1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Felix Schulthess |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _InGameConsole_H__ |
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30 | #define _InGameConsole_H__ |
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31 | |
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32 | |
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33 | #include "OrxonoxPrereqs.h" |
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34 | |
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35 | #include <string> |
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36 | |
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37 | #include "util/OgreForwardRefs.h" |
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38 | #include "util/Singleton.h" |
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39 | #include "core/Shell.h" |
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40 | #include "core/WindowEventListener.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener |
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45 | { |
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46 | friend class Singleton<InGameConsole>; |
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47 | public: // functions |
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48 | InGameConsole(); |
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49 | ~InGameConsole(); |
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50 | |
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51 | void initialise(); |
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52 | void destroy(); |
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53 | void setConfigValues(); |
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54 | |
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55 | void update(const Clock& time); |
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56 | |
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57 | static void openConsole(); |
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58 | static void closeConsole(); |
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59 | |
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60 | private: // functions |
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61 | InGameConsole(const InGameConsole& other); |
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62 | |
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63 | void activate(); |
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64 | void deactivate(); |
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65 | |
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66 | void linesChanged(); |
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67 | void onlyLastLineChanged(); |
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68 | void lineAdded(); |
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69 | void inputChanged(); |
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70 | void cursorChanged(); |
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71 | void exit(); |
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72 | |
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73 | void shiftLines(); |
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74 | void colourLine(int colourcode, int index); |
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75 | void setCursorPosition(unsigned int pos); |
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76 | void print(const std::string& text, int index, bool alwaysShift = false); |
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77 | |
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78 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
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79 | |
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80 | // config value related |
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81 | void bHidesAllInputChanged(); |
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82 | |
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83 | private: // variables |
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84 | bool bActive_; |
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85 | int windowW_; |
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86 | int windowH_; |
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87 | int desiredTextWidth_; |
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88 | unsigned int maxCharsPerLine_; |
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89 | unsigned int numLinesShifted_; |
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90 | int scroll_; |
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91 | float cursor_; |
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92 | unsigned int inputWindowStart_; |
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93 | bool bShowCursor_; |
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94 | std::string displayedText_; |
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95 | Ogre::Overlay* consoleOverlay_; |
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96 | Ogre::OverlayContainer* consoleOverlayContainer_; |
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97 | Ogre::PanelOverlayElement* consoleOverlayNoise_; |
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98 | Ogre::TextAreaOverlayElement* consoleOverlayCursor_; |
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99 | Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; |
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100 | Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; |
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101 | |
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102 | // input related |
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103 | InputState* inputState_; |
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104 | |
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105 | // config values |
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106 | float relativeWidth; |
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107 | float relativeHeight; |
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108 | float blinkTime; |
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109 | float scrollSpeed_; |
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110 | float noiseSize_; |
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111 | char cursorSymbol_; |
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112 | bool bHidesAllInput_; |
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113 | |
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114 | static InGameConsole* singletonPtr_s; |
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115 | }; |
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116 | } |
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117 | |
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118 | #endif /* _InGameConsole_H__ */ |
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