1 | |
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2 | #include "scriptable_controller_api.h" |
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3 | #include "luatb.h" |
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4 | #include "scriptable_controller.h" |
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5 | #include "tools/Timer.h" |
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6 | #include "worldentities/pawns/Pawn.h" |
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7 | #include "infos/Bot.h" |
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8 | #include "worldentities/pawns/ModularSpaceShip.h" |
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9 | //#include "../modules/objects/collisionshapes/SphereCollisionShape.h" |
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10 | #include "graphics/Model.h" |
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11 | #include "worldentities/pawns/ScriptableControllerDrone.h" |
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12 | |
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13 | |
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14 | namespace orxonox |
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15 | { |
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16 | |
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17 | const double ScriptableControllerAPI::periodic_interval = 0.5; |
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18 | |
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19 | ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller) |
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20 | { |
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21 | this->lua_ = lua; |
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22 | this->controller_ = controller; |
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23 | |
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24 | // Haven't found a shorter way yet to write that... We need C++17! |
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25 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint"); |
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26 | |
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27 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout"); |
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28 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject"); |
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29 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint"); |
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30 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter"); |
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31 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave"); |
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32 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled"); |
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33 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit"); |
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34 | |
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35 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setPosition)>::registerFunction<&ScriptableControllerAPI::setPosition>(this, lua, "setPosition"); |
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36 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setOrientation)>::registerFunction<&ScriptableControllerAPI::setOrientation>(this, lua, "setOrientation"); |
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37 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setVelocity)>::registerFunction<&ScriptableControllerAPI::setVelocity>(this, lua, "setVelocity"); |
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38 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setAngularVelocity)>::registerFunction<&ScriptableControllerAPI::setAngularVelocity>(this, lua, "setAngularVelocity"); |
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39 | |
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40 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn"); |
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41 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawn)>::registerFunction<&ScriptableControllerAPI::spawn>(this, lua, "spawn"); |
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42 | |
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43 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawnTest)>::registerFunction<&ScriptableControllerAPI::spawnTest>(this, lua, "spawnTest"); |
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44 | |
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45 | |
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46 | |
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47 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::myTestFunction)>::registerFunction<&ScriptableControllerAPI::myTestFunction>(this, lua, "mytestfunction"); |
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48 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::moveControllableEntity)>::registerFunction<&ScriptableControllerAPI::moveControllableEntity>(this, lua, "moveControllableEntity"); |
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49 | |
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50 | |
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51 | |
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52 | this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false); |
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53 | } |
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54 | |
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55 | ScriptableControllerAPI::~ScriptableControllerAPI() |
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56 | { |
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57 | lua_close(this->lua_); |
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58 | } |
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59 | |
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60 | void ScriptableControllerAPI::orxPrint(std::string msg) |
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61 | { |
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62 | orxout(user_info) << msg << std::endl; |
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63 | } |
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64 | |
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65 | void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout) |
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66 | { |
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67 | // Kills itself when the timer fires |
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68 | new Timer(timeout, false, callback, true); |
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69 | } |
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70 | |
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71 | //void ScriptableControllerAPI::registerPeriodically(std::function<void (void)> callback, double timeout) |
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72 | //{ |
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73 | // // Kills itself when the timer fires |
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74 | // new Timer(timeout, false, callback, true); |
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75 | //} |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | |
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83 | |
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84 | void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance) |
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85 | { |
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86 | WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1); |
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87 | WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2); |
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88 | |
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89 | if(entity1 != nullptr && entity2 != nullptr) |
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90 | this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback)); |
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91 | } |
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92 | |
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93 | void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance) |
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94 | { |
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95 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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96 | |
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97 | if(entity != nullptr) |
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98 | this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback)); |
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99 | } |
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100 | |
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101 | void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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102 | { |
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103 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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104 | |
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105 | if(entity != nullptr) |
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106 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback)); |
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107 | } |
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108 | |
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109 | void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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110 | { |
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111 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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112 | |
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113 | if(entity != nullptr) |
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114 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback)); |
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115 | } |
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116 | |
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117 | void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id) |
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118 | { |
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119 | this->pawnDestroyedHandlers_[id].push_back(callback); |
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120 | } |
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121 | |
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122 | void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id) |
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123 | { |
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124 | this->pawnHitHandlers_[id].push_back(callback); |
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125 | } |
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126 | |
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127 | void ScriptableControllerAPI::killPawn(std::string id) |
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128 | { |
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129 | Pawn *pawn = this->controller_->getPawnByID(id); |
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130 | if(pawn == nullptr) |
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131 | orxout(user_warning) << "Trying to kill an unknown pawn" << std::endl; |
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132 | else |
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133 | pawn->kill(); |
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134 | } |
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135 | |
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136 | void ScriptableControllerAPI::spawn(std::string type, std::string id) |
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137 | { |
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138 | if(this->controller_->getWorldEntityByID(id) != nullptr) |
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139 | { |
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140 | orxout(user_warning) << "Script tried to spawn an object, but an object with the given ID exists already" << std::endl; |
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141 | return; |
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142 | } |
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143 | |
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144 | Identifier *identifier = ClassByString(type); |
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145 | if(!identifier) |
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146 | { |
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147 | orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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148 | return; |
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149 | } |
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150 | |
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151 | if(!identifier->isLoadable()) |
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152 | { |
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153 | orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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154 | return; |
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155 | } |
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156 | |
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157 | WorldEntity *entity; |
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158 | Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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159 | |
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160 | orxout(user_error) << "First hit!" << std::endl; |
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161 | |
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162 | if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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163 | { |
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164 | entity = orxonox_cast<WorldEntity*>(obj); |
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165 | } |
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166 | else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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167 | { |
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168 | // TODO This does not work yet because somehow the controllable entity is not set |
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169 | // yet at this stage. |
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170 | // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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171 | |
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172 | |
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173 | //use TEMPLATES in the map to define objects that are not present on the map yet |
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174 | return; |
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175 | } |
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176 | else |
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177 | { |
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178 | orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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179 | |
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180 | return; |
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181 | } |
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182 | |
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183 | orxout(user_error) << "Second hit!" << std::endl; |
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184 | |
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185 | if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) |
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186 | this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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187 | |
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188 | if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) |
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189 | this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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190 | |
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191 | this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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192 | |
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193 | |
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194 | orxout(user_error) << "Third and final hit!" << std::endl; |
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195 | |
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196 | } |
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197 | |
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198 | |
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199 | |
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200 | |
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201 | |
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202 | void ScriptableControllerAPI::spawnTest(std::string id) |
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203 | { |
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204 | |
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205 | if(this->controller_->getWorldEntityByID(id) != nullptr) |
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206 | { |
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207 | orxout(user_warning) << "Script tried to spawn an object, but an object with the given ID exists already" << std::endl; |
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208 | return; |
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209 | } |
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210 | |
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211 | |
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212 | Identifier *identifier = ClassByString("ScriptableControllerDrone"); |
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213 | |
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214 | |
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215 | if(!identifier) |
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216 | { |
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217 | orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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218 | return; |
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219 | } |
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220 | |
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221 | if(!identifier->isLoadable()) |
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222 | { |
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223 | orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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224 | return; |
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225 | } |
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226 | |
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227 | |
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228 | |
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229 | WorldEntity *entity; |
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230 | Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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231 | |
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232 | orxout(user_status) << "First hit!" << std::endl; |
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233 | |
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234 | if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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235 | { |
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236 | orxout(user_status) << "Is WorldEntity!" << std::endl; |
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237 | entity = orxonox_cast<WorldEntity*>(obj); |
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238 | } |
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239 | else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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240 | { |
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241 | // TODO This does not work yet because somehow the controllable entity is not set |
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242 | // yet at this stage. |
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243 | // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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244 | |
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245 | orxout(user_status) << "Is PlayerInfo!" << std::endl; |
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246 | |
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247 | //use TEMPLATES in the map to define objects that are not present on the map yet |
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248 | return; |
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249 | } |
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250 | else |
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251 | { |
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252 | orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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253 | |
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254 | return; |
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255 | } |
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256 | |
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257 | |
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258 | if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { |
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259 | orxout(user_status) << "Is MobileEntity!" << std::endl; |
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260 | this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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261 | } |
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262 | |
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263 | if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { |
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264 | orxout(user_status) << "Is Pawn!" << std::endl; |
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265 | this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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266 | } |
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267 | |
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268 | this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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269 | |
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270 | if(this->controller_->getPawnByID(id) != nullptr) { |
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271 | orxout(user_status) << "Pawn is indeed available!" << std::endl; |
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272 | } |
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273 | |
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274 | |
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275 | |
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276 | ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// |
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277 | Pawn* pawn = this->controller_->getPawnByID(id); |
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278 | //Attach to pawn |
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279 | ScriptableControllerDrone* drone = new ScriptableControllerDrone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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280 | |
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281 | drone->addTemplate("ScriptableControllerDroneTemplate"); //ScriptableControllerDroneTemplate spaceshipescort |
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282 | |
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283 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
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284 | drone->setPosition(spawnPosition); |
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285 | //drone->moveFrontBack(1.0); |
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286 | |
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287 | |
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288 | orxout(user_status) << "Final hit!" << std::endl; |
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289 | } |
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290 | |
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291 | |
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292 | |
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293 | |
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294 | |
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295 | |
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296 | void ScriptableControllerAPI::setPosition(std::string id, double x, double y, double z) |
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297 | { |
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298 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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299 | if(entity == nullptr) |
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300 | { |
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301 | orxout(user_warning) << "Trying to set position of an unknown object" << std::endl; |
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302 | return; |
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303 | } |
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304 | |
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305 | const Vector3 &old = entity->getPosition(); |
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306 | |
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307 | // If one of the values is NaN, don't change that value |
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308 | x = std::isnan(x) ? old.x : x; |
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309 | y = std::isnan(y) ? old.y : y; |
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310 | z = std::isnan(z) ? old.z : z; |
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311 | |
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312 | entity->setPosition(x, y, z); |
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313 | } |
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314 | |
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315 | void ScriptableControllerAPI::setOrientation(std::string id, double x, double y, double z, double angle) |
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316 | { |
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317 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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318 | if(entity == nullptr) |
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319 | { |
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320 | orxout(user_warning) << "Trying to set orientation of an unknown object" << std::endl; |
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321 | return; |
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322 | } |
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323 | |
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324 | Vector3 old_axis; |
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325 | Degree old_angle; |
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326 | |
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327 | entity->getOrientation().ToAngleAxis(old_angle, old_axis); |
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328 | |
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329 | // If one of the values is NaN, don't change that value |
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330 | x = std::isnan(x) ? old_axis.x : x; |
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331 | y = std::isnan(y) ? old_axis.y : y; |
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332 | z = std::isnan(z) ? old_axis.z : z; |
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333 | angle = std::isnan(x) ? old_angle.valueDegrees() : angle; |
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334 | |
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335 | |
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336 | entity->setOrientation(Vector3(x, y, z), Degree(angle)); |
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337 | } |
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338 | |
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339 | void ScriptableControllerAPI::setVelocity(std::string id, double x, double y, double z) |
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340 | { |
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341 | MobileEntity *entity = this->controller_->getMobileEntityByID(id); |
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342 | if(entity == nullptr) |
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343 | { |
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344 | orxout(user_warning) << "Trying to set velocity of an unknown object" << std::endl; |
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345 | return; |
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346 | } |
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347 | |
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348 | const Vector3 &old = entity->getVelocity(); |
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349 | |
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350 | // If one of the values is NaN, don't change that value |
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351 | x = std::isnan(x) ? old.x : x; |
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352 | y = std::isnan(y) ? old.y : y; |
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353 | z = std::isnan(z) ? old.z : z; |
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354 | |
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355 | entity->setVelocity(x, y, z); |
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356 | } |
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357 | |
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358 | void ScriptableControllerAPI::setAngularVelocity(std::string id, double x, double y, double z) |
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359 | { |
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360 | MobileEntity *entity = this->controller_->getMobileEntityByID(id); |
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361 | if(entity == nullptr) |
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362 | { |
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363 | orxout(user_warning) << "Trying to set angular velocity of an unknown object" << std::endl; |
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364 | return; |
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365 | } |
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366 | |
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367 | const Vector3 &old = entity->getAngularVelocity(); |
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368 | |
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369 | // If one of the values is NaN, don't change that value |
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370 | x = std::isnan(x) ? old.x : x; |
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371 | y = std::isnan(y) ? old.y : y; |
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372 | z = std::isnan(z) ? old.z : z; |
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373 | |
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374 | entity->setAngularVelocity(x, y, z); |
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375 | } |
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376 | |
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377 | void ScriptableControllerAPI::pawnKilled(std::string id, Pawn *pawn) |
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378 | { |
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379 | for(auto callback : this->pawnDestroyedHandlers_[id]) |
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380 | callback(id); |
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381 | |
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382 | this->pawnDestroyedHandlers_.erase(id); |
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383 | |
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384 | // We need to delete those handlers as well, they're no longer valid |
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385 | auto near_obj_handler = this->nearObjectHandlers_.begin(); |
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386 | while(near_obj_handler != this->nearObjectHandlers_.end()) |
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387 | { |
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388 | if(near_obj_handler->entity1_ == pawn || near_obj_handler->entity2_ == pawn) |
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389 | near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler); |
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390 | else |
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391 | near_obj_handler++; |
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392 | } |
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393 | |
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394 | auto near_point_handler = this->nearPointHandlers_.begin(); |
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395 | while(near_point_handler != this->nearPointHandlers_.end()) |
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396 | { |
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397 | if(near_point_handler->entity_ == pawn) |
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398 | near_point_handler = this->nearPointHandlers_.erase(near_point_handler); |
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399 | else |
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400 | near_point_handler++; |
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401 | } |
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402 | |
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403 | auto area_handler = this->areaHandlers_.begin(); |
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404 | while(area_handler != this->areaHandlers_.end()) |
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405 | { |
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406 | if(area_handler->entity_ == pawn) |
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407 | area_handler = this->areaHandlers_.erase(area_handler); |
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408 | else |
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409 | area_handler++; |
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410 | } |
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411 | } |
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412 | |
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413 | void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield) |
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414 | { |
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415 | for(auto callback : this->pawnHitHandlers_[target_id]) |
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416 | callback(target_id, source_id, new_health, new_shield); |
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417 | } |
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418 | |
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419 | void ScriptableControllerAPI::periodic() |
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420 | { |
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421 | // Near object |
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422 | auto near_obj_handler = this->nearObjectHandlers_.begin(); |
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423 | while(near_obj_handler != this->nearObjectHandlers_.end()) |
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424 | { |
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425 | if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_) |
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426 | { |
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427 | near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_); |
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428 | near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler); |
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429 | } |
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430 | else |
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431 | { |
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432 | near_obj_handler++; |
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433 | } |
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434 | } |
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435 | |
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436 | // Near point |
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437 | auto near_point_handler = this->nearPointHandlers_.begin(); |
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438 | while(near_point_handler != this->nearPointHandlers_.end()) |
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439 | { |
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440 | if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_) |
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441 | { |
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442 | near_point_handler->callback_(near_point_handler->id_); |
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443 | near_point_handler = this->nearPointHandlers_.erase(near_point_handler); |
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444 | } |
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445 | else |
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446 | { |
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447 | near_point_handler++; |
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448 | } |
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449 | } |
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450 | |
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451 | // Areas |
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452 | auto area_handler = this->areaHandlers_.begin(); |
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453 | while(area_handler != this->areaHandlers_.end()) |
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454 | { |
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455 | if(area_handler->entity_->getPosition() > area_handler->start_point_ && |
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456 | area_handler->entity_->getPosition() < area_handler->end_point_) |
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457 | { |
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458 | if(area_handler->atEnter_) |
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459 | { |
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460 | area_handler->callback_(area_handler->id_); |
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461 | area_handler = this->areaHandlers_.erase(area_handler); |
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462 | } |
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463 | else |
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464 | { |
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465 | area_handler++; |
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466 | } |
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467 | } |
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468 | else |
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469 | { |
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470 | if(!area_handler->atEnter_) |
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471 | { |
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472 | area_handler->callback_(area_handler->id_); |
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473 | area_handler = this->areaHandlers_.erase(area_handler); |
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474 | } |
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475 | else |
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476 | { |
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477 | area_handler++; |
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478 | } |
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479 | } |
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480 | } |
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481 | |
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482 | } |
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483 | |
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484 | |
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485 | //// TESTTESTTESTTESTTESTTEST |
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486 | double ScriptableControllerAPI::myTestFunction(double x, double y) |
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487 | { |
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488 | double z = x + y; |
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489 | orxout(user_info) << "Result = " << z << endl; |
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490 | return z; |
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491 | } |
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492 | |
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493 | |
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494 | |
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495 | |
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496 | |
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497 | void ScriptableControllerAPI::moveControllableEntity(std::string id, double x, double y, double z) |
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498 | { |
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499 | MobileEntity *entity = this->controller_->getMobileEntityByID(id); |
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500 | |
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501 | if(entity == nullptr) |
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502 | { |
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503 | orxout(user_warning) << "Trying to move an unknown object" << std::endl; |
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504 | return; |
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505 | } |
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506 | |
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507 | Identifier *identifier = ClassByString("ControllableEntity"); |
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508 | |
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509 | ControllableEntity *controllable_entity; |
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510 | |
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511 | if(identifier->isA(ClassIdentifier<ControllableEntity>::getIdentifier())) |
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512 | { |
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513 | orxout(user_info) << "Before final cast..."<< endl; |
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514 | controllable_entity = orxonox_cast<ControllableEntity*>(entity); |
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515 | orxout(user_info) << "After final cast..."<< endl; |
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516 | //ATTACHED COLLISION SHAPE is MANDATORY in order to move the entity |
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517 | controllable_entity->moveFrontBack(x); |
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518 | controllable_entity->moveRightLeft(y); |
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519 | controllable_entity->moveUpDown(z); |
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520 | orxout(user_info) << "After move..."<< endl; |
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521 | } |
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522 | |
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523 | return; |
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524 | |
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525 | } |
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526 | } |
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