[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Erwin 'vaiursch' Herrsche |
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[3060] | 24 | * Co-authors: |
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[5896] | 25 | * Reto Grieder |
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[3060] | 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "BaseSound.h" |
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[3196] | 30 | |
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[6417] | 31 | #include <cassert> |
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[3060] | 32 | #include <vector> |
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[6417] | 33 | #include <al.h> |
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[3060] | 34 | |
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[7163] | 35 | #include "util/Math.h" |
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[5896] | 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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[5695] | 38 | #include "core/Resource.h" |
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[6417] | 39 | #include "core/XMLPort.h" |
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| 40 | #include "SoundBuffer.h" |
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| 41 | #include "SoundManager.h" |
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[3060] | 42 | |
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[5738] | 43 | namespace orxonox |
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[3060] | 44 | { |
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[5896] | 45 | BaseSound::BaseSound() |
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[6417] | 46 | : bPooling_(false) |
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| 47 | , volume_(1.0) |
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| 48 | , bLooping_(false) |
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| 49 | , state_(Stopped) |
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| 50 | , pitch_ (1.0) |
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[3060] | 51 | { |
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[5896] | 52 | RegisterRootObject(BaseSound); |
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[6417] | 53 | |
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| 54 | // Initialise audioSource_ to a value that is not a source |
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| 55 | // 0 is unfortunately not guaranteed to be no source ID. |
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[8514] | 56 | // HACK! |
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| 57 | this->audioSource_ = 0; |
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[8521] | 58 | //while (alIsSource(++this->audioSource_)); |
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[3060] | 59 | } |
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| 60 | |
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[5896] | 61 | BaseSound::~BaseSound() |
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[3060] | 62 | { |
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[8729] | 63 | if (this->state_ != Stopped) |
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| 64 | this->stop(); |
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[6417] | 65 | // Release buffer |
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| 66 | if (this->soundBuffer_ != NULL) |
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| 67 | { |
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| 68 | assert(GameMode::playsSound()); |
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| 69 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 70 | } |
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[3060] | 71 | } |
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| 72 | |
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[6417] | 73 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
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[3060] | 74 | { |
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[6417] | 75 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
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| 76 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); |
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| 77 | XMLPortParam(BaseSound, "pitch", setPitch, getPitch, xmlelement, mode); |
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| 78 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
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| 79 | } |
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| 80 | |
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| 81 | void BaseSound::doPlay() |
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| 82 | { |
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| 83 | this->state_ = Playing; |
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| 84 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) |
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[5896] | 85 | { |
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[6417] | 86 | if (!alIsSource(this->audioSource_)) |
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[3108] | 87 | { |
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[6417] | 88 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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| 89 | if (!alIsSource(this->audioSource_)) |
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| 90 | return; |
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| 91 | this->initialiseSource(); |
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[3108] | 92 | } |
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[6417] | 93 | |
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| 94 | alSourcePlay(this->audioSource_); |
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| 95 | if (int error = alGetError()) |
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[8858] | 96 | orxout(internal_error, context::sound) << "Error playing sound: " << SoundManager::getALErrorString(error) << endl; |
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[3060] | 97 | } |
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| 98 | } |
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| 99 | |
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[7856] | 100 | bool BaseSound::doStop() |
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[5896] | 101 | { |
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[6417] | 102 | this->state_ = Stopped; |
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[5899] | 103 | if (alIsSource(this->audioSource_)) |
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[6417] | 104 | { |
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[5899] | 105 | alSourceStop(this->audioSource_); |
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[6417] | 106 | // Release buffer |
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| 107 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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| 108 | // Release source again |
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| 109 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); |
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| 110 | // Get a no source ID |
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| 111 | this->audioSource_ += 123455; |
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| 112 | while (alIsSource(++this->audioSource_)); |
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[7858] | 113 | |
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[7856] | 114 | return true; // sound source destroyed - return true |
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[6417] | 115 | } |
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[7856] | 116 | return false; // nothing done - return false |
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[3060] | 117 | } |
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| 118 | |
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[6417] | 119 | void BaseSound::doPause() |
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[5896] | 120 | { |
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[6417] | 121 | if (this->isStopped()) |
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| 122 | return; |
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| 123 | this->state_ = Paused; |
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[5899] | 124 | if (alIsSource(this->audioSource_)) |
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| 125 | alSourcePause(this->audioSource_); |
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[3060] | 126 | } |
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| 127 | |
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[6417] | 128 | ALint BaseSound::getSourceState() const |
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[5896] | 129 | { |
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[5899] | 130 | if (alIsSource(this->audioSource_)) |
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[6417] | 131 | { |
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| 132 | ALint state; |
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| 133 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
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| 134 | return state; |
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| 135 | } |
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| 136 | else |
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| 137 | return AL_INITIAL; |
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[3060] | 138 | } |
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| 139 | |
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[6417] | 140 | void BaseSound::initialiseSource() |
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[5896] | 141 | { |
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[6417] | 142 | this->updateVolume(); |
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| 143 | this->setPitch(this->getPitch()); |
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| 144 | this->setLooping(this->getLooping()); |
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| 145 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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| 146 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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| 147 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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| 148 | if (ALint error = alGetError()) |
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[8858] | 149 | orxout(internal_warning, context::sound) << "Setting source parameters to 0 failed: " |
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| 150 | << SoundManager::getALErrorString(error) << endl; |
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[6417] | 151 | assert(this->soundBuffer_ != NULL); |
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| 152 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 153 | if (ALuint error = alGetError()) |
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[8858] | 154 | orxout(internal_error, context::sound) << "Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 155 | } |
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| 156 | |
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| 157 | void BaseSound::setVolume(float vol) |
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| 158 | { |
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| 159 | this->volume_ = clamp(vol, 0.0f, 1.0f); |
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| 160 | if (this->volume_ != vol) |
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[8858] | 161 | orxout(internal_warning, context::sound) << "Volume out of range, clamping value." << endl; |
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[6417] | 162 | this->updateVolume(); |
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| 163 | } |
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| 164 | |
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| 165 | void BaseSound::updateVolume() |
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| 166 | { |
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[5899] | 167 | if (alIsSource(this->audioSource_)) |
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[6417] | 168 | { |
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[8514] | 169 | float volume = this->volume_ * this->getRealVolume(); |
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[6417] | 170 | alSourcef(this->audioSource_, AL_GAIN, volume); |
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| 171 | if (int error = alGetError()) |
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[8858] | 172 | orxout(internal_error, context::sound) << "Error setting volume to " << volume |
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| 173 | << ": " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 174 | } |
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[3060] | 175 | } |
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| 176 | |
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[6417] | 177 | void BaseSound::setLooping(bool val) |
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[5896] | 178 | { |
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[6417] | 179 | this->bLooping_ = val; |
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[5899] | 180 | if (alIsSource(this->audioSource_)) |
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[6417] | 181 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
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[3060] | 182 | } |
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| 183 | |
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[6417] | 184 | void BaseSound::setPitch(float pitch) |
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[5896] | 185 | { |
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[6502] | 186 | if (pitch > 2 || pitch < 0.5f) |
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[6417] | 187 | { |
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[8858] | 188 | orxout(internal_warning, context::sound) << "Pitch out of range, cropping value." << endl; |
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[6502] | 189 | pitch = pitch > 2.0f ? 2.0f : pitch; |
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| 190 | pitch = pitch < 0.5f ? 0.5f : pitch; |
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[6417] | 191 | } |
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| 192 | this->pitch_ = pitch; |
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| 193 | if (alIsSource(this->audioSource_)) |
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| 194 | { |
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| 195 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
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| 196 | if (int error = alGetError()) |
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[8858] | 197 | orxout(internal_error, context::sound) << "Error setting pitch: " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 198 | } |
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[5896] | 199 | } |
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| 200 | |
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[5899] | 201 | void BaseSound::setSource(const std::string& source) |
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[5896] | 202 | { |
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| 203 | if (!GameMode::playsSound()) |
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[3060] | 204 | { |
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[6417] | 205 | this->source_ = source; |
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[5896] | 206 | return; |
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[3060] | 207 | } |
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| 208 | |
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[6417] | 209 | if (this->soundBuffer_ != NULL) |
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[5896] | 210 | { |
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[6417] | 211 | if (this->soundBuffer_->getFilename() == source) |
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[5904] | 212 | { |
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[6417] | 213 | assert(this->source_ == source_); |
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| 214 | return; |
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[5904] | 215 | } |
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[6417] | 216 | // Stopping is imperative here! |
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| 217 | if (alIsSource(this->audioSource_)) |
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[5904] | 218 | { |
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[6417] | 219 | alSourceStop(this->audioSource_); |
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| 220 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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[5904] | 221 | } |
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[6417] | 222 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 223 | this->soundBuffer_.reset(); |
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[3060] | 224 | } |
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| 225 | |
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[6417] | 226 | this->source_ = source; |
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| 227 | // Don't load "" |
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| 228 | if (source_.empty()) |
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[5896] | 229 | return; |
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| 230 | |
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[6417] | 231 | // Get new sound buffer |
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| 232 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
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| 233 | if (this->soundBuffer_ == NULL) |
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| 234 | return; |
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[5896] | 235 | |
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[6417] | 236 | if (alIsSource(this->audioSource_)) // already playing or paused |
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| 237 | { |
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| 238 | // Set new buffer |
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| 239 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 240 | if (ALuint error = alGetError()) |
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| 241 | { |
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[8858] | 242 | orxout(internal_error, context::sound) << "Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 243 | return; |
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| 244 | } |
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[3060] | 245 | |
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[6417] | 246 | // Sound was already playing or paused because there was a source acquired |
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| 247 | assert(this->isPlaying() || this->isPaused()); |
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| 248 | alSourcePlay(this->audioSource_); |
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| 249 | if (int error = alGetError()) |
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[8858] | 250 | orxout(internal_error, context::sound) << "Error playing sound: " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 251 | if (this->isPaused()) |
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| 252 | alSourcePause(this->audioSource_); |
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[3060] | 253 | } |
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[6417] | 254 | else // No source acquired so far, but might be set to playing or paused |
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[3060] | 255 | { |
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[7163] | 256 | State state = static_cast<State>(this->state_); // save |
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[6417] | 257 | if (this->isPlaying() || this->isPaused()) |
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| 258 | doPlay(); |
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| 259 | if (state == Paused) |
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[3060] | 260 | { |
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[6417] | 261 | this->state_ = Paused; |
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| 262 | doPause(); |
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[3060] | 263 | } |
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| 264 | } |
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[6417] | 265 | } |
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[3060] | 266 | |
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[6417] | 267 | void BaseSound::stateChanged() |
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| 268 | { |
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| 269 | switch (this->state_) |
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| 270 | { |
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| 271 | case Playing: |
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| 272 | this->play(); |
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| 273 | break; |
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| 274 | case Paused: |
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| 275 | this->pause(); |
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| 276 | break; |
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| 277 | case Stopped: |
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| 278 | default: |
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| 279 | this->stop(); |
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| 280 | break; |
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| 281 | } |
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[3060] | 282 | } |
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[6417] | 283 | } |
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