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source: code/trunk/src/orxonox/sound/WorldAmbientSound.h @ 9885

Last change on this file since 9885 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WorldAmbientSound_H__
30#define _WorldAmbientSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "network/synchronisable/Synchronisable.h"
36
37namespace orxonox
38{
39    /**
40        @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the
41        actual implementation of the background music player.
42    */
43    class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable
44    {
45        public:
46            WorldAmbientSound(Context* context);
47            virtual ~WorldAmbientSound();
48
49            void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50            void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
51
52            virtual void changedActivity();
53
54            void play();
55
56        private:
57            void registerVariables();
58
59            AmbientSound* ambientSound_;
60    };
61}
62
63#endif /* _WorldAmbientSound_H__ */
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