1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _WorldAmbientSound_H__ |
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30 | #define _WorldAmbientSound_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "core/BaseObject.h" |
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35 | #include "network/synchronisable/Synchronisable.h" |
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36 | #include <string> |
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37 | #include <vector> |
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38 | |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the |
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44 | actual implementation of the background music player. |
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45 | */ |
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46 | class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable |
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47 | { |
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48 | public: |
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49 | WorldAmbientSound(Context* context); |
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50 | virtual ~WorldAmbientSound(); |
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51 | |
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52 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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53 | void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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54 | |
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55 | virtual void changedActivity(); |
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56 | |
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57 | void play(); |
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58 | |
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59 | //This function changes the current ambient song. |
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60 | //You can call nextSong() active in the level |
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61 | //by pressing the key 'M'. |
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62 | static void nextSong(); |
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63 | |
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64 | private: |
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65 | void registerVariables(); |
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66 | |
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67 | //Vector with the diffrent available level sounds. |
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68 | //The sound names are pushed in the WorldAmbientSound-constructor. |
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69 | static std::vector<std::string> soundList_; |
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70 | |
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71 | // This value will be initialized below, don't make this into |
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72 | // a const, since we want to change it in nextSong(). |
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73 | static int soundNumber_; |
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74 | |
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75 | |
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76 | AmbientSound* ambientSound_; |
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77 | }; |
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78 | |
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79 | // This is an initialization for the soundnumber variable. Since it is |
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80 | // static, we have to initialize it this way. |
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81 | int WorldAmbientSound::soundNumber_ = 0; |
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82 | std::vector<std::string> WorldAmbientSound::soundList_; |
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83 | |
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84 | } |
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85 | |
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86 | #endif /* _WorldAmbientSound_H__ */ |
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