{
[3370]44    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener
[1143]45    {
[3370]46        friend class Singleton<InGameConsole>;
[1755]47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
[1502]50
[3327]51        void initialise();
[1755]52        void destroy();
53        void setConfigValues();
[1505]54
[2896]55        void update(const Clock& time);
[1577]56
[1755]57        static void openConsole();
58        static void closeConsole();
[1505]59
[1755]60    private: // functions
[1879]61        InGameConsole(const InGameConsole& other);
[1540]62
[1755]63        void activate();
64        void deactivate();
[1505]65
[1755]66        void linesChanged();
67        void onlyLastLineChanged();
68        void lineAdded();
69        void inputChanged();
70        void cursorChanged();
71        void exit();
[1577]72
[1755]73        void shiftLines();
74        void colourLine(int colourcode, int index);
75        void setCursorPosition(unsigned int pos);
76        void print(const std::string& text, int index, bool alwaysShift = false);
[1590]77
[2896]78        void windowResized(unsigned int newWidth, unsigned int newHeight);
[1505]79
[1878]80        // config value related
81        void bHidesAllInputChanged();
82
[1755]83    private: // variables
84        bool bActive_;
85        int windowW_;
86        int windowH_;
87        int desiredTextWidth_;
88        unsigned int maxCharsPerLine_;
89        unsigned int numLinesShifted_;
90        int scroll_;
91        float cursor_;
92        unsigned int inputWindowStart_;
93        bool bShowCursor_;
94        std::string displayedText_;
95        Ogre::Overlay* consoleOverlay_;
96        Ogre::OverlayContainer* consoleOverlayContainer_;
97        Ogre::PanelOverlayElement* consoleOverlayNoise_;
98        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
99        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
100        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
101
[1878]102        // input related
[3327]103        InputState* inputState_;
[1878]104
[1755]105        // config values
106        float relativeWidth;
107        float relativeHeight;
108        float blinkTime;
109        float scrollSpeed_;
110        float noiseSize_;
111        char cursorSymbol_;
[1878]112        bool bHidesAllInput_;
[1755]113
[3370]114        static InGameConsole* singletonPtr_s;
[1505]115    };
116}
117
118#endif /* _InGameConsole_H__ */
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