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source: code/trunk/src/orxonox/sound/SoundManager.cc @ 3088

Last change on this file since 3088 was 3078, checked in by landauf, 15 years ago

added svn:eolstyle native, no codechanges

  • Property svn:eol-style set to native
File size: 5.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <AL/alut.h>
30
31#include "orxonox/CameraManager.h"
32#include "orxonox/objects/worldentities/Camera.h"
33#include "util/Math.h"
34#include "SoundBase.h"
35#include "SoundManager.h"
36
37namespace orxonox
38{
39    ALCdevice* SoundManager::device_s = NULL;
40
41    /**
42     * Default constructor
43     */
44    SoundManager::SoundManager()
45    {
46        this->soundavailable_ = true;
47        if(!alutInitWithoutContext(NULL,NULL))
48        {
49            COUT(2) << "Sound: OpenAL ALUT: " << alutGetErrorString(alutGetError()) << std::endl;
50            this->soundavailable_ = false;
51        }
52        else
53        {
54            COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl;
55            COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << alutGetMIMETypes(ALUT_LOADER_BUFFER) << std::endl;
56            if(SoundManager::device_s == NULL)
57            {
58                COUT(3) << "Sound: OpenAL: Open sound device..." << std::endl;
59                SoundManager::device_s = alcOpenDevice(NULL);
60            }
61
62            if(SoundManager::device_s == NULL)
63            {
64                COUT(2) << "Sound: OpenAL: Could not open sound device" << std::endl;
65                this->soundavailable_ = false;
66            }
67            else
68            {
69                COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl;
70                this->context_ = alcCreateContext(SoundManager::device_s, NULL);
71                if(this->context_ == NULL)
72                {
73                    COUT(2) << "Sound: OpenAL: Could not create sound context" << std::endl;
74                    this->soundavailable_ = false;
75                }
76                else
77                {
78                    if(alcMakeContextCurrent(this->context_) == AL_TRUE)
79                        COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl;
80                }
81            }
82        }
83    }
84
85    SoundManager::~SoundManager()
86    {
87        alcDestroyContext(this->context_);
88        alcCloseDevice(SoundManager::device_s);
89        alutExit();
90    }
91
92    /**
93     * Add a SoundBase object to the list. Every SoundBase object should be in
94     * this list.
95     *
96     * @param sound Pointer to the SoundBase object to add
97     */
98    void SoundManager::addSound(SoundBase* sound)
99    {
100        this->soundlist_.push_back(sound);
101    }
102
103    /**
104     * Remove a SoundBase object from the list and destroy it.
105     */
106    void SoundManager::removeSound(SoundBase* sound)
107    {
108        std::list<SoundBase*>::iterator pos = this->soundlist_.end();
109        for(std::list<SoundBase*>::iterator i = this->soundlist_.begin(); i != this->soundlist_.end(); i++)
110        {
111            if((*i) == sound)
112                pos = i;
113        }
114
115        delete (*pos);
116        this->soundlist_.erase(pos);
117    }
118
119    /**
120     * Tick function, updates listener and registred SoundBase objects
121     *
122     * @param dt @see Orxonox::Tickable
123     */
124    void SoundManager::tick(float dt)
125    {
126        if (!CameraManager::getInstancePtr())
127            return;
128
129        // update listener position
130        Camera* camera = CameraManager::getInstance().getActiveCamera();
131        if(camera == NULL) return;
132        Vector3 pos = camera->getPosition();
133        alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
134        ALenum error = alGetError();
135        if(error == AL_INVALID_VALUE)
136            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
137
138        // update listener orientation
139        Quaternion orient = camera->getOrientation();
140        Vector3 up = orient.xAxis(); // just a wild guess
141        Vector3 at = orient.zAxis();
142
143        ALfloat orientation[6] = { at.x, at.y, at.z, 
144                                 up.x, up.y, up.z };
145
146        alListenerfv(AL_POSITION, orientation);
147        error = alGetError();
148        if(error == AL_INVALID_VALUE)
149            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
150
151        // update sounds
152        for(std::list<SoundBase*>::iterator i = this->soundlist_.begin(); i != this->soundlist_.end(); i++)
153            (*i)->update();
154    }
155   
156    /**
157    * Check if sound is available
158    */
159    bool SoundManager::isSoundAvailable()
160    {
161        return this->soundavailable_;
162    }
163}
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