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source: code/trunk/src/orxonox/sound/AmbientSound.cc @ 8497

Last change on this file since 8497 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Reto Grieder
[3060]24 *   Co-authors:
25 *      ...
26 *
27 */
[3196]28
[5896]29#include "AmbientSound.h"
[3196]30
[8079]31#include "core/CoreIncludes.h"
[6417]32#include "core/GameMode.h"
33#include "core/Resource.h"
34#include "SoundManager.h"
[3060]35
[5738]36namespace orxonox
[3060]37{
[7854]38    AmbientSound::AmbientSound()
39        : bPlayOnLoad_(false)
[3060]40    {
[8079]41        RegisterObject(AmbientSound);
42
[6417]43        // Ambient sounds always fade in
[8351]44        this->setVolume(0.0f);
[3060]45    }
46
[6417]47    void AmbientSound::preDestroy()
[3060]48    {
[6417]49        if (GameMode::playsSound())
50        {
51            // Smoothly fade out by keeping a SmartPtr
52            SoundManager::getInstance().unregisterAmbientSound(this);
53        }
[3060]54    }
55
[6417]56    void AmbientSound::play()
57    {
58        if (GameMode::playsSound())
59            SoundManager::getInstance().registerAmbientSound(this);
60    }
61
[7856]62    bool AmbientSound::stop()
[6417]63    {
64        if (GameMode::playsSound())
65            SoundManager::getInstance().unregisterAmbientSound(this);
[7856]66        return false; // sound source not (yet) destroyed - return false
[6417]67    }
68
69    void AmbientSound::pause()
70    {
71        if (GameMode::playsSound())
72            SoundManager::getInstance().pauseAmbientSound(this);
73    }
74
75    float AmbientSound::getRealVolume()
76    {
77        assert(GameMode::playsSound());
78        return SoundManager::getInstance().getRealVolume(SoundType::Music);
79    }
80
81    void AmbientSound::setAmbientSource(const std::string& source)
82    {
83        this->ambientSource_ = source;
84        this->moodChanged(this->getMood());
85    }
86
87    void AmbientSound::moodChanged(const std::string& mood)
88    {
89        if (GameMode::playsSound())
90        {
91            const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_;
92            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
93            if (fileInfo != NULL)
94                this->setSource(path);
95            else
96                COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl;
97        }
98    }
99
100    void AmbientSound::setPlayOnLoad(bool val)
101    {
102        this->bPlayOnLoad_ = val;
103        if (val)
104            this->play();
105    }
[5896]106}
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