[3040] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PickupInventory.h" |
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| 30 | |
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[3196] | 31 | #include <CEGUIImage.h> |
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| 32 | #include <CEGUIImageset.h> |
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| 33 | #include <CEGUIImagesetManager.h> |
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| 34 | #include <CEGUIWindow.h> |
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| 35 | #include <CEGUIWindowManager.h> |
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| 36 | #include <elements/CEGUITabControl.h> |
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[3040] | 37 | |
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| 38 | #include "core/ConsoleCommand.h" |
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[3370] | 39 | #include "core/GUIManager.h" |
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[3040] | 40 | #include "core/input/InputManager.h" |
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[5735] | 41 | #include "controllers/HumanController.h" |
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| 42 | #include "worldentities/pawns/Pawn.h" |
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[3040] | 43 | |
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[3196] | 44 | #include "EquipmentItem.h" |
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| 45 | #include "PassiveItem.h" |
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| 46 | #include "UsableItem.h" |
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[3040] | 47 | |
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[3196] | 48 | |
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[3040] | 49 | namespace orxonox |
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| 50 | { |
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[3079] | 51 | SetConsoleCommandShortcut(PickupInventory, toggleInventory); |
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[3040] | 52 | |
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| 53 | PickupInventory* PickupInventory::pickupInventory_s = NULL; |
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| 54 | PickupInventory* PickupInventory::getSingleton() |
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| 55 | { |
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| 56 | if(!PickupInventory::pickupInventory_s) |
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| 57 | PickupInventory::pickupInventory_s = new PickupInventory(); |
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| 58 | |
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| 59 | return PickupInventory::pickupInventory_s; |
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| 60 | } |
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| 61 | |
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| 62 | PickupInventory::PickupInventory() |
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| 63 | { |
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| 64 | this->bInventoryVisible_ = false; |
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| 65 | this->visibleEquipmentWindows_ = this->visibleUsableWIndows_ = 0; |
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[3041] | 66 | |
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| 67 | // Create some windows to avoid creating them while playing |
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| 68 | CEGUI::WindowManager* winMgr = CEGUI::WindowManager::getSingletonPtr(); |
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| 69 | for(int i = 0; i < 10; i++) |
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| 70 | { |
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| 71 | std::ostringstream id; |
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| 72 | id << i; |
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| 73 | |
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| 74 | PickupInventory::createItemWindows(winMgr, "equ/" + id.str(), i % 5, i / 5); |
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| 75 | PickupInventory::createItemWindows(winMgr, "use/" + id.str(), i % 5, i / 5); |
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| 76 | } |
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| 77 | this->createdEquipmentWindows_ = this->createdUsableWindows_ = 10; |
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[3040] | 78 | } |
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| 79 | PickupInventory::~PickupInventory() |
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| 80 | { |
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| 81 | } |
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| 82 | |
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| 83 | |
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[3079] | 84 | |
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[3040] | 85 | void PickupInventory::toggleInventory() |
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| 86 | { |
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| 87 | if(PickupInventory::getSingleton()->isVisible()) { |
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[3196] | 88 | GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")"); |
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| 89 | GUIManager::getInstance().executeCode("hideCursor()"); |
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[3327] | 90 | InputManager::getInstance().leaveState("guiMouseOnly"); |
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[3040] | 91 | } |
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| 92 | else |
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| 93 | { |
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[3196] | 94 | GUIManager::getInstance().showGUI("PickupInventory"); |
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| 95 | GUIManager::getInstance().executeCode("showCursor()"); |
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[3327] | 96 | InputManager::getInstance().enterState("guiMouseOnly"); |
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[3040] | 97 | } |
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| 98 | PickupInventory::getSingleton()->setVisible(!PickupInventory::getSingleton()->isVisible()); |
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| 99 | } |
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| 100 | |
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| 101 | unsigned int PickupInventory::getCurrentUsableIndex() |
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| 102 | { |
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| 103 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 104 | if(pawn && pawn->getPickups().getCurrentUsable()) |
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| 105 | { |
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| 106 | UsableItem* use = pawn->getPickups().getCurrentUsable(); |
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| 107 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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| 108 | for(unsigned int i = 0; i < items.size(); i++) |
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| 109 | { |
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| 110 | if(items.at(i) == use) |
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| 111 | return i; |
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| 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | return 0; |
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| 116 | } |
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| 117 | bool PickupInventory::isCurrentUsable(const BaseItem* item) |
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| 118 | { |
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| 119 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 120 | if(pawn) |
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| 121 | return (pawn->getPickups().getCurrentUsable() == item); |
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| 122 | else |
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| 123 | return false; |
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| 124 | } |
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| 125 | void PickupInventory::selectUsable(unsigned int i) |
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| 126 | { |
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| 127 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 128 | if(pawn) |
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| 129 | { |
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| 130 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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| 131 | if(i < items.size()) |
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| 132 | pawn->getPickups().setCurrentUsable(items.at(i)); |
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| 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | unsigned int PickupInventory::getEquipmentCount() |
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| 137 | { |
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| 138 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 139 | if(pawn) |
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| 140 | return pawn->getPickups().getEquipmentItems().size(); |
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| 141 | else |
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| 142 | return 0; |
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| 143 | } |
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| 144 | unsigned int PickupInventory::getUsableCount() |
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| 145 | { |
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| 146 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 147 | if(pawn) |
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| 148 | return pawn->getPickups().getUsableItems().size(); |
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| 149 | else |
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| 150 | return 0; |
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| 151 | } |
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| 152 | unsigned int PickupInventory::getPassiveCount() |
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| 153 | { |
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| 154 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 155 | if(pawn) |
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| 156 | return pawn->getPickups().getPassiveItems().size(); |
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| 157 | else |
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| 158 | return 0; |
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| 159 | } |
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| 160 | BaseItem* PickupInventory::getEquipmentItem(unsigned int i) |
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| 161 | { |
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| 162 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 163 | if(pawn) |
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| 164 | { |
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| 165 | std::deque<EquipmentItem*> l = pawn->getPickups().getEquipmentItems(); |
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| 166 | if (i >= l.size()) { return NULL; } |
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| 167 | return l.at(i); |
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| 168 | } |
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| 169 | else |
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| 170 | return NULL; |
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| 171 | } |
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| 172 | BaseItem* PickupInventory::getUsableItem(unsigned int i) |
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| 173 | { |
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| 174 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 175 | if(pawn) |
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| 176 | { |
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| 177 | std::deque<UsableItem*> l = pawn->getPickups().getUsableItems(); |
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| 178 | if (i >= l.size()) { return NULL; } |
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| 179 | return l.at(i); |
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| 180 | } |
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| 181 | else |
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| 182 | return NULL; |
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| 183 | } |
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| 184 | BaseItem* PickupInventory::getPassiveItem(unsigned int i) |
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| 185 | { |
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| 186 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 187 | if(pawn) |
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| 188 | { |
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| 189 | std::deque<PassiveItem*> l = pawn->getPickups().getPassiveItems(); |
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| 190 | if (i >= l.size()) { return NULL; } |
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| 191 | return l.at(i); |
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| 192 | } |
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| 193 | else |
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| 194 | return NULL; |
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| 195 | } |
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| 196 | |
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| 197 | std::string PickupInventory::getImageForItem(const BaseItem* item) |
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| 198 | { |
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| 199 | if(!item) |
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| 200 | return ""; |
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| 201 | |
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| 202 | std::string name = "pickup_" + item->getGUIImage(); |
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| 203 | |
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| 204 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) |
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| 205 | { |
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| 206 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), ""); |
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| 207 | } |
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| 208 | |
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| 209 | return "set:" + name + " image:full_image"; |
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| 210 | } |
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| 211 | |
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| 212 | void PickupInventory::clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane) |
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| 213 | { |
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| 214 | for(unsigned int i = 0; i < this->visibleEquipmentWindows_; i++) |
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| 215 | { |
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| 216 | std::ostringstream id; |
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| 217 | id << i; |
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| 218 | |
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| 219 | winMgr->getWindow("orxonox/Inventory/Frame/equ/" + id.str())->setVisible(false); |
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| 220 | winMgr->getWindow("orxonox/Inventory/Title/equ/" + id.str())->setVisible(false); |
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| 221 | winMgr->getWindow("orxonox/Inventory/Items/equ/" + id.str())->setVisible(false); |
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| 222 | |
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| 223 | /*equipPane->removeChildWindow("orxonox/Inventory/Frame/equ/" + id.str()); |
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| 224 | equipPane->removeChildWindow("orxonox/Inventory/Title/equ/" + id.str()); |
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| 225 | equipPane->removeChildWindow("orxonox/Inventory/Items/equ/" + id.str());*/ |
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| 226 | } |
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| 227 | for(unsigned int i = 0; i < this->visibleUsableWIndows_; i++) |
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| 228 | { |
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| 229 | std::ostringstream id; |
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| 230 | id << i; |
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| 231 | |
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| 232 | winMgr->getWindow("orxonox/Inventory/Frame/use/" + id.str())->setVisible(false); |
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| 233 | winMgr->getWindow("orxonox/Inventory/Title/use/" + id.str())->setVisible(false); |
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| 234 | winMgr->getWindow("orxonox/Inventory/Items/use/" + id.str())->setVisible(false); |
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| 235 | |
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| 236 | /*usablePane->removeChildWindow("orxonox/Inventory/Frame/use/" + id.str()); |
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| 237 | usablePane->removeChildWindow("orxonox/Inventory/Title/use/" + id.str()); |
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| 238 | usablePane->removeChildWindow("orxonox/Inventory/Items/use/" + id.str());*/ |
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| 239 | } |
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| 240 | } |
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| 241 | void PickupInventory::updateTabs(CEGUI::WindowManager *winMgr, CEGUI::Window *equipWindow, CEGUI::Window *usableWindow) |
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| 242 | { |
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| 243 | this->updateEquipment(winMgr, equipWindow); |
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| 244 | this->updateUsable(winMgr, usableWindow); |
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| 245 | } |
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| 246 | |
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| 247 | void PickupInventory::updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target) |
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| 248 | { |
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| 249 | Pawn* pawn; |
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[3074] | 250 | if((pawn = HumanController::getLocalControllerEntityAsPawn())) |
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[3040] | 251 | { |
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| 252 | std::deque<EquipmentItem*> items = pawn->getPickups().getEquipmentItems(); |
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| 253 | for(unsigned int i = 0; i < items.size(); i++) |
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| 254 | { |
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| 255 | std::ostringstream id; |
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| 256 | id << "equ/" << i; |
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| 257 | |
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| 258 | EquipmentItem* item = items.at(i); |
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| 259 | |
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| 260 | if(this->createdEquipmentWindows_ <= i) |
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| 261 | { |
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| 262 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); |
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| 263 | this->createdEquipmentWindows_++; |
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| 264 | } |
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| 265 | |
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| 266 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, "FFFFFFFF"); |
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| 267 | } |
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| 268 | this->visibleEquipmentWindows_ = items.size(); |
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| 269 | } |
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| 270 | } |
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| 271 | void PickupInventory::updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target) |
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| 272 | { |
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| 273 | Pawn* pawn; |
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[3074] | 274 | if((pawn = HumanController::getLocalControllerEntityAsPawn())) |
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[3040] | 275 | { |
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| 276 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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| 277 | for(unsigned int i = 0; i < items.size(); i++) |
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| 278 | { |
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| 279 | std::ostringstream id; |
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| 280 | id << "use/" << i; |
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| 281 | |
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| 282 | UsableItem* item = items.at(i); |
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| 283 | std::string colour; |
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| 284 | |
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| 285 | if(PickupInventory::isCurrentUsable(item)) |
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| 286 | colour = "FFFF5555"; |
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| 287 | else |
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| 288 | colour = "FFFFFFFF"; |
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| 289 | |
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| 290 | if(this->createdUsableWindows_ <= i) |
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| 291 | { |
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| 292 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); |
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| 293 | this->createdUsableWindows_++; |
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| 294 | } |
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| 295 | |
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| 296 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, colour); |
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| 297 | } |
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| 298 | this->visibleUsableWIndows_ = items.size(); |
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| 299 | } |
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| 300 | } |
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| 301 | |
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| 302 | void PickupInventory::createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y) |
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[3079] | 303 | { |
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[3040] | 304 | if(!winMgr) { return; } |
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| 305 | |
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| 306 | CEGUI::Window* frame = winMgr->createWindow("TaharezLook/StaticImage", "orxonox/Inventory/Frame/" + id); |
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| 307 | frame->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 5 + y * 90))); |
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| 308 | frame->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 65))); |
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[3085] | 309 | frame->setRiseOnClickEnabled(false); |
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[3041] | 310 | frame->setVisible(false); |
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[3040] | 311 | |
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| 312 | CEGUI::Window* text = winMgr->createWindow("TaharezLook/StaticText", "orxonox/Inventory/Title/" + id); |
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| 313 | text->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 70 + y * 90))); |
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| 314 | text->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 20))); |
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| 315 | text->setProperty("FrameEnabled", "False"); |
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| 316 | text->setProperty("BackgroundEnabled", "False"); |
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| 317 | text->setProperty("HorzFormatting", "HorzCentred"); |
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| 318 | text->setProperty("VertFormatting", "VertCentred"); |
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| 319 | text->setProperty("TextColours", "tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF"); |
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[3041] | 320 | text->setVisible(false); |
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[3040] | 321 | |
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| 322 | CEGUI::Window* btn = winMgr->createWindow("TaharezLook/Button", "orxonox/Inventory/Items/" + id); |
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| 323 | btn->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 8 + x * 70), CEGUI::UDim(0, 8 + y * 90))); |
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| 324 | btn->setSize(CEGUI::UVector2(CEGUI::UDim(0, 59), CEGUI::UDim(0, 59))); |
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[3076] | 325 | btn->subscribeScriptedEvent("Clicked", "PickupInventory.itemClicked"); |
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[3041] | 326 | btn->setVisible(false); |
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[3040] | 327 | } |
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| 328 | void PickupInventory::setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour) |
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| 329 | { |
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| 330 | CEGUI::Window* txt = winMgr->getWindow("orxonox/Inventory/Title/" + id); |
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| 331 | CEGUI::Window* btn = winMgr->getWindow("orxonox/Inventory/Items/" + id); |
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| 332 | CEGUI::Window* frm = winMgr->getWindow("orxonox/Inventory/Frame/" + id); |
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| 333 | |
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| 334 | frm->setVisible(true); |
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| 335 | |
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| 336 | txt->setVisible(true); |
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| 337 | txt->setProperty("Text", item->getGUIText()); |
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| 338 | txt->setProperty("TextColours", "tl:" + textColour + " tr:" + textColour + " bl:" + textColour + " br:" + textColour + ""); |
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| 339 | |
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| 340 | std::string image = PickupInventory::getImageForItem(item); |
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| 341 | btn->setVisible(true); |
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| 342 | btn->setProperty("NormalImage", image); |
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| 343 | btn->setProperty("HoverImage", image); |
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| 344 | btn->setProperty("PushedImage", image); |
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| 345 | btn->setProperty("DisabledImage", image); |
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| 346 | btn->setProperty("Tooltip", item->getGUIText()); |
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| 347 | |
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| 348 | target->addChildWindow(frm); |
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| 349 | target->addChildWindow(txt); |
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| 350 | target->addChildWindow(btn); |
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| 351 | } |
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| 352 | } |
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