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source: code/trunk/src/orxonox/pickup/PickupSpawner.h @ 6333

Last change on this file since 6333 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of PickupSpawner.
32*/
33
34#ifndef _PickupSpawner_H__
35#define _PickupSpawner_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40#include "tools/Timer.h"
41#include "tools/interfaces/Tickable.h"
42#include "worldentities/StaticEntity.h"
43
44namespace orxonox
45{
46    /**
47        @brief PickupSpawner.
48        @author Daniel 'Huty' Haggenmueller
49    */
50    class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable
51    {
52    public:
53        PickupSpawner(BaseObject* creator);
54        virtual ~PickupSpawner();
55
56        virtual void changedActivity();                                 //!< Invoked when activity has changed (set visibilty).
57        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML.
58        virtual void tick(float dt);
59
60        void trigger(Pawn* pawn);                                       //!< Method called when a Pawn is close enough.
61        void respawnTimerCallback();                                    //!< Method called when the timer runs out.
62
63        /**
64            @brief Get the template name for the item to spawn.
65            @return Returns the name of the template of the item to spawn.
66        */
67        inline const std::string& getItemTemplateName() const
68            { return this->itemTemplateName_; }
69        void setItemTemplateName(const std::string& name);              //!< Set the template name of the item to spawn.
70
71        /**
72            @brief Get the template for the item to spawn.
73            @return Returns the template of the item to spawn.
74        */
75        inline Template* getItemTemplate() const
76            { return this->itemTemplate_; }
77
78        /**
79            @brief Get the distance in which to trigger.
80            @return Returns the distance in which this gets triggered.
81        */
82        inline float getTriggerDistance() const
83            { return this->triggerDistance_; }
84        /**
85            @brief Set the distance in which to trigger.
86            @param value The new distance in which to trigger.
87        */
88        inline void setTriggerDistance(float value)
89            { this->triggerDistance_ = value; }
90
91        /**
92            @brief Get the time to respawn.
93            @returns Returns the time after which this gets re-actived.
94        */
95        inline float getRespawnTime() const
96            { return this->respawnTime_; }
97        /**
98            @brief Set the time to respawn.
99            @param time New time after which this gets re-actived.
100        */
101        inline void setRespawnTime(float time)
102            { this->respawnTime_ = time; }
103    private:
104        std::string itemTemplateName_;          //!< Template name of the item to spawn.
105        Template* itemTemplate_;                //!< Template of the item to spawn.
106
107        float triggerDistance_;                 //!< Distance in which this gets triggered.
108
109        /* Pickup animation */
110        float tickSum_;                         //!< Adds up tick to use in sine movement
111        static const float bounceSpeed_s;       //!< Speed of pickup to bounce up and down
112        static const float bounceDistance_s;    //!< Distance the pickup bounces up and down
113        static const float rotationSpeed_s;     //!< Rotation speed of pickup
114
115        float respawnTime_;                     //!< Time after which this gets re-actived.
116        Timer respawnTimer_;                    //!< Timer used for re-activating.
117    };
118}
119
120#endif /* _PickupSpawner_H__ */
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