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source: code/trunk/src/orxonox/sound/SoundManager.h @ 4317

Last change on this file since 4317 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 */
27#ifndef _SoundManager_H__
28#define _SoundManager_H__
29
30#include "OrxonoxPrereqs.h"
31
32#include <cassert>
33#include <list>
34#include "util/Singleton.h"
35#include "interfaces/Tickable.h"
36
37namespace orxonox
38{
39    /**
40     * The SoundManager class manages the OpenAL device, context and listener
41     * position. It has a list of all SoundBase objects and calls their update
42     * function every tick. It is a singleton.
43     *
44     */
45    class _OrxonoxExport SoundManager : public Singleton<SoundManager>, public Tickable
46    {
47        friend class Singleton<SoundManager>;
48    public:
49        SoundManager();
50        ~SoundManager();
51        void addSound(SoundBase* sound);
52        void removeSound(SoundBase* sound);
53        void tick(float dt);
54        bool isSoundAvailable();
55
56    private:
57        ALCdevice* device_;
58        ALCcontext* context_;
59        std::list<SoundBase*> soundlist_;
60        bool soundavailable_;
61
62        static SoundManager* singletonPtr_s;
63    }; // class SoundManager
64} // namespace orxonox
65
66#endif /* _SoundManager_H__ */
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