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source: code/trunk/src/orxonox/sound/SoundBuffer.h @ 6692

Last change on this file since 6692 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[6203]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SoundBuffer_H__
30#define _SoundBuffer_H__
31
32#include "OrxonoxPrereqs.h"
[6378]33
34#include <list>
[6203]35#include <boost/shared_ptr.hpp>
[6378]36#include "core/Resource.h"
[6203]37
38namespace orxonox
39{
40    /*
41    @brief
42        The SoundBuffer class is to be used for sounds with position and orientation.
43    */
44    class _OrxonoxExport SoundBuffer
45    {
[6254]46        friend class SoundManager;
[6332]47        // Make sure nobody deletes an instance (using smart pointers)
48        template <class T>
49        friend void boost::checked_delete(T*);
[6254]50
[6203]51    public:
52        inline ALuint getBuffer()
53            { return this->audioBuffer_; }
54
[6254]55        unsigned int getSize() const;
56
[6270]57        const std::string& getFilename() const
58            { return this->filename_; }
[6254]59
[6203]60    private:
[6332]61        SoundBuffer(const std::string& filename, std::list<shared_ptr<SoundBuffer> >::iterator poolIterator);
62        ~SoundBuffer();
[6270]63        void loadStandard(const shared_ptr<ResourceInfo>& fileInfo, DataStreamPtr dataStream);
64        void loadOgg(const shared_ptr<ResourceInfo>& fileInfo, DataStreamPtr dataStream);
[6203]65
[6270]66        std::string filename_;
[6203]67        ALuint audioBuffer_;
[6254]68        std::list<shared_ptr<SoundBuffer> >::iterator poolIterator_;
[6203]69    };
70}
71
72#endif /* _SoundBuffer_H__ */
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