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source: code/trunk/src/orxonox/overlays/hud/DeathMessage.cc @ 3099

Last change on this file since 3099 was 3099, checked in by landauf, 15 years ago

Added Gameplay messages (Announces, Killmessages and Deathmessages)

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DeathMessage.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34
35namespace orxonox
36{
37    CreateFactory(DeathMessage);
38
39    DeathMessage::DeathMessage(BaseObject* creator) : FadeoutText(creator)
40    {
41        RegisterObject(DeathMessage);
42
43        this->owner_ = 0;
44
45        this->setDelay(2.0f);
46        this->setFadeouttime(0.5f);
47    }
48
49    void DeathMessage::deathmessage(const GametypeInfo* gtinfo, const std::string& message)
50    {
51        if (this->owner_ && this->owner_->getGametypeInfo() == gtinfo)
52            this->setCaption(message);
53    }
54
55    void DeathMessage::changedOwner()
56    {
57        SUPER(DeathMessage, changedOwner);
58
59        this->owner_ = dynamic_cast<PlayerInfo*>(this->getOwner());
60    }
61}
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