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source: code/trunk/src/orxonox/overlays/notifications/Notification.h @ 3101

Last change on this file since 3101 was 3034, checked in by landauf, 16 years ago

replaced tabs with spaces

  • Property svn:eol-style set to native
File size: 3.0 KB
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[2280]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2911]29/**
30    @file Notification.h
31    @brief Definition of the Notification class.
32*/
33
[2280]34#ifndef _Notification_H__
35#define _Notification_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/BaseObject.h"
42
[2435]43namespace orxonox
44{
[2280]45
46    /**
47    @brief
[2911]48        A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper NotificationQueue (depending on which senders the specific NotificationQueue accepts).
[2280]49    @author
50        Damian 'Mozork' Frick
51    */
52    class _OrxonoxExport Notification : public BaseObject
53    {
[2911]54        public:
55            Notification(BaseObject* creator);
56            Notification(const std::string & message);
57            virtual ~Notification();
[3034]58
[2911]59            bool send(void); //!< Sends the Notification to the Notificationmanager, with sender NotificationManager::NONE;
60            bool send(const std::string & sender); //!< Sends the Notification to the Notificationmanager.
[3034]61
[2911]62            /**
63            @brief Checks whether the Notification was sent.
64            @return Returns true if the Notification was sent already.
65            */
66            inline bool isSent(void) const
67                { return this->sent_; }
68            /**
69            @brief Returns the message of the Notification.
70            @return Returns the message of the Notification.
71            */
72            inline const std::string & getMessage(void) const
73                { return this->message_; }
[3034]74
[2911]75            inline const std::string & getSender(void) const
76                { return this->sender_; }
[3034]77
[2911]78            bool setMessage(const std::string & message); //!< Sets the message of the notification.
[3034]79
[2911]80        private:
81            std::string message_; //!< The Notification message.
82            std::string sender_; //!< The sender of the notification.
83            bool sent_; //!< Whether Notification has been sent, if so it cannot be changed.
[3034]84
[2911]85            void initialize(void);
[3034]86
[2280]87    };
[2911]88
[2280]89}
90
91#endif /* _Notification_H__ */
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