/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "DebugRTRText.h" #include #include "core/CoreIncludes.h" #include "util/Convert.h" #include "core/Game.h" namespace orxonox { CreateFactory(DebugRTRText); DebugRTRText::DebugRTRText(BaseObject* creator) : OverlayText(creator) { RegisterObject(DebugRTRText); } DebugRTRText::~DebugRTRText() { } void DebugRTRText::tick(float dt) { SUPER(DebugRTRText, tick, dt); float rtr = Game::getInstance().getAvgTickTime(); this->setCaption(convertToString(rtr)); } }