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source: code/trunk/src/orxonox/overlays/stats/Scoreboard.cc @ 4008

Last change on this file since 4008 was 3196, checked in by rgrieder, 16 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#include "Scoreboard.h"
28
29#include "util/Convert.h"
30#include "core/CoreIncludes.h"
31#include "objects/gametypes/Gametype.h"
32#include "objects/infos/PlayerInfo.h"
33#include "CreateLines.h"
34
35namespace orxonox
36{
37    CreateFactory(Scoreboard);
38
39    /**
40        @brief Constructor: Creates the scoreboard.
41    */
42    Scoreboard::Scoreboard(BaseObject* creator)
43        : OrxonoxOverlay(creator)
44    {
45        RegisterObject(Scoreboard);
46    }
47
48    /**
49        @brief Initializes the lines.
50    */
51    void Scoreboard::XMLPort(Element& xmlElement, XMLPort::Mode mode)
52    {
53        SUPER(Scoreboard, XMLPort, xmlElement, mode);
54    }
55
56    void Scoreboard::changedVisibility()
57    {
58        SUPER(Scoreboard, changedVisibility);
59
60        for (unsigned int i = 0; i < this->lines_.size(); ++i)
61            this->lines_[i]->setVisibility(this->isVisible());
62    }
63
64    /**
65        @brief Prints the scoreboard on the screen.
66    */
67    void Scoreboard::tick(float dt)
68    {
69        const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers();
70
71        const float topOffset  = 0.2;
72        const float leftOffset = 0.075;
73        const float distance   = 0.01;
74        const float width      = 0.85;
75        const float height     = 0.05;
76        while (playerList.size() > this->lines_.size())
77        {
78            // create new lines
79            CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height);
80            lines->setVisibility(this->isVisible());
81            this->lines_.push_back(lines);
82        }
83        while (playerList.size() < this->lines_.size())
84        {
85            // destroy lines
86            delete this->lines_.back();
87            this->lines_.pop_back();
88        }
89
90        // update board
91
92        unsigned int index = 0;
93        for (std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it)
94        {
95            this->lines_[index]->setPlayerName(multi_cast<std::string>(it->first->getName()));
96            this->lines_[index]->setScore(multi_cast<std::string>(it->second.frags_));
97            this->lines_[index]->setDeaths(multi_cast<std::string>(it->second.killed_));
98            index++;
99        }
100
101        //numberOfColumns = 2;
102        //numberOfLines = 3;
103        //topOffset = 0.1;
104        //lineSpacing = 0.1;
105
106        //for (unsigned int i = 0; i < this->lines_.size(); ++i)
107        //{
108        //    columnIndex = 0;
109        //    leftOffset = 0.1;
110
111        //    this->createlines_->setNumberOfColumns(numberOfColumns, i);
112
113        //    // columnText = this->getGametype()->getPlayersName();
114        //    columnText = "PlayerName";
115        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
116        //    this->createlines_->setColumnText(columnIndex, columnText);
117
118        //    columnIndex++;
119        //    leftOffset = leftOffset + 0.3;
120
121        //    // columnText = this->getGametype()->getPlayersFrags();
122        //    columnText = "PlayerFrags";
123        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
124        //    this->createlines_->setColumnText(columnIndex, columnText);
125
126        //    topOffset = topOffset + lineSpacing;
127        //}
128    }
129}
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