1 | |
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2 | #include <lua.hpp> |
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3 | #include <iostream> |
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4 | #include <type_traits> |
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5 | #include "luatb_typed_stack.h" |
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6 | |
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7 | |
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8 | // TODO Make free functions work |
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9 | |
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10 | // This class is only valid for function types. As a neat side-effect, having |
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11 | // this specialization in the .ipp file, also hides all of the private members |
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12 | // from the user (kind of). |
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13 | template<typename ThisType, typename Ret, typename... Args> |
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14 | class LuaTB<ThisType, Ret (ThisType::*)(Args...)> |
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15 | { |
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16 | public: |
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17 | template<Ret (ThisType::*func)(Args...)> |
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18 | static void registerFunction(ThisType *_this, lua_State *lua, std::string name) |
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19 | { |
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20 | // Store the 'this' pointer of the caller in the extraspace |
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21 | LuaTB<ThisType, Ret (ThisType::*)(Args...)>::stateToClassMap[lua] = _this; |
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22 | |
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23 | // Make a function visible to lua that will call 'func' with the correct |
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24 | // arguments |
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25 | lua_register(lua, name.c_str(), toLuaSignature<func>); |
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26 | } |
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27 | |
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28 | private: |
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29 | static std::map<lua_State*, ThisType*> stateToClassMap; |
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30 | |
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31 | // Represents a function that can made visible to lua with the correct |
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32 | // signature. It will call the corresponding C++ function with the |
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33 | // correctly typed arguments |
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34 | template<Ret (ThisType::*func)(Args...)> |
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35 | static int toLuaSignature(lua_State *lua) |
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36 | { |
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37 | // The index of the topmost item on the stack equals the size of |
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38 | // the stack, which also equals the number of arguments |
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39 | int argc = lua_gettop(lua); |
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40 | |
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41 | // Check if the number of arguments match |
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42 | if(argc != sizeof...(Args)) |
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43 | { |
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44 | std::cerr << "ERROR: LuaTB: Lua script called a function with wrong number of arguments (" << argc << " given, " << sizeof...(Args) << " expected)" << std::endl; |
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45 | return LUA_ERRSYNTAX; |
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46 | } |
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47 | |
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48 | // Call getArgument for every argument seperately to convert each argument |
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49 | // to the correct type and call the function afterwards |
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50 | ((*LuaTB<ThisType, Ret (ThisType::*)(Args...)>::stateToClassMap[lua]).*func)( (LuaTBTypedStack::getArgument<Args>(lua))... ); |
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51 | |
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52 | return 0; |
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53 | } |
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54 | }; |
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55 | |
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56 | // This needs to be here and not in a source file, because the compiler can't know |
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57 | // the template types if it's in a separate module. |
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58 | template<typename ThisType, typename Ret, typename... Args> |
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59 | std::map<lua_State*, ThisType*> LuaTB<ThisType, Ret (ThisType::*)(Args...)>::stateToClassMap = std::map<lua_State*, ThisType*>(); |
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