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source: code/trunk/src/orxonox/overlays/stats/CreateLines.h @ 3374

Last change on this file since 3374 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#ifndef _CreateLines_H__
28#define _CreateLines_H__
29
30#include "OrxonoxPrereqs.h"
31
32namespace orxonox
33{
34    class _OrxonoxExport CreateLines
35    {
36
37    public: // functions
38        CreateLines(float, float, float, float);
39        virtual ~CreateLines();
40
41        void setPlayerName(const std::string&);
42        void setScore(const std::string&);
43        void setDeaths(const std::string&);
44
45        void setVisibility(bool);
46
47        //void setNumberOfColumns(unsigned int numberOfColumns, unsigned int lineIndex);
48        //void alignColumn(int columnIndex, float leftOffset, float topOffset);
49        //void setColumnText(int columnIndex, std::string columnText);
50
51    private: // functions
52
53    private: // variables
54        //std::vector<OverlayText*> textColumns_;
55        OverlayText* playerNameText_;
56        OverlayText* scoreText_;
57        OverlayText* deathsText_;
58
59        Stats* background_;
60
61    };
62}
63
64#endif /* _CreateLines_H__ */
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