/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Si Sun * */ #include "OrxonoxStableHeaders.h" #include "Map.h" #include #include "util/String.h" #include #include #include #include #include #include #include #include #include #include #include #include "objects/worldentities/ControllableEntity.h" #include "objects/worldentities/CameraPosition.h" #include #include #include #include #include #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/ConsoleCommand.h" #include "objects/Scene.h" #include "objects/RadarViewable.h" #include "objects/controllers/HumanController.h" namespace orxonox { CreateFactory(Map); SetConsoleCommand(Map, openMap, true); //SetConsoleCommand(Map, rotateYaw, true).setAsInputCommand(); //SetConsoleCommand(Map, rotatePitch, true).setAsInputCommand(); SetConsoleCommand(Map, Zoom, true).setAsInputCommand(); Map* Map::singletonMap_s = 0; Ogre::SceneManager* Map::mapSceneM_s = 0; //int Map::mouseLookSpeed_ = 200; //Ogre::SceneNode* Map::playerShipNode_ = 0; const int PITCH=-30; const int DISTANCE=200; Map::Map(BaseObject* creator) : OrxonoxOverlay(creator) { RegisterObject(Map); Map::singletonMap_s=this; //Getting Scene Manager (Hack) if( !sManager_ ) { ObjectList::iterator it = ObjectList::begin(); this->sManager_ = it->getSceneManager(); } if( !Map::getMapSceneManager() ) { Map::setMapSceneManager( Ogre::Root::getSingletonPtr()->createSceneManager( Ogre::ST_GENERIC,"MapScene" ) ); } this->playerShipNode_ = 0; //this->sNode_ = new Ogre::SceneNode(sManager_); //oManager_ = Ogre::OverlayManager::getSingletonPtr(); //overlay_ = oManager_->create("Map"); //overlay_ is member of OrxonoxOverlay //Not Showing the map as default //this->isVisible_=false; //overlay_->hide(); this->mouseLookSpeed_ = 200; //TestEntity //Ogre::Entity * ent = mapSceneM_s->createEntity("ent", "drone.mesh"); //Map::getMapSceneManager()->getRootSceneNode()->attachObject( ent ); /*sNode_->setPosition(0,0,-50); overlay_->add3D(sNode_); */ // Alter the camera aspect ratio to match the viewport //mCamera->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight())); Cam_ = Map::getMapSceneManager()->createCamera("ReflectCam"); //Cam_->setPosition(200,170, -160); //Cam_->lookAt(0,0,0); Cam_->setAspectRatio(1); //Cam_->setRenderingDistance(0); CamNode_ = Map::getMapSceneManager()->getRootSceneNode()->createChildSceneNode(); //Create overlay material std::string camMat_id = "RttMat"; Ogre::MaterialPtr material = this->createRenderCamera(Cam_, camMat_id); /* Ogre::TexturePtr rttTex = Ogre::TextureManager::getSingleton().createManual("RttTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET); Ogre::RenderTexture *renderTexture = rttTex->getBuffer()->getRenderTarget(); renderTexture->addViewport(Cam_); renderTexture->getViewport(0)->setClearEveryFrame(true); renderTexture->getViewport(0)->setBackgroundColour(ColourValue::Black); renderTexture->getViewport(0)->setOverlaysEnabled(false); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create("RttMat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::Technique *technique = material->createTechnique(); technique->createPass(); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex"); */ // create overlay /* Ogre::Overlay* pOverlay = Ogre::OverlayManager::getSingleton().create("Overlay1"); // Create a panel with RenderToTexture texture Ogre::OverlayContainer* m_pOverlayPanel = static_cast(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel","OverlayPanelName%d")); m_pOverlayPanel->setMetricsMode(Ogre::GMM_PIXELS); m_pOverlayPanel->setPosition(10, 10); m_pOverlayPanel->setDimensions(500, 300); // Give overlay a texture m_pOverlayPanel->setMaterialName(camMat_id); pOverlay->add2D(m_pOverlayPanel); pOverlay->show(); */ this->overlay_ = Ogre::OverlayManager::getSingletonPtr()->create("MapOverlay"); Ogre::OverlayContainer* m_pOverlayPanel = static_cast(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel","OverlayPanelName%d")); m_pOverlayPanel->setMetricsMode(Ogre::GMM_PIXELS); m_pOverlayPanel->setPosition(10, 10); m_pOverlayPanel->setDimensions(600, 400); // Give overlay a texture m_pOverlayPanel->setMaterialName(camMat_id); overlay_->add2D(m_pOverlayPanel); //Add Borders // Ogre::BorderPanelOverlayElement* oBorder = static_cast(Ogre::OverlayManager::getSingletonPtr()->createOverlayElement("BorderPanel", "MapBorderPanel" + getUniqueNumberString())); /* //TODO border size oBorder->setBorderSize( 0.003, 16 * 0.003 ); oBorder->setBorderMaterialName("StatsBorder"); oBorder->setTopBorderUV(0.49, 0.0, 0.51, 0.5); oBorder->setTopLeftBorderUV(0.0, 0.0, 0.5, 0.5); oBorder->setTopRightBorderUV(0.5, 0.0, 1.0, 0.5); oBorder->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); oBorder->setRightBorderUV(0.5, 0.49, 1.0, 0.5); oBorder->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); oBorder->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); oBorder->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); overlay_->add2D(oBorder); */ //Not Showing the map as default this->isVisible_=false; overlay_->hide(); //Create plane to show grid Ogre::Entity* plane_ent = Map::getMapSceneManager()->createEntity( "MapPlane", "plane.mesh"); planeNode_ = Map::getMapSceneManager()->getRootSceneNode()->createChildSceneNode(); //Create plane for calculations movablePlane_ = new Ogre::MovablePlane( Vector3::UNIT_Y, 0 ); movablePlane_->normalise(); //Ogre::MaterialPtr plane_mat = Ogre::MaterialManager::getSingleton().create("mapgrid", "General"); //plane_mat->getTechnique(0)->getPass(0)->createTextureUnitState("mapgrid.tga"); //plane_ent->setMaterialName("mapgrid"); plane_ent->setMaterialName("Map/Grid"); planeNode_->attachObject(plane_ent); planeNode_->scale(10,1,10); // planeNode_->attachObject(movablePlane_); //Ogre::Material plane_mat = Ogre::MaterialManager::getSingletonPtr()->getByName("rock"); //ToDo create material script Ogre::MaterialPtr myManualObjectMaterial = Ogre::MaterialManager::getSingleton().create("Map/Line","General"); myManualObjectMaterial->setReceiveShadows(false); myManualObjectMaterial->getTechnique(0)->setLightingEnabled(true); myManualObjectMaterial->getTechnique(0)->getPass(0)->setDiffuse(1,1,0,0); myManualObjectMaterial->getTechnique(0)->getPass(0)->setAmbient(1,1,0); myManualObjectMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0); } Map::~Map() { this->singletonMap_s = 0; /*if (this->isInitialized()) { //delete sManager_; //delete Map::getMapSceneManager()->getRootSceneNode(); //delete oManager_; //delete CamNode_; //delete Cam_; //delete mapSceneM_s; //Map::getMapSceneManager()->destroyAllEntities(); //Map::getMapSceneManager()->destroyAllCameras(); delete Map::getMapSceneManager(); }*/ } Ogre::MaterialPtr Map::createRenderCamera(Ogre::Camera * cam, std::string matName) { Ogre::TexturePtr rttTex = Ogre::TextureManager::getSingleton().createManual(matName+"_tex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET); Ogre::RenderTexture *renderTexture = rttTex->getBuffer()->getRenderTarget(); renderTexture->addViewport(cam); renderTexture->getViewport(0)->setClearEveryFrame(true); renderTexture->getViewport(0)->setBackgroundColour(ColourValue::Black); renderTexture->getViewport(0)->setOverlaysEnabled(false); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(matName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::Technique *technique = material->createTechnique(); technique->createPass(); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->createTextureUnitState(matName+"_tex"); return material; } void Map::updatePositions() { //Ogre::Entity * ent;// = mapSceneM_s->createEntity("ent1", "drone.mesh"); for(ObjectList::iterator it = ObjectList::begin(); it!=ObjectList::end(); it++) { //COUT(0) << "Radar_Position: " << it->getRVWorldPosition() << std::endl; //Ogre::SceneNode node = it->getMapNode(); //Ogre::Entity ent = it->getMapEntity(); if( !(it->MapNode_) ) { it->MapNode_ = Map::getMapSceneManager()->getRootSceneNode()->createChildSceneNode( it->getRVWorldPosition() ); //it->MapNode_->translate( it->getRVOrientedVelocity(), Ogre::TS_WORLD ); /*if(it->getRadarObjectShape() == RadarViewable::Dot) { //if( !(it->MapEntity_) )//check wether the entity is already attached //{ //it->MapEntity_ = Map::getMapSceneManager()->createEntity( getUniqueNumberString(), "drone.mesh"); //it->addEntity(); //it->MapNode_->attachObject( it->MapEntity_ ); //it->MapNode_->attachObject( it->line_ ); // } }*/ it->addMapEntity(); } if(it->isHumanShip_) { this->movablePlane_->redefine(it->MapNode_->getLocalAxes().GetColumn(1) , it->MapNode_->getPosition()); if(it->isHumanShip_ && it->MapNode_ != this->playerShipNode_) { this->playerShipNode_ = it->MapNode_; this->planeNode_->getParent()->removeChild(this->planeNode_); this->playerShipNode_->addChild(this->planeNode_); //Movable Plane needs to be attached direcly for calculations //this->movablePlane_->detatchFromParent(); //this->movablePlane_->getParentSceneNode()->detachObject(this->movablePlane_); //this->movablePlane_->redefine(it->MapNode_->getLocalAxes().GetColumn(1) , it->MapNode_->getPosition()); //it->MapNode_->attachObject(this->movablePlane_); this->CamNode_->getParent()->removeChild(this->CamNode_); this->playerShipNode_->addChild(this->CamNode_); this->CamNode_->attachObject(this->Cam_); //this->CamNodeHelper_ = this->CamNode_->createChildSceneNode(); //this->CamNodeHelper_->attachObject(this->Cam_); this->Cam_->setPosition(0, 0, DISTANCE); this->Cam_->pitch( (Degree)PITCH ); this->Cam_->lookAt(Vector3(0,0,0)); //this->Cam_->setAutoTracking(true, this->playerShipNode_); } } it->updateMapPosition(); } } void Map::XMLPort(Element& xmlElement, XMLPort::Mode mode) { SUPER(Map, XMLPort, xmlElement, mode); } void Map::changedOwner() { SUPER(Map, changedOwner); //COUT(0) << "shipptr" << this->getOwner()->getReverseCamera() << std::endl; ControllableEntity* entity = dynamic_cast(this->getOwner()); if(entity && entity->getReverseCamera()) { //COUT(0) << "foo"; entity->getReverseCamera()->attachCamera(this->Cam_); } } void Map::toggleVisibility() { if (!(this->isVisible_)) { this->overlay_->show(); this->isVisible_=1; //set mouselook when showing map if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && !HumanController::localController_s->controllableEntity_->isInMouseLook()) HumanController::localController_s->controllableEntity_->mouseLook(); } else { this->overlay_->hide(); this->isVisible_=0; if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->isInMouseLook()) HumanController::localController_s->controllableEntity_->mouseLook(); } } //Static function to toggle visibility of the map void Map::openMap() { for(ObjectList::iterator it = ObjectList::begin(); it!=ObjectList::end(); it++) { //Map * m = it->getMap(); //COUT(0) << it->isVisible_ << std::endl; it->toggleVisibility(); //it->updatePositions(); } } void Map::tick(float dt) { //Debug //COUT(0) << "MovablePlane Position: " << this->movablePlane_->getParentSceneNode()->getName() << this->movablePlane_->getParentSceneNode()->getPosition() << std::endl; //COUT(0) << "planeNode_ Position: " << this->planeNode_ ->getName() << this->planeNode_->getPosition() << std::endl; //COUT(0) << "planeNode_ Parrent Position" << this->planeNode_->getParent()->getName() << this->planeNode_->getParent()->getPosition() << std::endl; if( this->isVisible_ ) updatePositions(); //Cam_->roll(Degree(1)); } void Map::rotateYaw(const Vector2& value) { if(!( Map::singletonMap_s && Map::singletonMap_s->CamNode_ )) return; /* singletonMap_s->CamNode_->setOrientation(singletonMap_s->CamNode_->getOrientation() * Quaternion( (Degree)(-value.y * singletonMap_s->mouseLookSpeed_) , singletonMap_s->playerShipNode_->getLocalAxes().GetColumn(1) )); Map::singletonMap_s->CamNodeHelper_->setDirection(Vector3::UNIT_Y, Ogre::Node::TS_PARENT, Vector3::UNIT_Y); Map::singletonMap_s->CamNodeHelper_->lookAt(Vector3(0,0,0), Ogre::Node::TS_PARENT); */ singletonMap_s->CamNode_->yaw( (Degree)(-value.y * singletonMap_s->mouseLookSpeed_), Ogre::Node::TS_PARENT); } void Map::rotatePitch(const Vector2& value) { if(!( Map::singletonMap_s && Map::singletonMap_s->CamNode_ )) return; //singletonMap_s->Cam_->setOrientation(singletonMap_s->Cam_->getOrientation() * Quaternion( (Degree)(-value.y * singletonMap_s->mouseLookSpeed_) , Vector3::UNIT_X)); /* singletonMap_s->CamNode_->setOrientation(singletonMap_s->CamNode_->getOrientation() * Quaternion( (Degree)(-value.y * singletonMap_s->mouseLookSpeed_) , singletonMap_s->playerShipNode_->getLocalAxes().GetColumn(0) )); Map::singletonMap_s->CamNodeHelper_->setDirection(Vector3::UNIT_Y, Ogre::Node::TS_PARENT, Vector3::UNIT_Y); Map::singletonMap_s->CamNodeHelper_->lookAt(Vector3(0,0,0), Ogre::Node::TS_PARENT); */ singletonMap_s->CamNode_->pitch( (Degree)(value.y * singletonMap_s->mouseLookSpeed_), Ogre::Node::TS_LOCAL); } void Map::Zoom(const Vector2& value) { if(!( Map::singletonMap_s && Map::singletonMap_s->CamNode_ )) return; //COUT(0) << value.y << std::endl; Map::singletonMap_s->Cam_->setPosition(0,0, Map::singletonMap_s->Cam_->getPosition().z + value.y * Map::singletonMap_s->mouseLookSpeed_ ); } }