[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Erwin 'vaiursch' Herrsche |
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[3060] | 24 | * Co-authors: |
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[5896] | 25 | * Reto Grieder |
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[3060] | 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "BaseSound.h" |
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[3196] | 30 | |
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[6417] | 31 | #include <cassert> |
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[3060] | 32 | #include <vector> |
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[6417] | 33 | #include <al.h> |
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[3060] | 34 | |
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[7163] | 35 | #include "util/Math.h" |
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[5896] | 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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[5695] | 38 | #include "core/Resource.h" |
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[6417] | 39 | #include "core/XMLPort.h" |
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| 40 | #include "SoundBuffer.h" |
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| 41 | #include "SoundManager.h" |
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[3060] | 42 | |
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[5738] | 43 | namespace orxonox |
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[3060] | 44 | { |
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[9667] | 45 | RegisterAbstractClass(BaseSound).inheritsFrom(Class(Listable)); |
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| 46 | |
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[5896] | 47 | BaseSound::BaseSound() |
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[6417] | 48 | : bPooling_(false) |
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| 49 | , volume_(1.0) |
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| 50 | , bLooping_(false) |
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| 51 | , state_(Stopped) |
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| 52 | , pitch_ (1.0) |
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[3060] | 53 | { |
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[9667] | 54 | RegisterObject(BaseSound); |
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[6417] | 55 | |
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| 56 | // Initialise audioSource_ to a value that is not a source |
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| 57 | // 0 is unfortunately not guaranteed to be no source ID. |
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[8514] | 58 | // HACK! |
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| 59 | this->audioSource_ = 0; |
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[8521] | 60 | //while (alIsSource(++this->audioSource_)); |
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[3060] | 61 | } |
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| 62 | |
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[5896] | 63 | BaseSound::~BaseSound() |
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[3060] | 64 | { |
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[8729] | 65 | if (this->state_ != Stopped) |
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| 66 | this->stop(); |
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[6417] | 67 | // Release buffer |
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| 68 | if (this->soundBuffer_ != NULL) |
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| 69 | { |
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| 70 | assert(GameMode::playsSound()); |
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| 71 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 72 | } |
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[3060] | 73 | } |
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| 74 | |
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[6417] | 75 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
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[3060] | 76 | { |
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[6417] | 77 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
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| 78 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); |
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| 79 | XMLPortParam(BaseSound, "pitch", setPitch, getPitch, xmlelement, mode); |
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| 80 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
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| 81 | } |
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| 82 | |
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| 83 | void BaseSound::doPlay() |
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| 84 | { |
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| 85 | this->state_ = Playing; |
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| 86 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) |
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[5896] | 87 | { |
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[6417] | 88 | if (!alIsSource(this->audioSource_)) |
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[3108] | 89 | { |
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[6417] | 90 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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| 91 | if (!alIsSource(this->audioSource_)) |
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| 92 | return; |
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| 93 | this->initialiseSource(); |
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[3108] | 94 | } |
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[6417] | 95 | |
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| 96 | alSourcePlay(this->audioSource_); |
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| 97 | if (int error = alGetError()) |
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[8858] | 98 | orxout(internal_error, context::sound) << "Error playing sound: " << SoundManager::getALErrorString(error) << endl; |
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[3060] | 99 | } |
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| 100 | } |
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| 101 | |
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[7856] | 102 | bool BaseSound::doStop() |
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[5896] | 103 | { |
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[6417] | 104 | this->state_ = Stopped; |
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[5899] | 105 | if (alIsSource(this->audioSource_)) |
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[6417] | 106 | { |
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[5899] | 107 | alSourceStop(this->audioSource_); |
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[6417] | 108 | // Release buffer |
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| 109 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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| 110 | // Release source again |
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| 111 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); |
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| 112 | // Get a no source ID |
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| 113 | this->audioSource_ += 123455; |
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| 114 | while (alIsSource(++this->audioSource_)); |
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[7858] | 115 | |
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[7856] | 116 | return true; // sound source destroyed - return true |
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[6417] | 117 | } |
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[7856] | 118 | return false; // nothing done - return false |
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[3060] | 119 | } |
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| 120 | |
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[6417] | 121 | void BaseSound::doPause() |
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[5896] | 122 | { |
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[6417] | 123 | if (this->isStopped()) |
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| 124 | return; |
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| 125 | this->state_ = Paused; |
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[5899] | 126 | if (alIsSource(this->audioSource_)) |
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| 127 | alSourcePause(this->audioSource_); |
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[3060] | 128 | } |
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| 129 | |
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[6417] | 130 | ALint BaseSound::getSourceState() const |
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[5896] | 131 | { |
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[5899] | 132 | if (alIsSource(this->audioSource_)) |
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[6417] | 133 | { |
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| 134 | ALint state; |
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| 135 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
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| 136 | return state; |
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| 137 | } |
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| 138 | else |
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| 139 | return AL_INITIAL; |
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[3060] | 140 | } |
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| 141 | |
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[6417] | 142 | void BaseSound::initialiseSource() |
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[5896] | 143 | { |
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[6417] | 144 | this->updateVolume(); |
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| 145 | this->setPitch(this->getPitch()); |
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| 146 | this->setLooping(this->getLooping()); |
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| 147 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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| 148 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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| 149 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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| 150 | if (ALint error = alGetError()) |
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[8858] | 151 | orxout(internal_warning, context::sound) << "Setting source parameters to 0 failed: " |
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| 152 | << SoundManager::getALErrorString(error) << endl; |
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[6417] | 153 | assert(this->soundBuffer_ != NULL); |
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| 154 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 155 | if (ALuint error = alGetError()) |
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[8858] | 156 | orxout(internal_error, context::sound) << "Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 157 | } |
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| 158 | |
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| 159 | void BaseSound::setVolume(float vol) |
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| 160 | { |
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| 161 | this->volume_ = clamp(vol, 0.0f, 1.0f); |
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| 162 | if (this->volume_ != vol) |
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[8858] | 163 | orxout(internal_warning, context::sound) << "Volume out of range, clamping value." << endl; |
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[6417] | 164 | this->updateVolume(); |
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| 165 | } |
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| 166 | |
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| 167 | void BaseSound::updateVolume() |
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| 168 | { |
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[5899] | 169 | if (alIsSource(this->audioSource_)) |
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[6417] | 170 | { |
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[8514] | 171 | float volume = this->volume_ * this->getRealVolume(); |
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[6417] | 172 | alSourcef(this->audioSource_, AL_GAIN, volume); |
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| 173 | if (int error = alGetError()) |
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[8858] | 174 | orxout(internal_error, context::sound) << "Error setting volume to " << volume |
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| 175 | << ": " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 176 | } |
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[3060] | 177 | } |
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| 178 | |
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[6417] | 179 | void BaseSound::setLooping(bool val) |
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[5896] | 180 | { |
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[6417] | 181 | this->bLooping_ = val; |
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[5899] | 182 | if (alIsSource(this->audioSource_)) |
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[6417] | 183 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
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[3060] | 184 | } |
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| 185 | |
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[6417] | 186 | void BaseSound::setPitch(float pitch) |
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[5896] | 187 | { |
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[6502] | 188 | if (pitch > 2 || pitch < 0.5f) |
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[6417] | 189 | { |
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[8858] | 190 | orxout(internal_warning, context::sound) << "Pitch out of range, cropping value." << endl; |
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[6502] | 191 | pitch = pitch > 2.0f ? 2.0f : pitch; |
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| 192 | pitch = pitch < 0.5f ? 0.5f : pitch; |
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[6417] | 193 | } |
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| 194 | this->pitch_ = pitch; |
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| 195 | if (alIsSource(this->audioSource_)) |
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| 196 | { |
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| 197 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
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| 198 | if (int error = alGetError()) |
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[8858] | 199 | orxout(internal_error, context::sound) << "Error setting pitch: " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 200 | } |
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[5896] | 201 | } |
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| 202 | |
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[5899] | 203 | void BaseSound::setSource(const std::string& source) |
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[5896] | 204 | { |
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| 205 | if (!GameMode::playsSound()) |
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[3060] | 206 | { |
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[6417] | 207 | this->source_ = source; |
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[5896] | 208 | return; |
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[3060] | 209 | } |
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| 210 | |
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[6417] | 211 | if (this->soundBuffer_ != NULL) |
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[5896] | 212 | { |
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[6417] | 213 | if (this->soundBuffer_->getFilename() == source) |
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[5904] | 214 | { |
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[6417] | 215 | assert(this->source_ == source_); |
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| 216 | return; |
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[5904] | 217 | } |
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[6417] | 218 | // Stopping is imperative here! |
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| 219 | if (alIsSource(this->audioSource_)) |
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[5904] | 220 | { |
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[6417] | 221 | alSourceStop(this->audioSource_); |
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| 222 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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[5904] | 223 | } |
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[6417] | 224 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 225 | this->soundBuffer_.reset(); |
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[3060] | 226 | } |
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| 227 | |
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[6417] | 228 | this->source_ = source; |
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| 229 | // Don't load "" |
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| 230 | if (source_.empty()) |
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[5896] | 231 | return; |
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| 232 | |
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[6417] | 233 | // Get new sound buffer |
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| 234 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
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| 235 | if (this->soundBuffer_ == NULL) |
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| 236 | return; |
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[5896] | 237 | |
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[6417] | 238 | if (alIsSource(this->audioSource_)) // already playing or paused |
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| 239 | { |
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| 240 | // Set new buffer |
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| 241 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 242 | if (ALuint error = alGetError()) |
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| 243 | { |
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[8858] | 244 | orxout(internal_error, context::sound) << "Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 245 | return; |
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| 246 | } |
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[3060] | 247 | |
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[6417] | 248 | // Sound was already playing or paused because there was a source acquired |
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| 249 | assert(this->isPlaying() || this->isPaused()); |
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| 250 | alSourcePlay(this->audioSource_); |
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| 251 | if (int error = alGetError()) |
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[8858] | 252 | orxout(internal_error, context::sound) << "Error playing sound: " << SoundManager::getALErrorString(error) << endl; |
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[6417] | 253 | if (this->isPaused()) |
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| 254 | alSourcePause(this->audioSource_); |
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[3060] | 255 | } |
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[6417] | 256 | else // No source acquired so far, but might be set to playing or paused |
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[3060] | 257 | { |
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[7163] | 258 | State state = static_cast<State>(this->state_); // save |
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[6417] | 259 | if (this->isPlaying() || this->isPaused()) |
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| 260 | doPlay(); |
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| 261 | if (state == Paused) |
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[3060] | 262 | { |
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[6417] | 263 | this->state_ = Paused; |
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| 264 | doPause(); |
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[3060] | 265 | } |
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| 266 | } |
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[6417] | 267 | } |
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[3060] | 268 | |
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[6417] | 269 | void BaseSound::stateChanged() |
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| 270 | { |
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| 271 | switch (this->state_) |
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| 272 | { |
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| 273 | case Playing: |
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| 274 | this->play(); |
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| 275 | break; |
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| 276 | case Paused: |
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| 277 | this->pause(); |
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| 278 | break; |
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| 279 | case Stopped: |
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| 280 | default: |
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| 281 | this->stop(); |
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| 282 | break; |
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| 283 | } |
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[3060] | 284 | } |
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[6417] | 285 | } |
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