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source: code/trunk/src/orxonox/overlays/hud/HUDTimer.cc @ 3050

Last change on this file since 3050 was 3033, checked in by landauf, 16 years ago

merged gametypes branch back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HUDTimer.h"
31
32#include "core/CoreIncludes.h"
33#include "util/Convert.h"
34#include "objects/worldentities/ControllableEntity.h"
35#include "objects/gametypes/Gametype.h"
36
37namespace orxonox
38{
39  CreateFactory(HUDTimer);
40
41  HUDTimer::HUDTimer(BaseObject* creator) : OverlayText(creator)
42  {
43    RegisterObject(HUDTimer);
44
45    this->owner_ = 0;
46  }
47
48  HUDTimer::~HUDTimer()
49  {
50  }
51
52  void HUDTimer::tick(float dt)
53  {
54    SUPER(HUDTimer, tick, dt);
55
56    Gametype* gametype = this->getGametype();
57
58    if (gametype->getTimerIsActive())
59    {
60      this->setCaption(convertToString((int)gametype->getTime() + 1));
61    }
62  }
63
64  void HUDTimer::changedOwner()
65  {
66    SUPER(HUDTimer, changedOwner);
67
68    this->owner_ = dynamic_cast<ControllableEntity*>(this->getOwner());
69  }
70}
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