[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Erwin 'vaiursch' Herrsche |
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[6417] | 24 | * Kevin Young |
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| 25 | * Reto Grieder |
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[3060] | 26 | * Co-authors: |
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| 27 | * ... |
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| 28 | * |
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| 29 | */ |
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| 30 | |
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[3196] | 31 | #include "SoundManager.h" |
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| 32 | |
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[6417] | 33 | #include <utility> |
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[8351] | 34 | #include <alut.h> |
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[7266] | 35 | #include <loki/ScopeGuard.h> |
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[3060] | 36 | |
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[5929] | 37 | #include "util/Exception.h" |
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[3196] | 38 | #include "util/Math.h" |
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[6417] | 39 | #include "util/Clock.h" |
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[7284] | 40 | #include "util/ScopedSingletonManager.h" |
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[6417] | 41 | #include "core/ConfigValueIncludes.h" |
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| 42 | #include "core/CoreIncludes.h" |
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[5929] | 43 | #include "core/GameMode.h" |
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[6417] | 44 | #include "core/Resource.h" |
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| 45 | #include "SoundBuffer.h" |
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| 46 | #include "BaseSound.h" |
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| 47 | #include "AmbientSound.h" |
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| 48 | #include "WorldSound.h" |
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[3060] | 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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[5929] | 52 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
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[3060] | 53 | |
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[6417] | 54 | std::string SoundManager::getALErrorString(ALenum code) |
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| 55 | { |
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| 56 | switch (code) |
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| 57 | { |
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| 58 | case AL_NO_ERROR: return "No error"; |
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| 59 | case AL_INVALID_NAME: return "Invalid AL parameter name"; |
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| 60 | case AL_INVALID_ENUM: return "Invalid AL enum"; |
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| 61 | case AL_INVALID_VALUE: return "Invalid AL value"; |
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| 62 | case AL_INVALID_OPERATION: return "Invalid AL operation"; |
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| 63 | case AL_OUT_OF_MEMORY: return "AL reports out of memory"; |
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| 64 | default: return "Unknown AL error"; |
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| 65 | } |
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| 66 | } |
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| 67 | |
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[3060] | 68 | SoundManager::SoundManager() |
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[6417] | 69 | : effectsPoolSize_(0) |
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[3060] | 70 | { |
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[6417] | 71 | RegisterRootObject(SoundManager); |
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[7858] | 72 | |
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[7855] | 73 | this->bDestructorCalled_ = false; |
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[6417] | 74 | |
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[8351] | 75 | // Clear error messages (might be problematic on some systems) |
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| 76 | alGetError(); |
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| 77 | alutGetError(); |
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| 78 | |
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[6417] | 79 | // See whether we even want to load |
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| 80 | bool bDisableSound_ = false; |
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| 81 | SetConfigValue(bDisableSound_, false); |
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| 82 | if (bDisableSound_) |
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| 83 | ThrowException(InitialisationAborted, "Sound: Not loading at all"); |
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| 84 | if (!alutInitWithoutContext(NULL, NULL)) |
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| 85 | ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); |
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[5929] | 86 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
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| 87 | |
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[6417] | 88 | /* |
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| 89 | // Get list of available sound devices and display them |
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| 90 | const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); |
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| 91 | char* device = new char[strlen(devices)+1]; |
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| 92 | strcpy(device, devices); |
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| 93 | std::string renderDevice; |
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| 94 | SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); |
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| 95 | COUT(4) << "Sound: Available devices: "; |
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| 96 | while (true) |
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| 97 | { |
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| 98 | this->deviceNames_.push_back(devices); |
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| 99 | COUT(4) << '"' << devices << "\", "; |
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| 100 | devices += strlen(devices) + 1; |
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| 101 | if (*devices == '\0') |
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| 102 | break; |
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| 103 | } |
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| 104 | COUT(4) << std::endl; |
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| 105 | |
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| 106 | // Open the selected device |
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| 107 | COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; |
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| 108 | this->device_ = alcOpenDevice(renderDevice.c_str()); |
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| 109 | */ |
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[5929] | 110 | this->device_ = alcOpenDevice(NULL); |
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| 111 | if (this->device_ == NULL) |
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[6417] | 112 | ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); |
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[5929] | 113 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
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| 114 | |
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[6417] | 115 | // Create sound context and make it the currently used one |
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[5929] | 116 | this->context_ = alcCreateContext(this->device_, NULL); |
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| 117 | if (this->context_ == NULL) |
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[6417] | 118 | ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); |
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[5929] | 119 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
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[6417] | 120 | if (!alcMakeContextCurrent(this->context_)) |
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| 121 | ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); |
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[5929] | 122 | |
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[6417] | 123 | GameMode::setPlaysSound(true); |
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| 124 | Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); |
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[5929] | 125 | |
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[6417] | 126 | // Get some information about the sound |
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| 127 | if (const char* version = alGetString(AL_VERSION)) |
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| 128 | COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; |
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| 129 | if (const char* vendor = alGetString(AL_VENDOR)) |
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| 130 | COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; |
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| 131 | if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) |
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| 132 | COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; |
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| 133 | else |
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| 134 | COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; |
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[5929] | 135 | |
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[6417] | 136 | this->mute_[SoundType::All] = 1.0f; |
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| 137 | this->mute_[SoundType::Music] = 1.0f; |
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| 138 | this->mute_[SoundType::Effects] = 1.0f; |
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| 139 | |
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| 140 | this->setConfigValues(); |
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| 141 | |
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| 142 | // Try to get at least one source |
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| 143 | ALuint source; |
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| 144 | alGenSources(1, &source); |
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| 145 | if (!alGetError() && alIsSource(source)) |
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| 146 | this->availableSoundSources_.push_back(source); |
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[3060] | 147 | else |
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[6417] | 148 | ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source"); |
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| 149 | // Create a few initial sources |
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| 150 | this->createSoundSources(this->minSources_ - 1); |
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[3060] | 151 | |
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[5929] | 152 | // Disarm guards |
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| 153 | alutExitGuard.Dismiss(); |
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| 154 | closeDeviceGuard.Dismiss(); |
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| 155 | desroyContextGuard.Dismiss(); |
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[6417] | 156 | resetPlaysSoundGuard.Dismiss(); |
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| 157 | |
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| 158 | COUT(4) << "Sound: Initialisation complete" << std::endl; |
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[3060] | 159 | } |
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| 160 | |
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| 161 | SoundManager::~SoundManager() |
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| 162 | { |
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[6417] | 163 | // Erase fade lists because of the smart pointers |
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[7855] | 164 | this->bDestructorCalled_ = true; |
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[6417] | 165 | this->fadeInList_.clear(); |
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| 166 | this->fadeOutList_.clear(); |
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| 167 | |
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| 168 | // If there are still used buffers around, well, that's just very bad... |
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| 169 | if (this->soundBuffers_.size() != this->effectsPool_.size()) |
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| 170 | COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; |
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| 171 | // Empty buffer pool and buffer list |
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| 172 | this->effectsPool_.clear(); |
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| 173 | this->soundBuffers_.clear(); |
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| 174 | |
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| 175 | // There should not be any sources in use anymore |
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| 176 | if (!this->usedSoundSources_.empty()) |
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| 177 | COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; |
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| 178 | while (!this->availableSoundSources_.empty()) |
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| 179 | { |
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| 180 | alDeleteSources(1, &this->availableSoundSources_.back()); |
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| 181 | this->availableSoundSources_.pop_back(); |
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| 182 | } |
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| 183 | |
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[5929] | 184 | GameMode::setPlaysSound(false); |
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[6417] | 185 | |
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| 186 | // Relieve context to destroy it |
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| 187 | if (!alcMakeContextCurrent(NULL)) |
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| 188 | COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; |
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[3060] | 189 | alcDestroyContext(this->context_); |
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[6417] | 190 | if (ALCenum error = alcGetError(this->device_)) |
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| 191 | { |
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| 192 | if (error == AL_INVALID_OPERATION) |
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| 193 | COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; |
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| 194 | else |
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| 195 | COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; |
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| 196 | } |
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| 197 | #ifdef AL_VERSION_1_1 |
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| 198 | if (!alcCloseDevice(this->device_)) |
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| 199 | COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; |
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| 200 | #else |
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[3280] | 201 | alcCloseDevice(this->device_); |
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[6417] | 202 | #endif |
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| 203 | if (!alutExit()) |
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| 204 | COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; |
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[3060] | 205 | } |
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| 206 | |
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[6417] | 207 | void SoundManager::setConfigValues() |
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| 208 | { |
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| 209 | SetConfigValue(crossFadeStep_, 0.2f) |
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| 210 | .description("Determines how fast sounds should fade, per second.") |
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| 211 | .callback(this, &SoundManager::checkFadeStepValidity); |
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| 212 | |
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| 213 | SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) |
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| 214 | .description("Defines the overall volume.") |
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| 215 | .callback(this, &SoundManager::checkSoundVolumeValidity); |
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| 216 | SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) |
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| 217 | .description("Defines the ambient volume.") |
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| 218 | .callback(this, &SoundManager::checkAmbientVolumeValidity); |
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| 219 | SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) |
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| 220 | .description("Defines the effects volume.") |
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| 221 | .callback(this, &SoundManager::checkEffectsVolumeValidity); |
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| 222 | |
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| 223 | SetConfigValue(minSources_, 16) |
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| 224 | .description("Minimum number of sources being generated (if possible)"); |
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| 225 | SetConfigValue(maxSources_, 1024) |
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| 226 | .description("Maximum number of sources to be made available"); |
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| 227 | } |
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| 228 | |
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| 229 | void SoundManager::preUpdate(const Clock& time) |
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| 230 | { |
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| 231 | this->processCrossFading(time.getDeltaTime()); |
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| 232 | |
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| 233 | // Check whether a sound object has stopped playing |
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| 234 | for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) |
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| 235 | { |
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| 236 | ALint state; |
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| 237 | alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); |
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| 238 | if (state == AL_STOPPED) |
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| 239 | { |
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[7856] | 240 | if (this->usedSoundSources_[i].second->stop()) // if stop() returns true, the sound source was removed, thus decrement the array index |
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| 241 | --i; |
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[6417] | 242 | } |
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| 243 | } |
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| 244 | } |
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| 245 | |
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| 246 | void SoundManager::checkFadeStepValidity() |
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| 247 | { |
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| 248 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) |
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| 249 | { |
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| 250 | COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; |
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| 251 | ResetConfigValue(crossFadeStep_); |
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| 252 | } |
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| 253 | } |
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| 254 | |
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| 255 | void SoundManager::checkVolumeValidity(SoundType::Value type) |
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| 256 | { |
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| 257 | float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); |
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| 258 | if (clampedVolume != this->volume_[type]) |
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| 259 | COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; |
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| 260 | this->updateVolume(type); |
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| 261 | } |
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| 262 | |
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| 263 | void SoundManager::setVolume(float vol, SoundType::Value type) |
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| 264 | { |
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| 265 | if (type < 0 || type > SoundType::Effects) |
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| 266 | return; |
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| 267 | this->volume_[type] = vol; |
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| 268 | this->checkVolumeValidity(type); |
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| 269 | } |
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| 270 | |
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| 271 | float SoundManager::getVolume(SoundType::Value type) |
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| 272 | { |
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| 273 | if (type < 0 || type > SoundType::Effects) |
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| 274 | return 0.0f; |
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| 275 | return this->volume_[type]; |
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| 276 | } |
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| 277 | |
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| 278 | float SoundManager::getRealVolume(SoundType::Value type) |
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| 279 | { |
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| 280 | if (type != SoundType::Music && type != SoundType::Effects) |
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| 281 | return 0.0f; |
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| 282 | return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; |
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| 283 | } |
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| 284 | |
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| 285 | void SoundManager::updateVolume(SoundType::Value type) |
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| 286 | { |
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| 287 | switch(type) |
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| 288 | { |
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| 289 | case SoundType::All: |
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| 290 | for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) |
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| 291 | (*it)->updateVolume(); |
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| 292 | break; |
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| 293 | case SoundType::Music: |
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| 294 | for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) |
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| 295 | (*it)->updateVolume(); |
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| 296 | break; |
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| 297 | case SoundType::Effects: |
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| 298 | for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) |
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| 299 | (*it)->updateVolume(); |
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| 300 | break; |
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| 301 | default: |
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| 302 | assert(false); |
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| 303 | } |
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| 304 | } |
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| 305 | |
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| 306 | void SoundManager::toggleMute(SoundType::Value type) |
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| 307 | { |
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| 308 | if (type < 0 || type > SoundType::Effects) |
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| 309 | return; |
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| 310 | this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; |
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| 311 | this->updateVolume(type); |
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| 312 | } |
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| 313 | |
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| 314 | bool SoundManager::getMute(SoundType::Value type) |
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| 315 | { |
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| 316 | if (type < 0 || type > SoundType::Effects) |
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| 317 | return true; |
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| 318 | return (this->mute_[type] == 0); |
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| 319 | } |
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| 320 | |
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[5929] | 321 | void SoundManager::setListenerPosition(const Vector3& position) |
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[3060] | 322 | { |
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[5929] | 323 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
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| 324 | ALenum error = alGetError(); |
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| 325 | if (error == AL_INVALID_VALUE) |
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[8351] | 326 | // @TODO: Follow this constantly appearing, nerve-racking warning |
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[5929] | 327 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
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[3060] | 328 | } |
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| 329 | |
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[5929] | 330 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
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[3060] | 331 | { |
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[5929] | 332 | // update listener orientation |
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[6417] | 333 | const Vector3& direction = -orientation.zAxis(); |
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| 334 | const Vector3& up = orientation.yAxis(); |
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[3060] | 335 | |
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[6417] | 336 | ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; |
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[3060] | 337 | |
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[6417] | 338 | alListenerfv(AL_ORIENTATION, orient); |
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[3060] | 339 | ALenum error = alGetError(); |
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[5929] | 340 | if (error == AL_INVALID_VALUE) |
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[3060] | 341 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
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| 342 | } |
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[6417] | 343 | |
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| 344 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) |
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| 345 | { |
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[7855] | 346 | if (newAmbient != NULL && !this->bDestructorCalled_) |
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[6417] | 347 | { |
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| 348 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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| 349 | { |
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| 350 | if (it->first == newAmbient) |
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| 351 | { |
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| 352 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; |
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| 353 | return; |
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| 354 | } |
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| 355 | } |
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| 356 | |
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| 357 | if (!this->ambientSounds_.empty()) |
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| 358 | { |
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| 359 | this->fadeOut(ambientSounds_.front().first); |
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| 360 | } |
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| 361 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); |
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| 362 | newAmbient->doPlay(); |
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| 363 | this->fadeIn(newAmbient); |
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| 364 | } |
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| 365 | } |
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| 366 | |
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| 367 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) |
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| 368 | { |
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[7855] | 369 | if (oldAmbient == NULL || ambientSounds_.empty() || this->bDestructorCalled_) |
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[6417] | 370 | return; |
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| 371 | |
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| 372 | if (this->ambientSounds_.front().first == oldAmbient) |
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| 373 | { |
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| 374 | this->fadeOut(oldAmbient); |
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| 375 | this->ambientSounds_.pop_front(); |
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| 376 | if (!this->ambientSounds_.empty()) |
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| 377 | { |
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| 378 | if (!this->ambientSounds_.front().second) // Not paused before |
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| 379 | { |
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| 380 | this->ambientSounds_.front().first->doPlay(); |
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| 381 | } |
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| 382 | this->fadeIn(this->ambientSounds_.front().first); |
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| 383 | } |
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| 384 | } |
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| 385 | else |
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| 386 | { |
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| 387 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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| 388 | { |
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| 389 | if (it->first == oldAmbient) |
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| 390 | { |
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| 391 | this->fadeOut(oldAmbient); |
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| 392 | this->ambientSounds_.erase(it); |
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| 393 | break; |
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| 394 | } |
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| 395 | } |
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| 396 | } |
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| 397 | } |
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| 398 | |
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| 399 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) |
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| 400 | { |
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| 401 | if (ambient != NULL) |
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| 402 | { |
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| 403 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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| 404 | { |
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| 405 | if (it->first == ambient) |
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| 406 | { |
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| 407 | it->second = true; |
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| 408 | this->fadeOut(it->first); |
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| 409 | return; |
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| 410 | } |
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| 411 | } |
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| 412 | } |
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| 413 | } |
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| 414 | |
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| 415 | void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) |
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| 416 | { |
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| 417 | // If we're already fading out --> remove that |
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| 418 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) |
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| 419 | { |
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| 420 | if (*it == sound) |
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| 421 | { |
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| 422 | this->fadeOutList_.erase(it); |
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| 423 | break; |
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| 424 | } |
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| 425 | } |
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| 426 | // No duplicate entries |
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| 427 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) |
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| 428 | this->fadeInList_.push_back(sound); |
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| 429 | } |
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| 430 | |
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| 431 | void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) |
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| 432 | { |
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| 433 | // If we're already fading in --> remove that |
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| 434 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) |
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| 435 | { |
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| 436 | if (*it == sound) |
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| 437 | { |
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| 438 | this->fadeInList_.erase(it); |
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| 439 | break; |
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| 440 | } |
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| 441 | } |
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| 442 | // No duplicate entries |
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| 443 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) |
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| 444 | this->fadeOutList_.push_back(sound); |
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| 445 | } |
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| 446 | |
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| 447 | void SoundManager::processCrossFading(float dt) |
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| 448 | { |
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| 449 | |
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| 450 | // Hacky solution to the fade delay while loading a level. |
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| 451 | if(dt > 0.2) |
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| 452 | { |
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| 453 | return; |
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| 454 | } |
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| 455 | |
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| 456 | // FADE IN |
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| 457 | for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) |
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| 458 | { |
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| 459 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) |
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| 460 | { |
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| 461 | (*it)->setVolume(1.0f); |
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| 462 | this->fadeInList_.erase(it++); |
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| 463 | } |
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| 464 | else |
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| 465 | { |
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| 466 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); |
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| 467 | ++it; |
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| 468 | } |
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| 469 | } |
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| 470 | |
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| 471 | // FADE OUT |
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| 472 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) |
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| 473 | { |
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| 474 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) |
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| 475 | { |
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| 476 | (*it)->setVolume(0.0f); |
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| 477 | |
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| 478 | // If sound is in the ambient list --> pause |
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| 479 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) |
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| 480 | { |
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| 481 | if (it2->first == *it) |
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| 482 | { |
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| 483 | (*it)->doPause(); |
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| 484 | break; |
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| 485 | } |
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| 486 | } |
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| 487 | // If not pause (by loop above for instance) --> stop |
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| 488 | if (!(*it)->isPaused()) |
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| 489 | (*it)->doStop(); |
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| 490 | |
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| 491 | this->fadeOutList_.erase(it++); |
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| 492 | } |
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| 493 | else |
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| 494 | { |
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| 495 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); |
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| 496 | ++it; |
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| 497 | } |
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| 498 | } |
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| 499 | } |
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| 500 | |
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| 501 | shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) |
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| 502 | { |
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| 503 | shared_ptr<SoundBuffer> buffer; |
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| 504 | // Check active or pooled buffers |
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| 505 | SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); |
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| 506 | if (it != this->soundBuffers_.end()) |
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| 507 | { |
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| 508 | buffer = it->second; |
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| 509 | |
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| 510 | // Remove from effects pool if not active used before |
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| 511 | if (buffer->poolIterator_ != this->effectsPool_.end()) |
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| 512 | { |
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| 513 | this->effectsPoolSize_ -= buffer->getSize(); |
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| 514 | this->effectsPool_.erase(buffer->poolIterator_); |
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| 515 | buffer->poolIterator_ = this->effectsPool_.end(); |
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| 516 | } |
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| 517 | } |
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| 518 | else |
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| 519 | { |
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| 520 | try |
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| 521 | { |
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| 522 | buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); |
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| 523 | } |
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[7174] | 524 | catch (const std::exception& ex) |
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[6417] | 525 | { |
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[7174] | 526 | COUT(1) << ex.what() << std::endl; |
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[6417] | 527 | return buffer; |
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| 528 | } |
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| 529 | this->soundBuffers_[filename] = buffer; |
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| 530 | } |
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| 531 | return buffer; |
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| 532 | } |
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| 533 | |
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| 534 | void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) |
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| 535 | { |
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| 536 | // Check if others are still using the buffer |
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| 537 | if (buffer.use_count() != 2) |
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| 538 | return; |
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| 539 | SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); |
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| 540 | if (it != this->soundBuffers_.end()) |
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| 541 | { |
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| 542 | if (bPoolBuffer) |
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| 543 | { |
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| 544 | // Pool already too large? |
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| 545 | while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) |
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| 546 | { |
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| 547 | shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); |
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| 548 | this->effectsPoolSize_ -= bufferDel->getSize(); |
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| 549 | bufferDel->poolIterator_ = this->effectsPool_.end(); |
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| 550 | this->effectsPool_.pop_back(); |
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| 551 | // Remove from buffer map too |
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| 552 | SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); |
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| 553 | if (itDel != this->soundBuffers_.end()) |
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| 554 | this->soundBuffers_.erase(itDel); |
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| 555 | } |
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| 556 | // Put buffer into the pool |
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| 557 | this->effectsPoolSize_ += it->second->getSize(); |
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| 558 | this->effectsPool_.push_front(it->second); |
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| 559 | it->second->poolIterator_ = this->effectsPool_.begin(); |
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| 560 | } |
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| 561 | else |
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| 562 | this->soundBuffers_.erase(it); |
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| 563 | } |
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| 564 | } |
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| 565 | |
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| 566 | ALuint SoundManager::getSoundSource(BaseSound* object) |
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| 567 | { |
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| 568 | if (!this->availableSoundSources_.empty()) |
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| 569 | { |
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| 570 | ALuint source = this->availableSoundSources_.back(); |
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| 571 | this->availableSoundSources_.pop_back(); |
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| 572 | this->usedSoundSources_.push_back(std::make_pair(source, object)); |
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| 573 | return source; |
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| 574 | } |
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| 575 | else |
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| 576 | { |
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| 577 | if (this->usedSoundSources_.size() < this->maxSources_) |
---|
| 578 | { |
---|
| 579 | ALuint source; |
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| 580 | alGenSources(1, &source); |
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| 581 | // Try to create new sources (50% more, but at least one) |
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| 582 | if (alIsSource(source) && !alGetError()) |
---|
| 583 | { |
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| 584 | this->usedSoundSources_.push_back(std::make_pair(source, object)); |
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| 585 | return source; |
---|
| 586 | } |
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| 587 | } |
---|
| 588 | // Return no source ID |
---|
| 589 | ALuint source = 123456789; |
---|
| 590 | while (alIsSource(++source)); |
---|
| 591 | return source; |
---|
| 592 | } |
---|
| 593 | } |
---|
| 594 | |
---|
| 595 | void SoundManager::releaseSoundSource(ALuint source) |
---|
| 596 | { |
---|
| 597 | #ifndef NDEBUG |
---|
| 598 | for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) |
---|
| 599 | assert((*it) != source); |
---|
| 600 | #endif |
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| 601 | this->availableSoundSources_.push_back(source); |
---|
| 602 | for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); |
---|
| 603 | it != this->usedSoundSources_.end(); ++it) |
---|
| 604 | { |
---|
| 605 | if (it->first == source) |
---|
| 606 | { |
---|
| 607 | this->usedSoundSources_.erase(it); |
---|
| 608 | break; |
---|
| 609 | } |
---|
| 610 | } |
---|
| 611 | int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_); |
---|
| 612 | // Subtract those we added in the statement above trough std::max |
---|
| 613 | int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); |
---|
| 614 | // Delete sources again to free resources if appropriate (more than 50% more available than used) |
---|
| 615 | int toDelete = available - used / 2; |
---|
| 616 | while (toDelete-- > 0) |
---|
| 617 | { |
---|
| 618 | alDeleteSources(1, &this->availableSoundSources_.back()); |
---|
| 619 | if (alGetError()) |
---|
| 620 | COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl; |
---|
| 621 | this->availableSoundSources_.pop_back(); |
---|
| 622 | } |
---|
| 623 | } |
---|
| 624 | |
---|
| 625 | unsigned int SoundManager::createSoundSources(unsigned int n) |
---|
| 626 | { |
---|
| 627 | unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); |
---|
| 628 | while (count < this->maxSources_ && count <= n) |
---|
| 629 | { |
---|
| 630 | ALuint source; |
---|
| 631 | alGenSources(1, &source); |
---|
| 632 | if (alIsSource(source) && !alGetError()) |
---|
| 633 | this->availableSoundSources_.push_back(source); |
---|
| 634 | else |
---|
| 635 | break; |
---|
| 636 | ++count; |
---|
| 637 | } |
---|
| 638 | return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); |
---|
| 639 | } |
---|
[3060] | 640 | } |
---|