[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Reto Grieder |
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[3060] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "AmbientSound.h" |
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[3196] | 30 | |
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[8079] | 31 | #include "core/CoreIncludes.h" |
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[6417] | 32 | #include "core/GameMode.h" |
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| 33 | #include "core/Resource.h" |
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| 34 | #include "SoundManager.h" |
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[3060] | 35 | |
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[5738] | 36 | namespace orxonox |
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[3060] | 37 | { |
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[10624] | 38 | RegisterAbstractClass(AmbientSound).inheritsFrom<BaseSound>().inheritsFrom<MoodListener>(); |
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| 39 | |
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[7854] | 40 | AmbientSound::AmbientSound() |
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| 41 | : bPlayOnLoad_(false) |
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[3060] | 42 | { |
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[8079] | 43 | RegisterObject(AmbientSound); |
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| 44 | |
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[6417] | 45 | // Ambient sounds always fade in |
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[8351] | 46 | this->setVolume(0.0f); |
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[3060] | 47 | } |
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| 48 | |
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[6417] | 49 | void AmbientSound::preDestroy() |
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[3060] | 50 | { |
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[6417] | 51 | if (GameMode::playsSound()) |
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| 52 | { |
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[10624] | 53 | // Smoothly fade out by keeping a StrongPtr |
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[6417] | 54 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 55 | } |
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[3060] | 56 | } |
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| 57 | |
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[6417] | 58 | void AmbientSound::play() |
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| 59 | { |
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| 60 | if (GameMode::playsSound()) |
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| 61 | SoundManager::getInstance().registerAmbientSound(this); |
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| 62 | } |
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| 63 | |
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[7856] | 64 | bool AmbientSound::stop() |
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[6417] | 65 | { |
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| 66 | if (GameMode::playsSound()) |
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| 67 | SoundManager::getInstance().unregisterAmbientSound(this); |
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[7856] | 68 | return false; // sound source not (yet) destroyed - return false |
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[6417] | 69 | } |
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| 70 | |
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| 71 | void AmbientSound::pause() |
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| 72 | { |
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| 73 | if (GameMode::playsSound()) |
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| 74 | SoundManager::getInstance().pauseAmbientSound(this); |
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| 75 | } |
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| 76 | |
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| 77 | float AmbientSound::getRealVolume() |
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| 78 | { |
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| 79 | assert(GameMode::playsSound()); |
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| 80 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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| 81 | } |
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| 82 | |
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[9939] | 83 | bool AmbientSound::setAmbientSource(const std::string& source) |
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[6417] | 84 | { |
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| 85 | this->ambientSource_ = source; |
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[9939] | 86 | return(this->moodChanged(MoodManager::getInstance().getMood())); |
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[6417] | 87 | } |
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| 88 | |
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[9939] | 89 | bool AmbientSound::moodChanged(const std::string& mood) |
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[6417] | 90 | { |
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| 91 | if (GameMode::playsSound()) |
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| 92 | { |
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[8706] | 93 | const std::string& path = "ambient/" + mood + '/' + this->ambientSource_; |
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[6417] | 94 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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| 95 | if (fileInfo != NULL) |
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[8861] | 96 | { |
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| 97 | orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming |
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[6417] | 98 | this->setSource(path); |
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[9939] | 99 | |
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| 100 | // all went fine |
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| 101 | return true; |
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[8861] | 102 | } |
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[6417] | 103 | else |
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[8861] | 104 | { |
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[8858] | 105 | orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; |
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[9939] | 106 | |
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| 107 | // everything went southways |
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| 108 | return false; |
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[8861] | 109 | } |
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[6417] | 110 | } |
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[9939] | 111 | return false; |
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[6417] | 112 | } |
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| 113 | |
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| 114 | void AmbientSound::setPlayOnLoad(bool val) |
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| 115 | { |
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| 116 | this->bPlayOnLoad_ = val; |
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| 117 | if (val) |
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| 118 | this->play(); |
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| 119 | } |
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[5896] | 120 | } |
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