1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "ChatOverlay.h" |
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31 | |
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32 | #include <OgreTextAreaOverlayElement.h> |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/Executor.h" |
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37 | |
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38 | #include "network/ClientInformation.h" |
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39 | |
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40 | #include "LevelManager.h" |
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41 | #include "objects/infos/PlayerInfo.h" |
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42 | #include "overlays/console/InGameConsole.h" |
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43 | #include "tools/Timer.h" |
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44 | |
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45 | #include "util/Convert.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | CreateFactory(ChatOverlay); |
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50 | |
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51 | ChatOverlay::ChatOverlay(BaseObject* creator) |
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52 | : OverlayText(creator) |
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53 | { |
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54 | RegisterObject(ChatOverlay); |
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55 | |
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56 | this->displayTime_ = 0.0; |
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57 | |
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58 | this->setConfigValues(); |
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59 | } |
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60 | |
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61 | ChatOverlay::~ChatOverlay() |
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62 | { |
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63 | } |
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64 | |
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65 | void ChatOverlay::setConfigValues() |
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66 | { |
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67 | SetConfigValue(displayTime_, 6.0f); |
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68 | } |
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69 | |
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70 | void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID) |
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71 | { |
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72 | std::string text; |
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73 | |
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74 | if (senderID != network::CLIENTID_UNKNOWN) |
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75 | { |
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76 | std::string name = "unknown"; |
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77 | |
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78 | PlayerInfo* player = LevelManager::getInstance().getClient(senderID); |
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79 | if (player) |
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80 | name = player->getName(); |
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81 | |
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82 | text = name + ": " + message; |
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83 | } |
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84 | else |
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85 | { |
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86 | text = message; |
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87 | } |
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88 | |
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89 | this->messages_.push_back(InGameConsole::convert2UTF(text)); |
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90 | COUT(0) << "Chat: " << text << std::endl; |
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91 | |
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92 | new Timer<ChatOverlay>(this->displayTime_, false, this, createExecutor(createFunctor(&ChatOverlay::dropMessage)), true); |
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93 | |
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94 | this->updateOverlayText(); |
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95 | } |
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96 | |
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97 | void ChatOverlay::dropMessage() |
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98 | { |
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99 | if (this->messages_.size() > 0) |
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100 | this->messages_.pop_front(); |
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101 | this->updateOverlayText(); |
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102 | } |
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103 | |
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104 | void ChatOverlay::updateOverlayText() |
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105 | { |
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106 | this->text_->setCaption(""); |
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107 | |
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108 | for (std::list<Ogre::UTFString>::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it) |
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109 | { |
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110 | this->text_->setCaption(this->text_->getCaption() + "\n" + (*it)); |
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111 | } |
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112 | } |
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113 | } |
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