/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "BillboardSet.h" #include #include #include "GraphicsEngine.h" #include "util/Math.h" namespace orxonox { unsigned int BillboardSet::billboardSetCounter_s = 0; BillboardSet::BillboardSet() { this->billboardSet_ = 0; } void BillboardSet::setBillboardSet(const std::string& file, const ColourValue& colour, int count, const Vector3& position) { std::ostringstream name; name << (BillboardSet::billboardSetCounter_s++); this->billboardSet_ = GraphicsEngine::getSingleton().getSceneManager()->createBillboardSet("Billboard" + name.str(), count); this->billboardSet_->createBillboard(position, colour); this->billboardSet_->setMaterialName(file); } BillboardSet::~BillboardSet() { if (this->billboardSet_) GraphicsEngine::getSingleton().getSceneManager()->destroyBillboardSet(this->billboardSet_); } }