[3060] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[5896] | 23 | * Reto Grieder |
---|
[3060] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[3196] | 28 | |
---|
[5896] | 29 | #include "AmbientSound.h" |
---|
[3196] | 30 | |
---|
[8079] | 31 | #include "core/CoreIncludes.h" |
---|
[6417] | 32 | #include "core/GameMode.h" |
---|
| 33 | #include "core/Resource.h" |
---|
| 34 | #include "SoundManager.h" |
---|
[3060] | 35 | |
---|
[5738] | 36 | namespace orxonox |
---|
[3060] | 37 | { |
---|
[7854] | 38 | AmbientSound::AmbientSound() |
---|
| 39 | : bPlayOnLoad_(false) |
---|
[3060] | 40 | { |
---|
[8079] | 41 | RegisterObject(AmbientSound); |
---|
| 42 | |
---|
[6417] | 43 | // Ambient sounds always fade in |
---|
[8351] | 44 | this->setVolume(0.0f); |
---|
[3060] | 45 | } |
---|
| 46 | |
---|
[6417] | 47 | void AmbientSound::preDestroy() |
---|
[3060] | 48 | { |
---|
[6417] | 49 | if (GameMode::playsSound()) |
---|
| 50 | { |
---|
| 51 | // Smoothly fade out by keeping a SmartPtr |
---|
| 52 | SoundManager::getInstance().unregisterAmbientSound(this); |
---|
| 53 | } |
---|
[3060] | 54 | } |
---|
| 55 | |
---|
[6417] | 56 | void AmbientSound::play() |
---|
| 57 | { |
---|
| 58 | if (GameMode::playsSound()) |
---|
| 59 | SoundManager::getInstance().registerAmbientSound(this); |
---|
| 60 | } |
---|
| 61 | |
---|
[7856] | 62 | bool AmbientSound::stop() |
---|
[6417] | 63 | { |
---|
| 64 | if (GameMode::playsSound()) |
---|
| 65 | SoundManager::getInstance().unregisterAmbientSound(this); |
---|
[7856] | 66 | return false; // sound source not (yet) destroyed - return false |
---|
[6417] | 67 | } |
---|
| 68 | |
---|
| 69 | void AmbientSound::pause() |
---|
| 70 | { |
---|
| 71 | if (GameMode::playsSound()) |
---|
| 72 | SoundManager::getInstance().pauseAmbientSound(this); |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | float AmbientSound::getRealVolume() |
---|
| 76 | { |
---|
| 77 | assert(GameMode::playsSound()); |
---|
| 78 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | void AmbientSound::setAmbientSource(const std::string& source) |
---|
| 82 | { |
---|
| 83 | this->ambientSource_ = source; |
---|
| 84 | this->moodChanged(this->getMood()); |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | void AmbientSound::moodChanged(const std::string& mood) |
---|
| 88 | { |
---|
| 89 | if (GameMode::playsSound()) |
---|
| 90 | { |
---|
| 91 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; |
---|
| 92 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
---|
| 93 | if (fileInfo != NULL) |
---|
| 94 | this->setSource(path); |
---|
| 95 | else |
---|
| 96 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; |
---|
| 97 | } |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | void AmbientSound::setPlayOnLoad(bool val) |
---|
| 101 | { |
---|
| 102 | this->bPlayOnLoad_ = val; |
---|
| 103 | if (val) |
---|
| 104 | this->play(); |
---|
| 105 | } |
---|
[5896] | 106 | } |
---|